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KennethVanhoey
CGoGN
Commits
ba7951a0
Commit
ba7951a0
authored
Oct 25, 2012
by
Sylvain Thery
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parent
86c98a1b
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1
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1 changed file
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51 additions
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24 deletions
+51
-24
src/Utils/Shaders/shaderEnvMap.cpp
src/Utils/Shaders/shaderEnvMap.cpp
+51
-24
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src/Utils/Shaders/shaderEnvMap.cpp
View file @
ba7951a0
...
...
@@ -41,7 +41,7 @@ ShaderEnvMap::ShaderEnvMap(bool doubleSided, bool withEyePosition):
m_ambiant
(
Geom
::
Vec4f
(
0.05
f
,
0.05
f
,
0.1
f
,
0.0
f
)),
m_diffuse
(
Geom
::
Vec4f
(
0.1
f
,
1.0
f
,
0.1
f
,
0.0
f
)),
m_blend
(
0.5
f
),
m_lightPos
(
Geom
::
Vec3f
(
10.0
f
,
10.0
f
,
1000.0
f
)),
m_lightPos
(
Geom
::
Vec3f
(
10.0
f
,
10.0
f
,
1000
0
.0
f
)),
m_vboPos
(
NULL
),
m_vboNormal
(
NULL
),
m_vboColor
(
NULL
)
...
...
@@ -105,7 +105,7 @@ void ShaderEnvMap::sendParams()
if
(
m_with_eyepos
)
glUniform3fv
(
*
m_unif_eyePos
,
1
,
m_eyePos
.
data
());
// we use texture engine 0
glUniform1iARB
(
*
m_unif_envMap
,
0
);
glUniform1iARB
(
*
m_unif_envMap
,
GL_TEXTURE
0
);
}
void
ShaderEnvMap
::
setAmbiant
(
const
Geom
::
Vec4f
&
ambiant
)
...
...
@@ -246,8 +246,6 @@ void ShaderEnvMap::setCubeMap(unsigned int sz,
bool
ShaderEnvMap
::
setCubeMapImg
(
unsigned
int
sz
,
unsigned
char
*
img
)
{
std
::
cout
<<
"setCubeMapImg: "
<<
sz
<<
std
::
endl
;
glEnable
(
GL_TEXTURE_CUBE_MAP
);
glBindTexture
(
GL_TEXTURE_CUBE_MAP
,
*
m_texId
);
...
...
@@ -331,10 +329,8 @@ bool ShaderEnvMap::setCubeMapImg(unsigned int sz, unsigned char *img)
}
bool
ShaderEnvMap
::
setCubeMapPipo
()
bool
ShaderEnvMap
::
setCubeMapColored
()
{
std
::
cout
<<
"setCubeMapPipo"
<<
std
::
endl
;
glEnable
(
GL_TEXTURE_CUBE_MAP
);
glBindTexture
(
GL_TEXTURE_CUBE_MAP
,
*
m_texId
);
...
...
@@ -396,6 +392,54 @@ bool ShaderEnvMap::setCubeMapPipo()
}
bool
ShaderEnvMap
::
setCubeMapCheckered
()
{
glEnable
(
GL_TEXTURE_CUBE_MAP
);
glBindTexture
(
GL_TEXTURE_CUBE_MAP
,
*
m_texId
);
unsigned
int
sz
=
256
;
unsigned
char
*
texture
=
new
unsigned
char
[
3
*
sz
*
sz
];
unsigned
int
width
=
16
;
for
(
unsigned
int
i
=
0
;
i
<
sz
;
++
i
)
{
for
(
unsigned
int
j
=
0
;
j
<
sz
;
++
j
)
{
unsigned
int
k
=
i
*
sz
+
j
;
if
((
i
/
width
)
%
2
==
(
j
/
width
)
%
2
)
{
texture
[
k
*
3
]
=
255
;
texture
[
k
*
3
+
1
]
=
255
;
texture
[
k
*
3
+
2
]
=
255
;
}
else
{
texture
[
k
*
3
]
=
0
;
texture
[
k
*
3
+
1
]
=
0
;
texture
[
k
*
3
+
2
]
=
0
;
}
}
}
glTexImage2D
(
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
0
,
GL_RGBA
,
sz
,
sz
,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE
,
texture
);
glTexImage2D
(
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
0
,
GL_RGBA
,
sz
,
sz
,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE
,
texture
);
glTexImage2D
(
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
0
,
GL_RGBA
,
sz
,
sz
,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE
,
texture
);
glTexImage2D
(
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
0
,
GL_RGBA
,
sz
,
sz
,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE
,
texture
);
glTexImage2D
(
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
0
,
GL_RGBA
,
sz
,
sz
,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE
,
texture
);
glTexImage2D
(
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
0
,
GL_RGBA
,
sz
,
sz
,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE
,
texture
);
delete
[]
texture
;
return
true
;
}
#ifdef WITH_QT
bool
ShaderEnvMap
::
setCubeMap
(
const
std
::
string
&
filename
)
{
...
...
@@ -408,16 +452,6 @@ bool ShaderEnvMap::setCubeMap(const std::string& filename)
return
false
;
}
// get the info of images
// unsigned int bpp = ptr->depth() / 8;
//
// // compatible TYPE
// if (bpp != 1)
// {
// CGoGNout << "Image::load incompatible type: bpp=" << ptr->depth() << CGoGNendl;
// delete ptr;
// return false;
// }
if
(
ptr
->
width
()
/
4
!=
ptr
->
height
()
/
3
)
{
...
...
@@ -442,21 +476,14 @@ bool ShaderEnvMap::setCubeMap(const std::string& filename)
void
ShaderEnvMap
::
predraw
()
{
// glPushAttrib(GL_ENABLE_BIT); // ??
glActiveTexture
(
GL_TEXTURE0
);
glEnable
(
GL_TEXTURE_CUBE_MAP
);
glBindTexture
(
GL_TEXTURE_2D
,
*
m_texId
);
bind
();
glUniform1iARB
(
*
m_unif_envMap
,
GL_TEXTURE0
);
}
void
ShaderEnvMap
::
postdraw
()
{
glDisable
(
GL_TEXTURE_CUBE_MAP
);
// glPopAttrib();
unbind
();
}
}
// namespace Utils
...
...
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