Commit 339e3d3d authored by Kenneth Vanhoey's avatar Kenneth Vanhoey

Add CPV decimation. Replace old code.

parent 2504d16e
......@@ -39,15 +39,16 @@ namespace Decimation
enum ApproximatorType
{
A_QEM,
A_QEMhalfEdge,
A_hQEM,
A_MidEdge,
A_HalfCollapse,
A_CornerCutting,
A_TangentPredict1,
A_TangentPredict2,
A_LightfieldHalf,
A_hColor
/*A_LightfieldHalf,
A_LightfieldHalf_deprecated,
A_LightfieldFull_deprecated
A_LightfieldFull_deprecated*/
} ;
template <typename PFP>
......@@ -102,6 +103,9 @@ public:
m_detail.resize(m_attrV.size()) ;
m_app.resize(m_attrV.size()) ;
if (m_attrV.size() < 1)
std::cerr << "Approximator: no attributes provided" << std::endl ;
for (unsigned int i = 0 ; i < m_attrV.size() ; ++i)
{
std::stringstream aname ;
......
......@@ -38,113 +38,102 @@ namespace Decimation
{
template <typename PFP>
class Approximator_FrameHalf : public Approximator<PFP, typename Geom::Matrix<3,3,typename PFP::REAL> >
class Approximator_Color : public Approximator<PFP, typename PFP::VEC3>
{
public:
typedef typename PFP::MAP MAP ;
typedef typename PFP::VEC3 VEC3 ;
typedef typename PFP::REAL REAL ;
typedef Geom::Matrix<3,3,REAL> MATRIX33 ;
typedef Geom::Matrix<3,6,REAL> MATRIX36 ;
protected:
VertexAttribute<VEC3> *m_color ;
public:
Approximator_FrameHalf(MAP& m, VertexAttribute<MATRIX33>& frame, Predictor<PFP, MATRIX33>* pred = NULL) :
Approximator<PFP, MATRIX33>(m, frame, pred)
{}
~Approximator_FrameHalf()
Approximator_Color(MAP& m, std::vector<VertexAttribute<VEC3>* >& attr, Predictor<PFP, VEC3>* pred = NULL) :
Approximator<PFP, VEC3>(m, attr, pred)
{
m_color = this->m_attrV[0] ;
assert((m_color->isValid() && m_color->name() == "color") || !"Approximator_Color: the approximated attribute is not valid or not named 'color'") ;
}
~Approximator_Color()
{}
ApproximatorType getType() const { return A_LightfieldHalf ; }
bool init() { return true ; } ;
void approximate(Dart d) ;
} ;
template <typename PFP>
class Approximator_RGBfunctionsHalf : public Approximator<PFP, typename Geom::Matrix<3,6,typename PFP::REAL> >
{
public:
typedef typename PFP::MAP MAP ;
typedef typename PFP::VEC3 VEC3 ;
typedef typename PFP::REAL REAL ;
ApproximatorType getType() const
{
return A_hColor ;
}
typedef Geom::Matrix<3,3,REAL> MATRIX33 ;
typedef Geom::Matrix<3,6,REAL> MATRIX36 ;
bool init()
{
return true ;
}
protected:
VertexAttribute<MATRIX33> m_frame ;
EdgeAttribute<MATRIX33> m_approxFrame ;
EdgeAttribute<QuadricRGBfunctions<REAL> > m_quadricRGBfunctions ;
public:
Approximator_RGBfunctionsHalf(MAP& m, VertexAttribute<MATRIX36>& rgbfunctions, Predictor<PFP, MATRIX36>* pred = NULL) :
Approximator<PFP, MATRIX36>(m, rgbfunctions, pred)
{ }
~Approximator_RGBfunctionsHalf ()
{}
ApproximatorType getType() const { return A_LightfieldHalf ; }
bool init() ;
void approximate(Dart d) ;
} ;
/*
template <typename PFP>
class Approximator_Frame : public Approximator<PFP, typename Geom::Matrix<3,3,typename PFP::REAL> >
class Approximator_FrameHalf : public Approximator<PFP, typename PFP::VEC3>
{
public:
typedef typename PFP::MAP MAP ;
typedef typename PFP::VEC3 VEC3 ;
typedef typename PFP::REAL REAL ;
typedef Geom::Matrix<3,3,REAL> MATRIX33 ;
typedef Geom::Matrix<3,6,REAL> MATRIX36 ;
protected:
VertexAttribute<VEC3> m_position ;
EdgeAttribute<VEC3> m_approxPosition ;
public:
Approximator_Frame(MAP& m, VertexAttribute<MATRIX33>& frame, Predictor<PFP, MATRIX33>* pred = NULL) :
Approximator<PFP, MATRIX33>(m, frame, pred)
Approximator_FrameHalf(MAP& m, std::vector<VertexAttribute<VEC3> >& attr, Predictor<PFP, VEC3>* pred = NULL) :
Approximator<PFP, VEC3>(m, attr, pred)
{}
~Approximator_Frame()
~Approximator_FrameHalf()
{}
ApproximatorType getType() const { return A_LightfieldFull ; }
bool init() ;
ApproximatorType getType() const
{
return A_LightfieldHalf ;
}
bool init()
{
return true ;
}
void approximate(Dart d) ;
} ;
template <typename PFP>
class Approximator_RGBfunctions : public Approximator<PFP, typename Geom::Matrix<3,6,typename PFP::REAL> >
class Approximator_LightfieldCoefsHalf : public Approximator<PFP, typename PFP::VEC3>
{
public:
typedef typename PFP::MAP MAP ;
typedef typename PFP::VEC3 VEC3 ;
typedef typename PFP::REAL REAL ;
typedef Geom::Matrix<3,3,REAL> MATRIX33 ;
typedef Geom::Matrix<3,6,REAL> MATRIX36 ;
protected:
VertexAttribute<MATRIX33> m_frame ;
EdgeAttribute<MATRIX33> m_approxFrame ;
EdgeAttribute<QuadricRGBfunctions<REAL> > m_quadricRGBfunctions ;
public:
Approximator_RGBfunctions(MAP& m, VertexAttribute<MATRIX36>& rgbfunctions, Predictor<PFP, MATRIX36>* pred = NULL) :
Approximator<PFP, MATRIX36>(m, rgbfunctions, pred)
{ }
~Approximator_RGBfunctions()
Approximator_LightfieldCoefsHalf(MAP& m, std::vector<VertexAttribute<VEC3> >& attr, Predictor<PFP, VEC3>* pred = NULL) :
Approximator<PFP, VEC3>(m, attr, pred)
{}
ApproximatorType getType() const { return A_LightfieldFull ; }
bool init() ;
~Approximator_LightfieldCoefsHalf()
{}
ApproximatorType getType() const
{
return A_LightfieldHalf ;
}
bool init()
{
return true ;
}
void approximate(Dart d) ;
} ;
*/
} //namespace Decimation
} //namespace Algo
} //namespace CGoGN
#include "Algo/Decimation/lightfieldApproximator.hpp"
#include "Algo/Decimation/colorPerVertexApproximator.hpp"
#endif
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
namespace CGoGN
{
namespace Algo
{
namespace Decimation
{
/************************************************************************************
* COLOR METRIC *
************************************************************************************/
template <typename PFP>
void Approximator_Color<PFP>::approximate(Dart d)
{
Dart dd = this->m_map.phi1(d) ;
this->m_approx[0][d] = m_color->operator[](d) ;
this->m_approx[0][d] += m_color->operator[](dd) ;
this->m_approx[0][d] /= 2 ;
}
} //namespace Decimation
} //namespace Algo
} //namespace CGoGN
......@@ -28,7 +28,8 @@
#include "Algo/Decimation/edgeSelector.h"
#include "Algo/Decimation/halfEdgeSelector.h"
#include "Algo/Decimation/geometryApproximator.h"
#include "Algo/Decimation/lightfieldApproximator.h"
#include "Algo/Decimation/colorPerVertexApproximator.h"
//#include "Algo/Decimation/lightfieldApproximator_deprecated.h"
namespace CGoGN
{
......@@ -46,7 +47,8 @@ void decimate(
ApproximatorType a,
VertexAttribute<typename PFP::VEC3>& position,
unsigned int nbWantedVertices,
const FunctorSelect& selected = allDarts
const FunctorSelect& selected = allDarts,
void (*callback_wrapper)(void*, const void*) = NULL, void *callback_object = NULL
) ;
} //namespace Decimation
......
......@@ -34,39 +34,88 @@ namespace Decimation
template <typename PFP>
void decimate(
typename PFP::MAP& map, SelectorType s, ApproximatorType a,
VertexAttribute<typename PFP::VEC3>& position, unsigned int nbWantedVertices, const FunctorSelect& selected
VertexAttribute<typename PFP::VEC3>& position, unsigned int nbWantedVertices, const FunctorSelect& selected,
void (*callback_wrapper)(void*, const void*), void* callback_object
)
{
std::vector<ApproximatorGen<PFP>*> approximators ;
EdgeSelector<PFP>* selector = NULL ;
std::vector<VertexAttribute<typename PFP::VEC3>* > v_pos ;
v_pos.push_back(&position) ;
switch(a)
{
case A_QEM :
approximators.push_back(new Approximator_QEM<PFP>(map, position)) ;
approximators.push_back(new Approximator_QEM<PFP>(map, v_pos)) ;
break ;
case A_QEMhalfEdge :
approximators.push_back(new Approximator_QEMhalfEdge<PFP>(map, position)) ;
case A_hQEM :
approximators.push_back(new Approximator_QEMhalfEdge<PFP>(map, v_pos)) ;
break ;
case A_MidEdge :
approximators.push_back(new Approximator_MidEdge<PFP>(map, position)) ;
approximators.push_back(new Approximator_MidEdge<PFP>(map, v_pos)) ;
break ;
case A_CornerCutting :
approximators.push_back(new Approximator_CornerCutting<PFP>(map, position)) ;
approximators.push_back(new Approximator_CornerCutting<PFP>(map, v_pos)) ;
break ;
case A_TangentPredict1 :
approximators.push_back(new Approximator_MidEdge<PFP>(map, position)) ;
approximators.push_back(new Approximator_MidEdge<PFP>(map, v_pos)) ;
break ;
case A_TangentPredict2 :
approximators.push_back(new Approximator_MidEdge<PFP>(map, position)) ;
approximators.push_back(new Approximator_MidEdge<PFP>(map, v_pos)) ;
break ;
case A_HalfCollapse :
approximators.push_back(new Approximator_HalfCollapse<PFP>(map, position)) ;
approximators.push_back(new Approximator_HalfCollapse<PFP>(map, v_pos)) ;
break ;
case A_hColor :
// pos
approximators.push_back(new Approximator_HalfCollapse<PFP>(map, v_pos)) ;
// col
std::vector<VertexAttribute<typename PFP::VEC3>* > v_col ;
VertexAttribute<typename PFP::VEC3> colors = map.template getAttribute<typename PFP::VEC3, VERTEX>("color") ;
v_col.push_back(&colors) ;
approximators.push_back(new Approximator_Color<PFP>(map, v_col)) ;
break ;
case A_LightfieldFull :
/*case A_LightfieldHalf:
approximators.push_back(new Approximator_HalfCollapse<PFP>(map, position)) ;
// Get all frame embeddings
std::vector<VertexAttribute<PFP::VEC3>* > vertexAttributesFrame ;
VertexAttribute<PFP::VEC3> frame0 = myMap.getAttribute<PFP::VEC3, VERTEX>("frameT") ; vertexAttributesFrame.push_back(&frame0) ;
VertexAttribute<PFP::VEC3> frame1 = myMap.getAttribute<PFP::VEC3, VERTEX>("frameB") ; vertexAttributesFrame.push_back(&frame1) ;
VertexAttribute<PFP::VEC3> frame2 = myMap.getAttribute<PFP::VEC3, VERTEX>("frameN") ; vertexAttributesFrame.push_back(&frame2) ;
approximators.push_back(new Approximator_FrameHalf<PFP>(map, vertexAttributesFrame)) ; // TODO
// Get all coefficient embeddings
const unsigned int K = 200 ;
std::vector<VertexAttribute<PFP::VEC3>* > vertexAttributesCoefs ;
VertexAttribute<PFP::VEC3> *PBcoefs = new VertexAttribute<PFP::VEC3>[K] ;
for (unsigned int k = 0 ; k < K ; ++k)
{
std::stringstream s ;
s << "PBcoefs" << k ;
PBcoefs[k] = myMap.getAttribute<PFP::VEC3, VERTEX>(s.str()) ;
if (!PBcoefs[k].isValid())
break ;
vertexAttributesCoefs.push_back(&PBcoefs[k]) ;
}
const bool& sh = vertexAttributesCoefs.empty() ; // sh or pb
VertexAttribute<PFP::VEC3> *SHcoefs = new VertexAttribute<PFP::VEC3>[K] ;
for (unsigned int k = 0 ; k < K ; ++k)
{
std::stringstream s ;
s << "SHcoefs" << k ;
SHcoefs[k] = myMap.getAttribute<PFP::VEC3, VERTEX>(s.str()) ;
if (!SHcoefs[k].isValid())
break ;
vertexAttributesCoefs.push_back(&SHcoefs[k]) ;
}
approximators.push_back(new Approximator_LightfieldCoefsHalf<PFP>(map, vertexAttributesCoefs, sh)) ; // TODO
break ;
case A_LightfieldFull_deprecated :
{
approximators.push_back(new Approximator_QEMhalfEdge<PFP>(map, position)) ;
/*
/ *
PFP::TVEC3 frame[3] ;
frame[0] = map.template getAttribute<typename PFP::VEC3, VERTEX>("frame_T") ; // Tangent
frame[1] = map.template getAttribute<typename PFP::VEC3, VERTEX>("frame_B") ; // Bitangent
......@@ -87,22 +136,22 @@ void decimate(
if (!colorPTM[i].isValid()) {
CGoGNerr << "In function decimate : colorPTM[" << i << "] is not valid" << CGoGNendl ;
}
*/
*
VertexAttribute<Geom::Matrix<3,3,typename PFP::REAL> > frame = map.template getAttribute<Geom::Matrix<3,3,typename PFP::REAL>, VERTEX>("frame") ;
VertexAttribute<Geom::Matrix<3,6,typename PFP::REAL> > RGBfunctions = map.template getAttribute<Geom::Matrix<3,6,typename PFP::REAL>, VERTEX>("colorPTM") ;
approximators.push_back(new Approximator_Frame<PFP>(map, frame)) ;
approximators.push_back(new Approximator_RGBfunctions<PFP>(map, RGBfunctions)) ;
approximators.push_back(new Approximator_Frame_deprecated<PFP>(map, frame)) ;
approximators.push_back(new Approximator_RGBfunctions_deprecated<PFP>(map, RGBfunctions)) ;
break ;
}
case A_LightfieldHalf :
case A_LightfieldHalf_deprecated :
{
approximators.push_back(new Approximator_HalfCollapse<PFP>(map, position)) ;
VertexAttribute<Geom::Matrix<3,3,typename PFP::REAL> > frame = map.template getAttribute<Geom::Matrix<3,3,typename PFP::REAL>, VERTEX>("frame") ;
VertexAttribute<Geom::Matrix<3,6,typename PFP::REAL> > RGBfunctions = map.template getAttribute<Geom::Matrix<3,6,typename PFP::REAL>, VERTEX>("colorPTM") ;
approximators.push_back(new Approximator_FrameHalf<PFP>(map, frame)) ;
approximators.push_back(new Approximator_RGBfunctionsHalf<PFP>(map, RGBfunctions)) ;
approximators.push_back(new Approximator_FrameHalf_deprecated<PFP>(map, frame)) ;
approximators.push_back(new Approximator_RGBfunctionsHalf_deprecated<PFP>(map, RGBfunctions)) ;
break ;
}
}*/
}
switch(s)
......@@ -128,12 +177,15 @@ void decimate(
case S_MinDetail :
selector = new EdgeSelector_MinDetail<PFP>(map, position, approximators, selected) ;
break ;
case S_hLightfield :
selector = new HalfEdgeSelector_Lightfield<PFP>(map, position, approximators, selected) ;
break ;
/*case S_hLightfield_deprecated :
selector = new HalfEdgeSelector_Lightfield_deprecated<PFP>(map, position, approximators, selected) ;
break ;*/
case S_hQEMml :
selector = new HalfEdgeSelector_QEMml<PFP>(map, position, approximators, selected) ;
break ;
case S_hColor :
selector = new HalfEdgeSelector_Color<PFP>(map, position, approximators, selected) ;
break ;
}
for(typename std::vector<ApproximatorGen<PFP>*>::iterator it = approximators.begin(); it != approximators.end(); ++it)
......@@ -148,11 +200,8 @@ void decimate(
while(!finished)
{
// CGoGNout << "Countdown : " ;
// CGoGNout << std::setprecision(8) << (nbVertices - nbWantedVertices) << "\r" << CGoGNflush ;
if(!selector->nextEdge(d)) {
// CGoGNout << CGoGNendl << "out" << CGoGNendl ;
if(!selector->nextEdge(d))
{
break ;
}
......@@ -176,10 +225,14 @@ void decimate(
selector->updateAfterCollapse(d2, dd2) ;// update selector
if(nbVertices <= nbWantedVertices) {
if(nbVertices <= nbWantedVertices)
{
finished = true ;
// CGoGNout << CGoGNendl << "done" << CGoGNendl ;
}
// Progress bar support
if (callback_wrapper != NULL && callback_object != NULL)
callback_wrapper(callback_object, &nbVertices) ;
}
delete selector ;
......
......@@ -475,6 +475,8 @@ void EdgeSelector_QEM<PFP>::computeEdgeInfo(Dart d, EdgeInfo& einfo)
REAL err = std::max(REAL(0),REAL(quad(m_positionApproximator->getApprox(d)))) ;
std::cout << quad(m_positionApproximator->getApprox(d)) << std::endl ;
einfo.it = edges.insert(std::make_pair(err, d)) ;
einfo.valid = true ;
}
......@@ -1074,7 +1076,7 @@ void EdgeSelector_MinDetail<PFP>::updateEdgeInfo(Dart d, bool recompute)
template <typename PFP>
void EdgeSelector_MinDetail<PFP>::computeEdgeInfo(Dart d, EdgeInfo& einfo)
{
Dart dd = this->m_map.phi2(d) ;
// Dart dd = this->m_map.phi2(d) ;
REAL err = REAL(0) ;
// for(typename std::vector<ApproximatorGen<PFP>*>::iterator it = this->m_approximators.begin();
......
......@@ -79,7 +79,7 @@ public:
}
~Approximator_QEMhalfEdge()
{}
ApproximatorType getType() const { return A_QEMhalfEdge ; }
ApproximatorType getType() const { return A_hQEM ; }
bool init() ;
void approximate(Dart d) ;
} ;
......
......@@ -86,7 +86,61 @@ public:
} ;
template <typename PFP>
class HalfEdgeSelector_Lightfield : public EdgeSelector<PFP>
class HalfEdgeSelector_Color : public EdgeSelector<PFP>
{
public:
typedef typename PFP::MAP MAP ;
typedef typename PFP::VEC3 VEC3 ;
typedef typename PFP::REAL REAL ;
private:
typedef struct
{
typename std::multimap<float,Dart>::iterator it ;
bool valid ;
static std::string CGoGNnameOfType() { return "ColorHalfEdgeInfo" ; }
} QEMhalfEdgeInfo ;
typedef NoMathIOAttribute<QEMhalfEdgeInfo> HalfEdgeInfo ;
DartAttribute<HalfEdgeInfo> halfEdgeInfo ;
VertexAttribute<VEC3> m_color ;
VertexAttribute<Quadric<REAL> > m_quadric ;
std::multimap<float,Dart> halfEdges ;
typename std::multimap<float,Dart>::iterator cur ;
Approximator<PFP, typename PFP::VEC3>* m_positionApproximator ;
Approximator<PFP, typename PFP::VEC3>* m_colorApproximator ;
void initHalfEdgeInfo(Dart d) ;
void updateHalfEdgeInfo(Dart d, bool recompute) ;
void computeHalfEdgeInfo(Dart d, HalfEdgeInfo& einfo) ;
void recomputeQuadric(const Dart d, const bool recomputeNeighbors = false) ;
public:
HalfEdgeSelector_Color(MAP& m, VertexAttribute<typename PFP::VEC3>& pos, std::vector<ApproximatorGen<PFP>*>& approx, const FunctorSelect& select = allDarts) :
EdgeSelector<PFP>(m, pos, approx, select)
{
halfEdgeInfo = m.template addAttribute<HalfEdgeInfo, DART>("halfEdgeInfo") ;
m_quadric = m.template addAttribute<Quadric<REAL>, VERTEX>("QEMquadric") ;
m_color = m.template getAttribute<VEC3, VERTEX>("color") ;
assert(m_color.isValid() || !"HalfEdgeSelector_Color: Color atrribute to select is not valid") ;
}
~HalfEdgeSelector_Color()
{
this->m_map.removeAttribute(halfEdgeInfo) ;
this->m_map.removeAttribute(m_quadric) ;
}
SelectorType getType() { return S_hColor ; }
bool init() ;
bool nextEdge(Dart& d) ;
void updateBeforeCollapse(Dart d) ;
void updateAfterCollapse(Dart d2, Dart dd2) ;
} ;
/*template <typename PFP>
class HalfEdgeSelector_Lightfield_deprecated : public EdgeSelector<PFP>
{
public:
typedef typename PFP::MAP MAP ;
......@@ -101,7 +155,7 @@ private:
{
typename std::multimap<float,Dart>::iterator it ;
bool valid ;
static std::string CGoGNnameOfType() { return "LightfieldHalfEdgeInfo" ; }
static std::string CGoGNnameOfType() { return "LightfieldHalfEdgeInfo_deprecated" ; }
} LightfieldHalfEdgeInfo ;
typedef NoMathIOAttribute<LightfieldHalfEdgeInfo> HalfEdgeInfo ;
......@@ -124,7 +178,7 @@ private:
void recomputeQuadric(const Dart d, const bool recomputeNeighbors) ;
public:
HalfEdgeSelector_Lightfield(MAP& m, VertexAttribute<typename PFP::VEC3>& pos, std::vector<ApproximatorGen<PFP>*>& approx, const FunctorSelect& select = allDarts) :
HalfEdgeSelector_Lightfield_deprecated(MAP& m, VertexAttribute<typename PFP::VEC3>& pos, std::vector<ApproximatorGen<PFP>*>& approx, const FunctorSelect& select = allDarts) :
EdgeSelector<PFP>(m, pos, approx, select)
{
m_frame = m.template getAttribute<MATRIX33, VERTEX>("frame") ;
......@@ -133,20 +187,20 @@ public:
quadric = m.template addAttribute<Quadric<REAL>, VERTEX>("QEMquadric") ;
quadricRGBfunctions = m.template addAttribute<QuadricRGBfunctions<REAL>, EDGE>("quadricRGBfunctions") ;
}
~HalfEdgeSelector_Lightfield()
~HalfEdgeSelector_Lightfield_deprecated()
{
this->m_map.removeAttribute(quadric) ;
this->m_map.removeAttribute(quadricRGBfunctions) ;
this->m_map.removeAttribute(halfEdgeInfo) ;
}
SelectorType getType() { return S_hLightfield ; }
SelectorType getType() { return S_hLightfield_deprecated ; }
bool init() ;
bool nextEdge(Dart& d) ;
void updateBeforeCollapse(Dart d) ;
void updateAfterCollapse(Dart d2, Dart dd2) ;
} ;
/*
/ *
template <typename PFP>
class EdgeSelector_Lightfield : public EdgeSelector<PFP>
{
......
This diff is collapsed.
......@@ -44,7 +44,9 @@ enum SelectorType
S_MinDetail,
S_Curvature,
S_hQEMml,
S_hLightfield
S_hColor,
//S_hLightfield_cst,
//S_hLightfield_deprecated
} ;
template <typename PFP> class ApproximatorGen ;
......
......@@ -31,7 +31,7 @@
#include "Algo/Decimation/edgeSelector.h"
#include "Algo/Decimation/geometryApproximator.h"
#include "Algo/Decimation/geometryPredictor.h"
#include "Algo/Decimation/lightfieldApproximator.h"
#include "Algo/Decimation/colorPerVertexApproximator.h"
#include "Utils/quantization.h"
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment