# A mettre juste apres la definition de CGoGN_ROOT_DIR a la racine du CGoGN_Apps # include(${CGoGN_ROOT_DIR}/build/apps_cmake.txt) SET(CMAKE_MODULE_PATH ${CGoGN_ROOT_DIR}/cmake_modules/) SET ( WITH_ASSIMP ON CACHE BOOL "need Assimp") SET ( WITH_NUMERICAL ON CACHE BOOL "need numerical libs") SET ( WITH_ZINRI ON CACHE BOOL "need Zinri lib ") SET ( WITH_QT ON CACHE BOOL "need Qt lib ") IF(WIN32) set(CMAKE_PREFIX_PATH ${CGoGN_ROOT_DIR}/windows_dependencies CACHE STRING "path to dependencies") ENDIF(WIN32) find_package(OpenGL REQUIRED) find_package(Boost COMPONENTS regex thread REQUIRED) find_package(ZLIB REQUIRED) find_package(LibXml2 REQUIRED) find_package(GLEW REQUIRED) IF (DEFINED ASSERTON) add_definitions(-DCGOGN_ASSERT_BOOL=${ASSERTON}) ELSE (DEFINED ASSERTON) add_definitions(-DCGOGN_ASSERT_BOOL=false) ENDIF (DEFINED ASSERTON) add_definitions(-DSHADERPATH="${CGoGN_ROOT_DIR}/lib/Shaders/") # define includes of external libs SET(COMMON_INCLUDES ${CGoGN_ROOT_DIR}/ThirdParty/glm ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS} ${LIBXML2_INCLUDE_DIR} ${Boost_INCLUDE_DIRS} ) # define libs for external libs SET (COMMON_LIBS ${OPENGL_LIBRARY} ${GLEW_LIBRARIES} ${ZLIB_LIBRARIES} ${LIBXML2_LIBRARIES} ${Boost_REGEX_LIBRARY} ${Boost_THREAD_LIBRARY} ) #optionnal libs IF (WITH_ASSIMP) add_definitions(-DWITH_ASSIMP) SET (COMMON_INCLUDES ${COMMON_INCLUDES} ${CGoGN_ROOT_DIR}/ThirdParty/Assimp/include) SET (COMMON_LIBS ${COMMON_LIBS} assimp) ENDIF (WITH_ASSIMP) IF (WITH_ZINRI) add_definitions(-DWITH_ZINRI) SET (COMMON_INCLUDES ${COMMON_INCLUDES} ${CGoGN_ROOT_DIR}/ThirdParty/Zinri) SET (COMMON_LIBS ${COMMON_LIBS} Zinri) ENDIF (WITH_ZINRI) IF (WITH_QT) find_package(Qt4 REQUIRED) add_definitions(-DWITH_QT) SET(QT_USE_QTOPENGL TRUE) INCLUDE(${QT_USE_FILE}) ADD_DEFINITIONS(${QT_DEFINITIONS}) SET (COMMON_INCLUDES ${COMMON_INCLUDES} ${QT_INCLUDE_DIR}) SET (COMMON_LIBS ${COMMON_LIBS} ${QT_LIBRARIES}) ENDIF (WITH_QT) IF (WITH_NUMERICAL) add_definitions(-DWITH_NUMERICAL) # SET (NUMERICAL_INCLUDES ${CGoGN_ROOT_DIR}/ThirdParty/Numerical ${CGoGN_ROOT_DIR}/ThirdParty/Numerical/UFconfig) # SET (NUMERICAL_LIBS f2c blas numerical lapack) SET (COMMON_INCLUDES ${COMMON_INCLUDES} ${CGoGN_ROOT_DIR}/ThirdParty/Numerical ${CGoGN_ROOT_DIR}/ThirdParty/Numerical/UFconfig) SET (COMMON_LIBS ${COMMON_LIBS} f2c blas numerical lapack) ENDIF (WITH_NUMERICAL) # qq definition specifiques pour mac IF(APPLE) # attention a changer pour chercher la bonne version automatiquement SET(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk" CACHE STRING "developer SDK") SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-undefined -Wl,dynamic_lookup") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DMAC_OSX") SET(CMAKE_OSX_ARCHITECTURES x86_64) ENDIF(APPLE) # qq definition specifiques pour windows IF(WIN32) set(CMAKE_PREFIX_PATH ${CGoGN_ROOT_DIR}/windows_dependencies CACHE STRING "path to dependencies") set(CMAKE_CONFIGURATION_TYPES Release Debug) set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING "Only Release or Debug" FORCE) ELSE(WIN32) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall") ENDIF(WIN32) SET(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/bin) SET(CGoGN_LIBS_D topologyD algoD containerD utilsD) SET(CGoGN_LIBS_R topology algo container utils)