Commit 16205b9e authored by kvanhoey's avatar kvanhoey

bug in GLSLShader: #define PRECISON -> PRECISION (typo)

parent 16a8470d
...@@ -52,7 +52,7 @@ unsigned int GLSLShader::MINOR_OGL_CORE = 3; ...@@ -52,7 +52,7 @@ unsigned int GLSLShader::MINOR_OGL_CORE = 3;
std::string GLSLShader::DEFINES_GL2=\ std::string GLSLShader::DEFINES_GL2=\
"#version 110\n" "#version 110\n"
"#define PRECISON float pipo_PRECISION\n" "#define PRECISION float pipo_PRECISION\n"
"#define ATTRIBUTE attribute\n" "#define ATTRIBUTE attribute\n"
"#define VARYING_VERT varying\n" "#define VARYING_VERT varying\n"
"#define VARYING_FRAG varying\n" "#define VARYING_FRAG varying\n"
...@@ -63,7 +63,7 @@ std::string GLSLShader::DEFINES_GL2=\ ...@@ -63,7 +63,7 @@ std::string GLSLShader::DEFINES_GL2=\
std::string GLSLShader::DEFINES_GL3=\ std::string GLSLShader::DEFINES_GL3=\
"#version 150\n" "#version 150\n"
"#define PRECISON precision highp float\n" "#define PRECISION precision highp float\n"
"#define ATTRIBUTE in\n" "#define ATTRIBUTE in\n"
"#define VARYING_VERT out\n" "#define VARYING_VERT out\n"
"#define VARYING_FRAG in\n" "#define VARYING_FRAG in\n"
......
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