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KennethVanhoey
CGoGN
Commits
9d4aacc3
Commit
9d4aacc3
authored
Mar 07, 2014
by
Kenneth Vanhoey
Browse files
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Browse Files
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Merge branch 'master' of cgogn:~cgogn/CGoGN
parents
2651f5c4
8ce878a4
Changes
38
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Showing
38 changed files
with
2992 additions
and
275 deletions
+2992
-275
Apps/Examples/viewerOBJ.cpp
Apps/Examples/viewerOBJ.cpp
+151
-17
Apps/Examples/viewerOBJ.h
Apps/Examples/viewerOBJ.h
+5
-0
Apps/SandBox/CMakeLists.txt
Apps/SandBox/CMakeLists.txt
+6
-0
Apps/SandBox/test_traversor2.cpp
Apps/SandBox/test_traversor2.cpp
+422
-0
Apps/SandBox/test_traversor2.h
Apps/SandBox/test_traversor2.h
+116
-0
Apps/SandBox/test_traversor2.ui
Apps/SandBox/test_traversor2.ui
+154
-0
CMakeLists.txt
CMakeLists.txt
+8
-1
ThirdParty/OpenNL/CMakeModules/FindSuiteSparse.cmake
ThirdParty/OpenNL/CMakeModules/FindSuiteSparse.cmake
+2
-1
cmake_modules/FindSuiteSparse.cmake
cmake_modules/FindSuiteSparse.cmake
+3
-2
include/Algo/Geometry/distances.h
include/Algo/Geometry/distances.h
+81
-0
include/Algo/Geometry/distances.hpp
include/Algo/Geometry/distances.hpp
+110
-0
include/Algo/Import/importObjTex.h
include/Algo/Import/importObjTex.h
+52
-11
include/Algo/Import/importObjTex.hpp
include/Algo/Import/importObjTex.hpp
+672
-123
include/Container/attributeMultiVector.hpp
include/Container/attributeMultiVector.hpp
+1
-1
include/Topology/generic/traversor2.h
include/Topology/generic/traversor2.h
+1
-0
include/Topology/generic/traversor2.hpp
include/Topology/generic/traversor2.hpp
+26
-14
include/Topology/generic/traversor2Virt.h
include/Topology/generic/traversor2Virt.h
+23
-23
include/Topology/generic/traversor2Virt.hpp
include/Topology/generic/traversor2Virt.hpp
+31
-22
include/Topology/generic/traversor2_closed.h
include/Topology/generic/traversor2_closed.h
+34
-34
include/Topology/generic/traversor2_closed.hpp
include/Topology/generic/traversor2_closed.hpp
+11
-11
include/Utils/Shaders/shaderCustom.frag
include/Utils/Shaders/shaderCustom.frag
+8
-0
include/Utils/Shaders/shaderCustom.geom
include/Utils/Shaders/shaderCustom.geom
+35
-0
include/Utils/Shaders/shaderCustom.h
include/Utils/Shaders/shaderCustom.h
+54
-0
include/Utils/Shaders/shaderCustom.vert
include/Utils/Shaders/shaderCustom.vert
+8
-0
include/Utils/Shaders/shaderCustomTex.frag
include/Utils/Shaders/shaderCustomTex.frag
+13
-0
include/Utils/Shaders/shaderCustomTex.geom
include/Utils/Shaders/shaderCustomTex.geom
+24
-0
include/Utils/Shaders/shaderCustomTex.h
include/Utils/Shaders/shaderCustomTex.h
+68
-0
include/Utils/Shaders/shaderCustomTex.vert
include/Utils/Shaders/shaderCustomTex.vert
+16
-0
include/Utils/Shaders/shaderMatCustom.frag
include/Utils/Shaders/shaderMatCustom.frag
+43
-0
include/Utils/Shaders/shaderMatCustom.geom
include/Utils/Shaders/shaderMatCustom.geom
+35
-0
include/Utils/Shaders/shaderMatCustom.h
include/Utils/Shaders/shaderMatCustom.h
+95
-0
include/Utils/Shaders/shaderMatCustom.vert
include/Utils/Shaders/shaderMatCustom.vert
+37
-0
include/Utils/filename.h
include/Utils/filename.h
+98
-0
include/Utils/gl_matrices.h
include/Utils/gl_matrices.h
+5
-4
src/Topology/gmap/embeddedGMap2.cpp
src/Topology/gmap/embeddedGMap2.cpp
+12
-11
src/Utils/Shaders/shaderCustom.cpp
src/Utils/Shaders/shaderCustom.cpp
+137
-0
src/Utils/Shaders/shaderCustomTex.cpp
src/Utils/Shaders/shaderCustomTex.cpp
+167
-0
src/Utils/Shaders/shaderMatCustom.cpp
src/Utils/Shaders/shaderMatCustom.cpp
+228
-0
No files found.
Apps/Examples/viewerOBJ.cpp
View file @
9d4aacc3
...
...
@@ -35,7 +35,8 @@ ObjView::ObjView():
m_texcoordVBO
(
NULL
),
m_shader
(
NULL
),
m_shader2
(
NULL
),
m_RenderStyle
(
2
)
m_RenderStyle
(
2
),
m_currentGroupDrawn
(
0xffffffff
)
{}
ObjView
::~
ObjView
()
...
...
@@ -69,6 +70,23 @@ void ObjView::cb_keyPress(int k)
case
't'
:
m_RenderStyle
=
2
;
break
;
case
'o'
:
m_currentGroupDrawn
=
0xffffffff
;
break
;
case
'O'
:
m_currentGroupDrawn
=
0
;
std
::
cout
<<
"Group "
<<
m_obj
.
objGroupName
(
m_currentGroupDrawn
)
<<
std
::
endl
;
break
;
case
'-'
:
m_currentGroupDrawn
--
;
std
::
cout
<<
"Group "
<<
m_obj
.
objGroupName
(
m_currentGroupDrawn
)
<<
std
::
endl
;
break
;
case
'+'
:
m_currentGroupDrawn
++
;
std
::
cout
<<
"Group "
<<
m_obj
.
objGroupName
(
m_currentGroupDrawn
)
<<
std
::
endl
;
break
;
default:
break
;
}
...
...
@@ -81,6 +99,8 @@ void ObjView::cb_initGL()
// choose to use GL version 2
Utils
::
GLSLShader
::
setCurrentOGLVersion
(
2
);
m_dr
=
new
Utils
::
Drawer
;
// create VBO for position
m_positionVBO
=
new
Utils
::
VBO
;
m_texcoordVBO
=
new
Utils
::
VBO
;
...
...
@@ -105,22 +125,130 @@ void ObjView::cb_initGL()
m_obj
.
createGroupMatVBO_PTN
(
m_positionVBO
,
m_texcoordVBO
,
m_normalVBO
);
}
void
ObjView
::
drawBB
(
const
Geom
::
BoundingBox
<
VEC3
>&
bb
)
{
const
VEC3
&
mi
=
bb
.
min
();
const
VEC3
&
ma
=
bb
.
max
();
m_dr
->
newList
(
GL_COMPILE_AND_EXECUTE
);
m_dr
->
lineWidth
(
3.0
f
);
m_dr
->
begin
(
GL_LINE_LOOP
);
m_dr
->
color3f
(
1.0
f
,
1.0
f
,
0.0
f
);
m_dr
->
vertex3f
(
mi
[
0
],
mi
[
1
],
mi
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
mi
[
1
],
mi
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
ma
[
1
],
mi
[
2
]);
m_dr
->
vertex3f
(
mi
[
0
],
ma
[
1
],
mi
[
2
]);
m_dr
->
end
();
m_dr
->
begin
(
GL_LINE_LOOP
);
m_dr
->
color3f
(
1.0
f
,
1.0
f
,
0.0
f
);
m_dr
->
vertex3f
(
mi
[
0
],
mi
[
1
],
ma
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
mi
[
1
],
ma
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
ma
[
1
],
ma
[
2
]);
m_dr
->
vertex3f
(
mi
[
0
],
ma
[
1
],
ma
[
2
]);
m_dr
->
end
();
m_dr
->
begin
(
GL_LINES
);
m_dr
->
color3f
(
1.0
f
,
1.0
f
,
0.0
f
);
m_dr
->
vertex3f
(
mi
[
0
],
mi
[
1
],
mi
[
2
]);
m_dr
->
vertex3f
(
mi
[
0
],
mi
[
1
],
ma
[
2
]);
m_dr
->
vertex3f
(
mi
[
0
],
ma
[
1
],
mi
[
2
]);
m_dr
->
vertex3f
(
mi
[
0
],
ma
[
1
],
ma
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
ma
[
1
],
mi
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
ma
[
1
],
ma
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
mi
[
1
],
mi
[
2
]);
m_dr
->
vertex3f
(
ma
[
0
],
mi
[
1
],
ma
[
2
]);
m_dr
->
end
();
m_dr
->
endList
();
}
void
ObjView
::
cb_redraw
()
{
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
);
unsigned
int
nb
=
m_obj
.
nb
Mat
Groups
();
const
std
::
vector
<
Algo
::
Surface
::
Import
::
MaterialOBJ
*>&
mats
=
m_obj
.
getMaterials
();
unsigned
int
nb
=
m_obj
.
nb
Obj
Groups
();
//
const std::vector<Algo::Surface::Import::MaterialOBJ*>& mats = m_obj.getMaterials();
if
(
m_currentGroupDrawn
<
(
nb
-
1
))
{
std
::
cout
<<
"Draw Object "
<<
m_currentGroupDrawn
<<
std
::
endl
;
unsigned
int
i
=
m_currentGroupDrawn
;
drawBB
(
m_obj
.
getGroupBB
(
i
));
std
::
cout
<<
"BB drawn"
<<
std
::
endl
;
switch
(
m_RenderStyle
)
{
case
0
:
// MONO
for
(
unsigned
int
j
=
0
;
j
<
m_obj
.
nbSubGroup
(
i
);
++
j
)
{
Geom
::
Vec4f
v
(
0.2
f
,
1.0
f
,
0.4
f
,
0.0
f
);
// color here green
m_phongShader
->
setAmbiant
(
0.2
f
*
v
)
;
m_phongShader
->
setDiffuse
(
v
)
;
m_phongShader
->
setSpecular
(
v
)
;
m_phongShader
->
setShininess
(
10000.0
)
;
m_phongShader
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_phongShader
->
disableVertexAttribs
();
}
break
;
case
1
:
// COLOR
for
(
unsigned
int
j
=
0
;
j
<
m_obj
.
nbSubGroup
(
i
);
++
j
)
{
const
Algo
::
Surface
::
Import
::
MaterialOBJ
*
mat
=
m_obj
.
materialOf
(
i
,
j
);
Geom
::
Vec4f
v
(
mat
->
diffuseColor
[
0
],
mat
->
diffuseColor
[
1
],
mat
->
diffuseColor
[
2
],
0.0
f
);
m_phongShader
->
setAmbiant
(
0.2
f
*
v
)
;
m_phongShader
->
setDiffuse
(
v
)
;
m_phongShader
->
setSpecular
(
v
)
;
m_phongShader
->
setShininess
(
10000.0
)
;
m_phongShader
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_phongShader
->
disableVertexAttribs
();
}
default:
for
(
unsigned
int
j
=
0
;
j
<
m_obj
.
nbSubGroup
(
i
);
++
j
)
{
const
Algo
::
Surface
::
Import
::
MaterialOBJ
*
mat
=
m_obj
.
materialOf
(
i
,
j
);
if
(
mat
->
textureDiffuse
!=
NULL
)
{
m_shader2
->
setTexture
(
mat
->
textureDiffuse
);
m_shader2
->
setShininess
(
mat
->
shininess
);
m_shader2
->
setAmbient
(
0.8
f
);
m_shader2
->
activeTexture
();
m_shader2
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_shader2
->
disableVertexAttribs
();
}
else
{
Geom
::
Vec4f
v
;
v
[
0
]
=
0.5
f
;
v
[
1
]
=
0.5
f
;
v
[
2
]
=
0.5
f
;
v
[
3
]
=
0.0
f
;
m_phongShader
->
setAmbiant
(
v
)
;
v
[
0
]
=
mat
->
diffuseColor
[
0
];
v
[
1
]
=
mat
->
diffuseColor
[
1
];
v
[
2
]
=
mat
->
diffuseColor
[
2
];
v
[
3
]
=
0.0
f
;
m_phongShader
->
setDiffuse
(
v
)
;
v
[
0
]
=
mat
->
specularColor
[
0
];
v
[
1
]
=
mat
->
specularColor
[
1
];
v
[
2
]
=
mat
->
specularColor
[
2
];
v
[
3
]
=
0.0
f
;
m_phongShader
->
setSpecular
(
v
)
;
m_phongShader
->
setShininess
(
mat
->
shininess
)
;
m_phongShader
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_phongShader
->
disableVertexAttribs
();
}
}
}
}
else
for
(
unsigned
int
i
=
0
;
i
<
nb
;
++
i
)
{
drawBB
(
m_obj
.
getGroupBB
(
i
));
switch
(
m_RenderStyle
)
{
case
0
:
// MONO
{
for
(
unsigned
int
j
=
0
;
j
<
m_obj
.
nbSubGroup
(
i
);
++
j
)
{
Geom
::
Vec4f
v
(
0.2
f
,
1.0
f
,
0.4
f
,
0.0
f
);
// color here green
m_phongShader
->
setAmbiant
(
0.2
f
*
v
)
;
m_phongShader
->
setDiffuse
(
v
)
;
...
...
@@ -128,33 +256,39 @@ void ObjView::cb_redraw()
m_phongShader
->
setSpecular
(
v
)
;
m_phongShader
->
setShininess
(
10000.0
)
;
m_phongShader
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
),
m_obj
.
nbIndices
(
i
));
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_phongShader
->
disableVertexAttribs
();
}
break
;
case
1
:
// COLOR
{
Geom
::
Vec4f
v
(
mats
[
i
]
->
diffuseColor
[
0
],
mats
[
i
]
->
diffuseColor
[
1
],
mats
[
i
]
->
diffuseColor
[
2
],
0.0
f
);
for
(
unsigned
int
j
=
0
;
j
<
m_obj
.
nbSubGroup
(
i
);
++
j
)
{
const
Algo
::
Surface
::
Import
::
MaterialOBJ
*
mat
=
m_obj
.
materialOf
(
i
,
j
);
Geom
::
Vec4f
v
(
mat
->
diffuseColor
[
0
],
mat
->
diffuseColor
[
1
],
mat
->
diffuseColor
[
2
],
0.0
f
);
m_phongShader
->
setAmbiant
(
0.2
f
*
v
)
;
m_phongShader
->
setDiffuse
(
v
)
;
// v[0] = 1.0f; v[1] = 1.0f; v[2] = 1.0f; v[3] = 0.0f; // use this for specular effected
m_phongShader
->
setSpecular
(
v
)
;
m_phongShader
->
setShininess
(
10000.0
)
;
m_phongShader
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
),
m_obj
.
nbIndices
(
i
));
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_phongShader
->
disableVertexAttribs
();
}
default:
{
if
(
mats
[
i
]
->
textureDiffuse
!=
NULL
)
for
(
unsigned
int
j
=
0
;
j
<
m_obj
.
nbSubGroup
(
i
);
++
j
)
{
const
Algo
::
Surface
::
Import
::
MaterialOBJ
*
mat
=
m_obj
.
materialOf
(
i
,
j
);
if
(
mat
->
textureDiffuse
!=
NULL
)
{
m_shader2
->
setTexture
(
mat
s
[
i
]
->
textureDiffuse
);
m_shader2
->
setShininess
(
mat
s
[
i
]
->
shininess
);
m_shader2
->
setTexture
(
mat
->
textureDiffuse
);
m_shader2
->
setShininess
(
mat
->
shininess
);
m_shader2
->
setAmbient
(
0.8
f
);
m_shader2
->
activeTexture
();
m_shader2
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
),
m_obj
.
nbIndices
(
i
));
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_shader2
->
disableVertexAttribs
();
}
else
...
...
@@ -162,13 +296,13 @@ void ObjView::cb_redraw()
Geom
::
Vec4f
v
;
v
[
0
]
=
0.5
f
;
v
[
1
]
=
0.5
f
;
v
[
2
]
=
0.5
f
;
v
[
3
]
=
0.0
f
;
m_phongShader
->
setAmbiant
(
v
)
;
v
[
0
]
=
mat
s
[
i
]
->
diffuseColor
[
0
];
v
[
1
]
=
mats
[
i
]
->
diffuseColor
[
1
];
v
[
2
]
=
mats
[
i
]
->
diffuseColor
[
2
];
v
[
3
]
=
0.0
f
;
v
[
0
]
=
mat
->
diffuseColor
[
0
];
v
[
1
]
=
mat
->
diffuseColor
[
1
];
v
[
2
]
=
mat
->
diffuseColor
[
2
];
v
[
3
]
=
0.0
f
;
m_phongShader
->
setDiffuse
(
v
)
;
v
[
0
]
=
mat
s
[
i
]
->
specularColor
[
0
];
v
[
1
]
=
mats
[
i
]
->
specularColor
[
1
];
v
[
2
]
=
mats
[
i
]
->
specularColor
[
2
];
v
[
3
]
=
0.0
f
;
v
[
0
]
=
mat
->
specularColor
[
0
];
v
[
1
]
=
mat
->
specularColor
[
1
];
v
[
2
]
=
mat
->
specularColor
[
2
];
v
[
3
]
=
0.0
f
;
m_phongShader
->
setSpecular
(
v
)
;
m_phongShader
->
setShininess
(
mat
s
[
i
]
->
shininess
)
;
m_phongShader
->
setShininess
(
mat
->
shininess
)
;
m_phongShader
->
enableVertexAttribs
();
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
),
m_obj
.
nbIndices
(
i
));
glDrawArrays
(
GL_TRIANGLES
,
m_obj
.
beginIndex
(
i
,
j
),
m_obj
.
nbIndices
(
i
,
j
));
m_phongShader
->
disableVertexAttribs
();
}
}
...
...
Apps/Examples/viewerOBJ.h
View file @
9d4aacc3
...
...
@@ -30,6 +30,7 @@
//#include "Utils/Qt/qtSimple.h"
#include "Utils/Qt/qtQGLV.h"
#include "Utils/textures.h"
#include "Utils/drawer.h"
#include "Utils/Shaders/shaderSimpleTexture.h"
#include "Utils/Shaders/shaderPhongTexture.h"
#include "Utils/Shaders/shaderPhong.h"
...
...
@@ -66,6 +67,10 @@ public:
MAP
myMap
;
Algo
::
Surface
::
Import
::
OBJModel
<
PFP
>
m_obj
;
Utils
::
Drawer
*
m_dr
;
unsigned
int
m_currentGroupDrawn
;
void
drawBB
(
const
Geom
::
BoundingBox
<
VEC3
>&
bb
);
// VBO
Utils
::
VBO
*
m_positionVBO
;
Utils
::
VBO
*
m_normalVBO
;
...
...
Apps/SandBox/CMakeLists.txt
View file @
9d4aacc3
...
...
@@ -30,6 +30,12 @@ QT4_WRAP_CPP(tilings_moc tilings.h)
add_executable
(
tilings tilings.cpp
${
tilings_moc
}
)
target_link_libraries
(
tilings
${
CGoGN_LIBS_D
}
${
CGoGN_EXT_LIBS
}
)
QT4_WRAP_UI
(
test_traversor2_ui test_traversor2.ui
)
QT4_WRAP_CPP
(
test_traversor2_moc test_traversor2.h
)
add_executable
(
test_traversor2 test_traversor2.cpp
${
test_traversor2_ui
}
${
test_traversor2_moc
}
)
target_link_libraries
(
test_traversor2
${
CGoGN_LIBS_D
}
${
CGoGN_EXT_LIBS
}
)
# Example with Qt
#
#QT4_WRAP_CPP(tuto1_moc tuto1.h)
...
...
Apps/SandBox/test_traversor2.cpp
0 → 100644
View file @
9d4aacc3
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include "test_traversor2.h"
#include "Algo/Geometry/boundingbox.h"
#include "Algo/Tiling/Surface/square.h"
#include "Algo/Geometry/centroid.h"
#include "Algo/Import/import.h"
#include "Algo/Export/export.h"
using
namespace
CGoGN
;
int
main
(
int
argc
,
char
**
argv
)
{
// // interface
QApplication
app
(
argc
,
argv
);
MyQT
sqt
;
sqt
.
setDock
(
&
sqt
.
dock
);
sqt
.
setCallBack
(
sqt
.
dock
.
listTravers
,
SIGNAL
(
currentRowChanged
(
int
)),
SLOT
(
traversors
(
int
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
withBoundary
,
SIGNAL
(
clicked
()),
SLOT
(
updateMap
())
);
sqt
.
setCallBack
(
sqt
.
dock
.
svg
,
SIGNAL
(
clicked
()),
SLOT
(
svg
())
);
sqt
.
setCallBack
(
sqt
.
dock
.
widthSlider
,
SIGNAL
(
valueChanged
(
int
)),
SLOT
(
width
(
int
))
);
int
n
=
3
;
if
(
argc
==
2
)
n
=
atoi
(
argv
[
1
]);
// example code itself
sqt
.
createMap
(
n
);
sqt
.
width
(
5
);
// set help message in menu
sqt
.
setHelpMsg
(
"First Tuto:
\n
Create two faces
\n
sew them
\n
and affect positions"
);
// final show for redraw
sqt
.
show
();
// and wait for the end
return
app
.
exec
();
}
void
MyQT
::
traversors
(
int
x
)
{
// update all color to grey
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setDartColor
(
d
,
0.5
f
,
0.5
f
,
0.5
f
);
}
switch
(
x
)
{
case
0
:
{
Traversor2VVaE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
1
:
{
Traversor2VVaF
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
2
:
{
Traversor2EEaV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
3
:
{
Traversor2EEaF
<
MAP
>
trav
(
myMap
,
m_selected
);
float
c
=
0.0
f
;
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
c
);
}
break
;
case
4
:
{
Traversor2FFaV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
5
:
{
Traversor2FFaE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
6
:
{
Traversor2FV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
7
:
{
Traversor2FE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
8
:
{
Traversor2EV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
9
:
{
Traversor2EF
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
10
:
{
Traversor2VE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
11
:
{
Traversor2VF
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
default:
break
;
}
updateGL
();
}
void
MyQT
::
createMap
(
int
n
)
{
position
=
myMap
.
addAttribute
<
VEC3
,
VERTEX
>
(
"position"
);
colorDarts
=
myMap
.
addAttribute
<
VEC3
,
DART
>
(
"color"
);
Algo
::
Surface
::
Tilings
::
Square
::
Grid
<
PFP
>
grid
(
myMap
,
n
,
n
,
true
);
grid
.
embedIntoGrid
(
position
,
1.
,
1.
,
0.
);
// bounding box of scene
Geom
::
BoundingBox
<
PFP
::
VEC3
>
bb
=
Algo
::
Geometry
::
computeBoundingBox
<
PFP
>
(
myMap
,
position
)
;
setParamObject
(
bb
.
maxSize
(),
bb
.
center
().
data
())
;
m_shift
=
bb
.
maxSize
()
/
200.0
f
;
// first show for be sure that GL context is binded
show
();
dm
.
markAll
();
m_render_topo
->
setDartWidth
(
4.0
f
);
m_render_topo
->
setInitialDartsColor
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setInitialBoundaryDartsColor
(
0.3
f
,
0.3
f
,
0.3
f
);
m_render_topo
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
,
dock
.
withBoundary
->
isChecked
());
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
dm
.
isMarked
(
d
)
&&
(
!
myMap
.
isBoundaryMarked2
(
d
)))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setDartColor
(
d
,
0.5
f
,
0.5
f
,
0.5
f
);
}
}
}
void
MyQT
::
updateMap
()
{
m_render_topo
->
setInitialBoundaryDartsColor
(
0.0
f
,
0.0
f
,
0.0
f
);
m_render_topo
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
,
dock
.
withBoundary
->
isChecked
());
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
dm
.
isMarked
(
d
)
&&
(
!
myMap
.
isBoundaryMarked2
(
d
)))
{
const
Geom
::
Vec3f
&
C
=
colorDarts
[
d
];
if
(
C
*
C
!=
0.0
f
)
m_render_topo
->
setDartColor
(
d
,
C
[
0
],
C
[
1
],
C
[
2
]);
}
}
updateGL
();
}
// initialization GL callback
void
MyQT
::
cb_initGL
()
{
glClearColor
(
1.0
f
,
1.0
f
,
1.0
f
,
1.0
f
);
m_render_topo
=
new
Algo
::
Render
::
GL2
::
TopoRender
(
0.01
f
)
;
}
// redraw GL callback (clear and swap already done)
void
MyQT
::
cb_redraw
()
{
glEnable
(
GL_POLYGON_OFFSET_FILL
);
glPolygonOffset
(
1.0
f
,
1.0
f
);
m_render_topo
->
drawTopo
();
glDisable
(
GL_POLYGON_OFFSET_FILL
);
if
(
m_selected
!=
NIL
)
m_render_topo
->
overdrawDart
(
m_selected
,
11
,
1.0
f
,
0.0
f
,
0.0
f
);
if
(
m_selected2
!=
NIL
)
m_render_topo
->
overdrawDart
(
m_selected2
,
11
,
0.0
f
,
1.0
f
,
0.0
f
);
}
void
MyQT
::
cb_mousePress
(
int
button
,
int
x
,
int
y
)
{
if
(
Shift
())
{
Dart
d
=
m_render_topo
->
picking
<
PFP
>
(
myMap
,
x
,
y
);
// nb
if
(
button
==
Qt
::
LeftButton
)
{
if
(
d
!=
Dart
::
nil
())
m_selected
=
d
;
if
(
d
!=
Dart
::
nil
())
std
::
cout
<<
"DART="
<<
d
.
index
<<
std
::
endl
;
}
if
(
button
==
Qt
::
RightButton
)
{
if
(
d
!=
Dart
::
nil
())
m_selected2
=
d
;
}
updateGL
();
}
}
void
MyQT
::
cb_keyPress
(
int
keycode
)
{
switch
(
keycode
)
{
case
'c'
:
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
!
myMap
.
isBoundaryMarked2
(
d
))
{
int
n
=
rand
();
float
r
=
float
(
n
&
0x7f
)
/
255.0
f
+
0.25
f
;
float
g
=
float
((
n
>>
8
)
&
0x7f
)
/
255.0
f
+
0.25
f
;
float
b
=
float
((
n
>>
16
)
&
0x7f
)
/
255.0
+
0.25
f
;
colorDarts
[
d
]
=
Geom
::
Vec3f
(
r
,
g
,
b
);
m_render_topo
->
setDartColor
(
d
,
r
,
g
,
b
);
}
}
break
;
case
'g'
:
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setDartColor
(
d
,
0.5
f
,
0.5
f
,
0.5
f
);
}
break
;
case
'h'
:
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
!
myMap
.
isBoundaryMarked2
(
d
))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.0
f
,
0.0
f
,
0.0
f
);
m_render_topo
->
setDartColor
(
d
,
0.0
f
,
0.0
f
,
0.0
f
);
}
}
break
;
case
Qt
::
Key_Up
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
1
]
+=
m_shift
;
updateMap
();
updateGL
();
break
;
case
Qt
::
Key_Down
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
1
]
-=
m_shift
;
updateMap
();
updateGL
();
break
;
case
Qt
::
Key_Left
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
0
]
-=
m_shift
;
updateMap
();
updateGL
();
break
;
case
Qt
::
Key_Right
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
0
]
+=
m