Commit 4f2f41b6 authored by Maire Nicolas's avatar Maire Nicolas

Faire dériver de ClippingShader tous les shaders (restants) n'utilisant pas de geometry shader.

parent 0300d533
......@@ -26,6 +26,7 @@
#define __CGOGN_SHADER_CPV__
#include "Utils/GLSLShader.h"
#include "Utils/clippingShader.h"
#include "Geometry/vector_gen.h"
namespace CGoGN
......@@ -34,7 +35,7 @@ namespace CGoGN
namespace Utils
{
class ShaderColorPerVertex : public GLSLShader
class ShaderColorPerVertex : public ClippingShader
{
protected:
// shader sources
......
......@@ -28,6 +28,7 @@
#include "Geometry/vector_gen.h"
#include "Utils/GLSLShader.h"
#include "Utils/clippingShader.h"
#include "Utils/textures.h"
namespace CGoGN
......@@ -36,7 +37,7 @@ namespace CGoGN
namespace Utils
{
class ShaderSimpleTexture : public GLSLShader
class ShaderSimpleTexture : public ClippingShader
{
protected:
// shader sources
......
......@@ -28,6 +28,7 @@
#include "Geometry/vector_gen.h"
#include "Utils/GLSLShader.h"
#include "Utils/clippingShader.h"
#include "Utils/textures.h"
namespace CGoGN
......@@ -36,7 +37,7 @@ namespace CGoGN
namespace Utils
{
class ShaderTextureMask : public GLSLShader
class ShaderTextureMask : public ClippingShader
{
protected:
// shader sources
......
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