/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: https://iggservis.u-strasbg.fr/CGoGN/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef __COLOURCONVERTER_H__ #define __COLOURCONVERTER_H__ #include "Geometry/vector_gen.h" #include "Geometry/matrix.h" #include "Utils/cgognStream.h" namespace CGoGN { namespace Utils { /** * Supported colour spaces */ enum ColourEncoding { C_RGB = 0, C_Luv = 1, C_XYZ = 2, C_Lab = 3 } ; /** * Class for colour conversions between the enumerated colour spaces. * Usage : * VEC3 colRGB ; // current colour in RGB for example * ColourConverter cc(colRGB,C_RGB) ; // Tell constructor you provided RGB * VEC3 colLuv = cc.getLuv() ; // ask whatever supported colour type you require * * All conversion formulae were provided by "Notes about color", january 5th, 2011 by B. Sauvage */ template class ColourConverter { public: // types typedef Geom::Vector<3,REAL> VEC3 ; public: // methods /** * Constructor * @param col a VEC3 colour * @param enc the colour space of provided colour */ ColourConverter(VEC3 col, enum ColourEncoding enc) ; /** * Destructor */ ~ColourConverter() {} ; /** * getR * @return original value (in its original space) */ VEC3 getOriginal() ; /** * getR * @return enc value of provided colour */ VEC3 getColour(enum ColourEncoding enc) ; /** * getR * @return RGB value of provided colour */ VEC3 getRGB() ; /** * getR * @return Luv value of provided colour */ VEC3 getLuv() ; /** * getR * @return Lab value of provided colour */ VEC3 getLab() ; /** * getR * @return XYZ value of provided colour */ VEC3 getXYZ() ; public: // members /** * Colour space of original (unaltered) data */ enum ColourEncoding originalEnc ; private: // private members VEC3 *RGB ; VEC3 *Luv ; VEC3 *Lab ; VEC3 *XYZ ; bool convert(enum ColourEncoding from, enum ColourEncoding to) ; void convertRGBtoXYZ() ; void convertXYZtoRGB() ; void convertXYZtoLuv() ; void convertLuvToXYZ() ; void convertXYZtoLab() ; void convertLabToXYZ() ; private: // private constants // D65 reference white static const REAL Xn = 0.950456 ; static const REAL Yn = 1.0 ; static const REAL Zn = 1.088754 ; static const REAL un = 0.197832 ; static const REAL vn = 0.468340 ; } ; } // namespace Utils } // namespace CGoGN #include "colourConverter.hpp" #endif // __COLOURCONVERTER_H__