Commit 64ea309a authored by kvanhoey's avatar kvanhoey

bug in GLSLShader: #define PRECISION -> PRECISION (typo

parent 16a8470d
......@@ -52,7 +52,7 @@ unsigned int GLSLShader::MINOR_OGL_CORE = 3;
std::string GLSLShader::DEFINES_GL2=\
"#version 110\n"
"#define PRECISON float pipo_PRECISION\n"
"#define PRECISION float pipo_PRECISION\n"
"#define ATTRIBUTE attribute\n"
"#define VARYING_VERT varying\n"
"#define VARYING_FRAG varying\n"
......@@ -63,7 +63,7 @@ std::string GLSLShader::DEFINES_GL2=\
std::string GLSLShader::DEFINES_GL3=\
"#version 150\n"
"#define PRECISON precision highp float\n"
"#define PRECISION precision highp float\n"
"#define ATTRIBUTE in\n"
"#define VARYING_VERT out\n"
"#define VARYING_FRAG in\n"
......
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