CMakeLists.txt 3.32 KB
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cmake_minimum_required(VERSION 2.8)
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project(CGoGN)

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#SET( CMAKE_VERBOSE_MAKEFILE 1 )

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SET(CGoGN_ROOT_DIR ${CMAKE_SOURCE_DIR})
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# for GLEW
SET(CMAKE_MODULE_PATH ${CGoGN_ROOT_DIR}/cmake_modules/)
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# for shared or not shared
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SET ( BUILD_SHARED_LIBS OFF CACHE BOOL "if used all library are build as shared type (.so /dylib/dll).")
SET ( WITH_ASSIMP ON CACHE BOOL "build CGoGN with Assimp ")
SET ( WITH_ZINRI ON CACHE BOOL "build CGoGN with Zinri lib  ")
SET ( WITH_QT ON CACHE BOOL "build CGoGN with Qt lib  ")
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#SET ( WITH_NUMERICAL OFF CACHE BOOL "build CGoGN with Numerical libs support ")

IF(WIN32)
	set(CMAKE_PREFIX_PATH ${CGoGN_ROOT_DIR}/windows_dependencies CACHE STRING "path to dependencies")
ENDIF(WIN32)
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find_package(OpenGL REQUIRED)
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find_package(Boost COMPONENTS regex thread REQUIRED)
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find_package(ZLIB REQUIRED)
find_package(LibXml2 REQUIRED)
find_package(GLEW REQUIRED)
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IF (DEFINED ASSERTON)
	add_definitions(-DCGOGN_ASSERT_BOOL=${ASSERTON})
ELSE (DEFINED ASSERTON)
	add_definitions(-DCGOGN_ASSERT_BOOL=false)
ENDIF (DEFINED ASSERTON)

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add_definitions(-DSHADERPATH="${CGoGN_ROOT_DIR}/lib/Shaders/")

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# define includes of external libs 
SET(CGoGN_EXT_INCLUDES 
	${CGoGN_ROOT_DIR}/ThirdParty/glm
	${OPENGL_INCLUDE_DIR}
	${GLEW_INCLUDE_DIRS}
	${ZLIB_INCLUDE_DIRS}
	${LIBXML2_INCLUDE_DIR}
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	${Boost_INCLUDE_DIRS} )
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# define libs for external libs
SET (CGoGN_EXT_LIBS 
	${OPENGL_LIBRARY}
	${GLEW_LIBRARIES}
	${ZLIB_LIBRARIES}
	${LIBXML2_LIBRARIES}
	${Boost_REGEX_LIBRARY}
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	${Boost_THREAD_LIBRARY} )

#optionnal libs
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IF (WITH_ASSIMP)
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	add_definitions(-DWITH_ASSIMP)	
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	SET (CGoGN_EXT_INCLUDES ${CGoGN_EXT_INCLUDES} ${CGoGN_ROOT_DIR}/ThirdParty/Assimp/include)	
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	SET (CGoGN_EXT_LIBS ${CGoGN_EXT_LIBS} assimp)
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ENDIF (WITH_ASSIMP)

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IF (WITH_ZINRI)
	add_definitions(-DWITH_ZINRI)
	SET (CGoGN_EXT_INCLUDES ${CGoGN_EXT_INCLUDES} 	${CGoGN_ROOT_DIR}/ThirdParty/Zinri)
	SET (CGoGN_EXT_LIBS ${CGoGN_EXT_LIBS} Zinri)
ENDIF (WITH_ZINRI)

IF (WITH_QT)
	find_package(Qt4 REQUIRED)
	add_definitions(-DWITH_QT)
	SET(QT_USE_QTOPENGL TRUE)
	INCLUDE(${QT_USE_FILE})
	ADD_DEFINITIONS(${QT_DEFINITIONS})
	SET (CGoGN_EXT_INCLUDES ${CGoGN_EXT_INCLUDES} ${QT_INCLUDE_DIR})
	SET (CGoGN_EXT_LIBS ${CGoGN_EXT_LIBS} ${QT_LIBRARIES})
ENDIF (WITH_QT)

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#IF (WITH_NUMERICAL)
#	add_definitions(-DWITH_NUMERICAL)
#	SET (CGoGN_NUMERICAL_INCLUDES  ${CGoGN_ROOT_DIR}/ThirdParty/Numerical ${CGoGN_ROOT_DIR}/ThirdParty/Numerical/UFconfig)
#	SET (CGoGN_NUMERICAL_LIBS f2c  blas  numerical lapack)
#ENDIF (WITH_NUMERICAL)
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# qq definition specifiques pour mac
IF(APPLE)
# attention a changer pour chercher la bonne version automatiquement
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	SET(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk" CACHE STRING "developer SDK")
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	SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-undefined -Wl,dynamic_lookup")
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	SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DMAC_OSX")
	SET(CMAKE_OSX_ARCHITECTURES x86_64)
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ENDIF(APPLE)

IF(WIN32)
	add_subdirectory(Release)
	add_subdirectory(${CGoGN_ROOT_DIR}/Apps Apps)
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	set(CMAKE_CONFIGURATION_TYPES Release Debug)
	set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "Only Release or Debug" FORCE)
#	set(CMAKE_CONFIGURATION_TYPES "Release Debug" CACHE STRING "Only Release or Debug" FORCE)
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ELSE(WIN32)
	SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
	add_subdirectory(Release)
	add_subdirectory(Debug)
	add_subdirectory(${CGoGN_ROOT_DIR}/Apps Apps)
ENDIF(WIN32)
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