Commit a3cf7324 authored by Sylvain Thery's avatar Sylvain Thery

forgotten test file

parent c146daa8
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: *
* Contact information: *
* *
#include "Topology/generic/parameters.h"
#include "Topology/map/embeddedMap2.h"
#include "Topology/map/embeddedMap3.h"
#include "Algo/Tiling/Surface/square.h"
#include "Algo/Geometry/volume.h"
using namespace CGoGN ;
* Struct that contains some informations about the types of the manipulated objects
* Mainly here to be used by the algorithms that are parameterized by it
struct PFP2: public PFP_STANDARD
// definition of the type of the map
typedef EmbeddedMap2 MAP;
struct PFP3: public PFP_STANDARD
// definition of the type of the map
typedef EmbeddedMap3 MAP;
typedef PFP2::MAP MAP2;
typedef PFP2::VEC3 VEC3;
typedef PFP3::MAP MAP3;
int main()
// declare a map to handle the mesh
MAP2 myMap;
// add position attribute on vertices and get handler on it
VertexAttribute<VEC3, MAP2> position = myMap.addAttribute<VEC3, VERTEX, MAP2>("position");
Algo::Surface::Tilings::Square::Cube<PFP2> cube(myMap, 2, 2, 2);
cube.embedIntoCube(position, 10.0f, 10.0f, 10.0f);
FaceAttribute<VEC3,MAP2> color = myMap.addAttribute<VEC3, FACE, MAP2>("color");
foreach_cell<FACE>(myMap, [&](Face f)
color[f] = (position[f.dart])*0.1f;
std::cout << "MAP2 dumped in mf_map2.csv"<< std::endl;
MAP3 myMap2;
VertexAttribute<VEC3, MAP3> position2 = myMap2.addAttribute<VEC3, VERTEX, MAP3>("position");
// DartMarker and CellMarker must be updated after copy
if (!position2.isValid())
std::cout << "Attribute handlers are invalid after load, copy or move, get it agins"<< std::endl;
// get it again (here attribute created in move)
position2 = myMap2.getAttribute<VEC3, VERTEX, MAP3>("position");
std::cout << "MAP3 dumped in mf_map3.csv"<< std::endl;
// some computation to show that map is ok
std::cout << " Volume Total =" << Algo::Geometry::totalVolume<PFP3>(myMap2, position2)<< std::endl;
// save maps
return 0;
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