/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef __CGOGN_SHADER_RADIANCEPERVERTEX__ #define __CGOGN_SHADER_RADIANCEPERVERTEX__ #include "Utils/GLSLShader.h" #include "Utils/clippingShader.h" #include "Utils/textures.h" #include "Geometry/vector_gen.h" namespace CGoGN { namespace Utils { class ShaderRadiancePerVertex : public ClippingShader { protected: // shader sources static std::string vertexShaderText; static std::string geometryShaderText; static std::string fragmentShaderText; CGoGNGLuint m_uniform_resolution; CGoGNGLuint m_uniform_tex; CGoGNGLuint m_uniform_K_tab; CGoGNGLuint m_uniform_cam; VBO* m_vboPos; VBO* m_vboNorm; VBO* m_vboParam; Utils::Texture<2, Geom::Vec3f>* m_tex_ptr; unsigned int m_tex_unit; int m_resolution; float* K_tab; Geom::Vec3f m_camera; static int index (int l, int m) { return l*(l+1)+m; } // compute indices in K_tab public: ShaderRadiancePerVertex(); ~ShaderRadiancePerVertex() ; void compile(int resolution); void setCamera(Geom::Vec3f camera) ; unsigned int setAttributePosition(VBO* vbo); unsigned int setAttributeNormal(VBO* vbo); unsigned int setAttributeRadiance(VBO* vbo, Utils::Texture<2, Geom::Vec3f>* texture, GLenum texunit = GL_TEXTURE0); }; } // namespace Utils } // namespace CGoGN #endif