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KennethVanhoey
CGoGN
Commits
18f6fa30
Commit
18f6fa30
authored
Feb 02, 2011
by
Pierre Kraemer
Browse files
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suppression exemple linearTest
parent
1b96b9f3
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Apps/Examples/linearTest.cpp
Apps/Examples/linearTest.cpp
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Apps/Examples/linearTest.h
Apps/Examples/linearTest.h
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Apps/Examples/linearTest.cpp
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1b96b9f3
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include "linearTest.h"
/**********************************************************************************************
* AntTweakBar CALLBACKS *
**********************************************************************************************/
void
TW_CALL
setRenderStyleCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderStyle
=
*
(
GLenum
*
)
value
;
if
(
mgw
->
renderStyle
==
MyGlutWin
::
FLAT
)
TwDefine
(
"Viewer/FaceShrinkage visible=true"
)
;
else
TwDefine
(
"Viewer/FaceShrinkage visible=false"
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderStyleCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLenum
*
)
value
=
mgw
->
renderStyle
;
}
void
TW_CALL
setShininessCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
shininess
=
*
(
float
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getShininessCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
shininess
;
}
void
TW_CALL
setFocalCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
setFocal
(
*
(
float
*
)
value
)
;
mgw
->
reshape
(
-
1
,
-
1
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getFocalCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
getFocal
()
;
}
void
TW_CALL
setRenderObjectCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderObject
=
*
(
GLboolean
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderObjectCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderObject
;
}
void
TW_CALL
setRenderLinesCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderLines
=
*
(
GLboolean
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderLinesCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderLines
;
}
void
TW_CALL
setRenderNormalsCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderNormals
=
*
(
GLboolean
*
)
value
;
if
(
mgw
->
renderNormals
)
{
mgw
->
initDLNormals
()
;
TwDefine
(
"Viewer/NormalScaleFactor visible=true"
)
;
}
else
TwDefine
(
"Viewer/NormalScaleFactor visible=false"
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderNormalsCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderNormals
;
}
void
TW_CALL
setNormalScaleFactorCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
normalScaleFactor
=
*
(
float
*
)
value
;
if
(
mgw
->
renderNormals
)
mgw
->
initDLNormals
()
;
glutPostRedisplay
()
;
}
void
TW_CALL
getNormalScaleFactorCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
normalScaleFactor
;
}
void
TW_CALL
setFaceShrinkageCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
faceShrinkage
=
*
(
float
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getFaceShrinkageCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
faceShrinkage
;
}
void
TW_CALL
setShowCurvatureCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
showCurvature
=
*
(
GLboolean
*
)
value
;
if
(
mgw
->
showCurvature
)
{
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
COLORS
)
;
TwDefine
(
"Viewer/CurvatureDirections visible=true"
)
;
TwDefine
(
"Viewer/CurvType visible=true"
)
;
TwDefine
(
"Viewer/CurvDir visible=true"
)
;
TwDefine
(
"Viewer/CurvMultiplicator visible=true"
)
;
}
else
{
TwDefine
(
"Viewer/CurvatureDirections visible=false"
)
;
TwDefine
(
"Viewer/CurvType visible=false"
)
;
TwDefine
(
"Viewer/CurvDir visible=false"
)
;
TwDefine
(
"Viewer/CurvMultiplicator visible=false"
)
;
}
glutPostRedisplay
()
;
}
void
TW_CALL
getShowCurvatureCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
showCurvature
;
}
void
TW_CALL
setShowCurvatureDirectionsCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
showCurvatureDirections
=
*
(
GLboolean
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getShowCurvatureDirectionsCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
showCurvatureDirections
;
}
void
TW_CALL
setCurvatureTypeCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
curvatureType
=
*
(
GLenum
*
)
value
;
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
COLORS
,
false
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getCurvatureTypeCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLenum
*
)
value
=
mgw
->
curvatureType
;
}
void
TW_CALL
setCurvatureDirCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
curvatureDir
=
*
(
GLenum
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getCurvatureDirCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLenum
*
)
value
=
mgw
->
curvatureDir
;
}
void
TW_CALL
setCurvMultiplicatorCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
curvMultiplicator
=
*
(
float
*
)
value
;
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
COLORS
,
false
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getCurvMultiplicatorCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
curvMultiplicator
;
}
void
TW_CALL
setSolverTypeCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
setSolverType
(
*
(
GLenum
*
)
value
)
;
}
void
TW_CALL
getSolverTypeCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLenum
*
)
value
=
mgw
->
getSolverType
()
;
}
void
TW_CALL
smoothCB
(
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
smooth
()
;
if
(
mgw
->
showCurvature
)
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
|
Algo
::
Render
::
VBO
::
COLORS
)
;
else
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
smoothCurvatureCB
(
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
if
(
mgw
->
showCurvature
)
{
mgw
->
smoothCurvature
()
;
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
COLORS
,
false
)
;
glutPostRedisplay
()
;
}
}
void
TW_CALL
lsmCB
(
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
lsm
()
;
if
(
mgw
->
showCurvature
)
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
|
Algo
::
Render
::
VBO
::
COLORS
)
;
else
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
diffCoordCB
(
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
matchDiffCoord
(
false
)
;
if
(
mgw
->
showCurvature
)
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
|
Algo
::
Render
::
VBO
::
COLORS
)
;
else
mgw
->
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
glutPostRedisplay
()
;
}
/**********************************************************************************************
* MyGlutWin IMPLEMENTATION *
**********************************************************************************************/
MyGlutWin
::
MyGlutWin
(
int
*
argc
,
char
**
argv
,
int
winX
,
int
winY
)
:
GlutWin_ATB
(
argc
,
argv
,
winX
,
winY
),
renderStyle
(
GOURAUD
),
renderObject
(
true
),
renderLines
(
false
),
renderNormals
(
false
),
showCurvature
(
false
),
showCurvatureDirections
(
false
),
curvatureType
(
MEAN
),
curvMultiplicator
(
1.0
f
),
smoothAmount
(
0.5
f
),
vbo_render
(
NULL
),
def_locked
(
true
),
def_handle
(
false
),
selecting
(
false
),
deselecting
(
false
),
dragging
(
false
),
#ifdef WITH_CUDA
gpuSolver
(
false
),
#endif
lockingMarker
(
myMap
,
VERTEX_ORBIT
),
handleMarker
(
myMap
,
VERTEX_ORBIT
),
solverType
(
ITERATIVE
)
{
normalScaleFactor
=
1.0
f
;
faceShrinkage
=
0.0
f
;
colClear
=
Geom
::
Vec4f
(
0.2
f
,
0.2
f
,
0.2
f
,
0.1
f
)
;
colDif
=
Geom
::
Vec4f
(
0.8
f
,
0.9
f
,
0.7
f
,
1.0
f
)
;
colSpec
=
Geom
::
Vec4f
(
0.9
f
,
0.9
f
,
0.9
f
,
1.0
f
)
;
colNormal
=
Geom
::
Vec4f
(
1.0
f
,
0.0
f
,
0.0
f
,
1.0
f
)
;
shininess
=
80.0
f
;
setFocal
(
5.0
f
)
;
dl_norm
=
glGenLists
(
1
)
;
if
(
this
->
shaderOk
)
{
shaders
[
0
].
loadShaders
(
"phong_vs.txt"
,
"phong_ps.txt"
)
;
shaders
[
1
].
loadShaders
(
"flat_vs.txt"
,
"flat_ps.txt"
,
"flat_gs.txt"
)
;
}
}
void
MyGlutWin
::
init
()
{
normal
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"normal"
)
;
diffCoord
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"diffCoord"
)
;
k1
=
myMap
.
addAttribute
<
PFP
::
REAL
>
(
VERTEX_ORBIT
,
"k1"
)
;
k2
=
myMap
.
addAttribute
<
PFP
::
REAL
>
(
VERTEX_ORBIT
,
"k2"
)
;
K1
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"K1"
)
;
K2
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"K2"
)
;
color
=
myMap
.
addAttribute
<
Geom
::
Vec4f
>
(
VERTEX_ORBIT
,
"color"
)
;
vbo_render
=
new
Algo
::
Render
::
VBO
::
MapRender_VBO
(
)
;
vbo_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
VBO
::
TRIANGLES
)
;
vbo_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
VBO
::
LINES
)
;
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
Algo
::
Geometry
::
computeLaplacianVertices
<
PFP
>
(
myMap
,
Algo
::
Geometry
::
TOPOLOGICAL
,
position
,
diffCoord
)
;
vIndex
=
myMap
.
addAttribute
<
unsigned
int
>
(
VERTEX_ORBIT
,
"index"
)
;
nb_vertices
=
myMap
.
computeIndexCells
(
vIndex
)
;
solver
=
new
LinearSolver
<
CPUSolverTraits
>
(
nb_vertices
)
;
select_area
=
gWidthObj
/
(
100.0
f
*
getScale
())
;
}
void
MyGlutWin
::
initGUI
()
{
viewer_bar
=
TwNewBar
(
"Viewer"
)
;
TwDefine
(
"Viewer position='16 16' size='220 400' valueswidth='85'"
)
;
TwType
tw_render_style
=
TwDefineEnum
(
"Shading"
,
"Flat,Gouraud,Phong"
)
;
TwAddVarCB
(
viewer_bar
,
"RenderStyle"
,
tw_render_style
,
setRenderStyleCB
,
getRenderStyleCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Shininess"
,
TW_TYPE_FLOAT
,
setShininessCB
,
getShininessCB
,
this
,
"min=1 max=255 step=1"
)
;
TwAddVarCB
(
viewer_bar
,
"Focal"
,
TW_TYPE_FLOAT
,
setFocalCB
,
getFocalCB
,
this
,
"min=0.6 max=5.0 step=0.1"
)
;
TwAddVarCB
(
viewer_bar
,
"Show Object"
,
TW_TYPE_BOOL8
,
setRenderObjectCB
,
getRenderObjectCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Show Lines"
,
TW_TYPE_BOOL8
,
setRenderLinesCB
,
getRenderLinesCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Show Normals"
,
TW_TYPE_BOOL8
,
setRenderNormalsCB
,
getRenderNormalsCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"NormalScaleFactor"
,
TW_TYPE_FLOAT
,
setNormalScaleFactorCB
,
getNormalScaleFactorCB
,
this
,
"min=0.1 max=5.0 step=0.1"
)
;
TwDefine
(
"Viewer/NormalScaleFactor visible=false"
)
;
TwAddVarCB
(
viewer_bar
,
"FaceShrinkage"
,
TW_TYPE_FLOAT
,
setFaceShrinkageCB
,
getFaceShrinkageCB
,
this
,
"min=0.0 max=0.9 step=0.01"
)
;
TwDefine
(
"Viewer/FaceShrinkage visible=false"
)
;
TwAddVarCB
(
viewer_bar
,
"Show Curvature"
,
TW_TYPE_BOOL8
,
setShowCurvatureCB
,
getShowCurvatureCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"CurvatureDirections"
,
TW_TYPE_BOOL8
,
setShowCurvatureDirectionsCB
,
getShowCurvatureDirectionsCB
,
this
,
""
)
;
TwType
tw_curvature_type
=
TwDefineEnum
(
"CurvatureType"
,
"Mean,Gaussian"
)
;
TwAddVarCB
(
viewer_bar
,
"CurvType"
,
tw_curvature_type
,
setCurvatureTypeCB
,
getCurvatureTypeCB
,
this
,
""
)
;
TwType
tw_curvature_dir
=
TwDefineEnum
(
"CurvatureDir"
,
"Both,Min,Max"
)
;
TwAddVarCB
(
viewer_bar
,
"CurvDir"
,
tw_curvature_dir
,
setCurvatureDirCB
,
getCurvatureDirCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"CurvMultiplicator"
,
TW_TYPE_FLOAT
,
setCurvMultiplicatorCB
,
getCurvMultiplicatorCB
,
this
,
"min=0.1 max=10.0 step=0.1"
)
;
TwDefine
(
"Viewer/CurvatureDirections visible=false"
)
;
TwDefine
(
"Viewer/CurvType visible=false"
)
;
TwDefine
(
"Viewer/CurvDir visible=false"
)
;
TwDefine
(
"Viewer/CurvMultiplicator visible=false"
)
;
TwAddSeparator
(
viewer_bar
,
""
,
""
)
;
TwType
tw_solver_type
=
TwDefineEnum
(
"Solver"
,
"Iterative,Direct"
)
;
TwAddVarCB
(
viewer_bar
,
"SolverType"
,
tw_solver_type
,
setSolverTypeCB
,
getSolverTypeCB
,
this
,
""
)
;
#ifdef WITH_CUDA
TwAddVarRW
(
viewer_bar
,
"GPUSolver"
,
TW_TYPE_BOOL8
,
&
gpuSolver
,
""
)
;
#endif
TwAddSeparator
(
viewer_bar
,
""
,
""
)
;
TwAddButton
(
viewer_bar
,
"Smooth"
,
smoothCB
,
this
,
""
)
;
TwAddButton
(
viewer_bar
,
"SmoothCurvature"
,
smoothCurvatureCB
,
this
,
""
)
;
TwAddVarRW
(
viewer_bar
,
"Smooth Amount"
,
TW_TYPE_FLOAT
,
&
smoothAmount
,
"min=0.01 max=1.0 step=0.01"
)
;
TwAddButton
(
viewer_bar
,
"LSM"
,
lsmCB
,
this
,
""
)
;
TwAddButton
(
viewer_bar
,
"DiffCoord"
,
diffCoordCB
,
this
,
""
)
;
}
void
MyGlutWin
::
myRedraw
()
{
GLfloat
black
[
4
]
=
{
0.0
f
,
0.0
f
,
0.0
f
,
1.0
f
}
;
GLfloat
amb
[
4
]
=
{
0.2
f
,
0.1
f
,
0.1
f
,
1.0
f
}
;
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
;
glPushMatrix
()
;
float
sc
=
50.
/
gWidthObj
;
glScalef
(
sc
,
sc
,
sc
)
;
glTranslatef
(
-
gPosObj
[
0
],
-
gPosObj
[
1
],
-
gPosObj
[
2
])
;
if
(
renderLines
)
{
glDisable
(
GL_LIGHTING
);
glColor3f
(
0.0
f
,
0.0
f
,
0.0
f
);
vbo_render
->
disableBuffers
(
Algo
::
Render
::
VBO
::
COLORS
)
;
vbo_render
->
draw
(
Algo
::
Render
::
VBO
::
LINES
)
;
vbo_render
->
enableBuffers
(
Algo
::
Render
::
VBO
::
COLORS
)
;
}
if
(
renderNormals
)
glCallList
(
dl_norm
)
;
glEnable
(
GL_POLYGON_OFFSET_FILL
)
;
glPolygonOffset
(
1.0
f
,
1.0
f
)
;
if
(
renderObject
)
{
if
(
showCurvature
)
{
glEnable
(
GL_COLOR_MATERIAL
)
;
if
(
showCurvatureDirections
)
render
(
CURVATURE_DIRECTIONS
)
;
}
else
{
glDisable
(
GL_COLOR_MATERIAL
)
;
glMaterialfv
(
GL_FRONT
,
GL_DIFFUSE
,
colDif
.
data
())
;
glMaterialfv
(
GL_FRONT
,
GL_AMBIENT
,
amb
)
;
if
(
renderStyle
!=
PHONG
)
{
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
black
)
;
glMaterialf
(
GL_FRONT
,
GL_SHININESS
,
1.0
f
)
;
}
else
{
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
colSpec
.
data
())
;
glMaterialf
(
GL_FRONT
,
GL_SHININESS
,
shininess
)
;
}
}
glEnable
(
GL_LIGHTING
)
;
glEnable
(
GL_CULL_FACE
)
;
glPolygonMode
(
GL_FRONT
,
GL_FILL
)
;
if
(
renderStyle
==
FLAT
)
{
glShadeModel
(
GL_FLAT
)
;
shaders
[
1
].
bind
()
;
glUniform1fARB
(
glGetUniformLocationARB
(
shaders
[
1
].
program_handler
(),
"explode"
),
faceShrinkage
)
;
vbo_render
->
draw
(
Algo
::
Render
::
VBO
::
TRIANGLES
)
;
shaders
[
1
].
unbind
()
;
}
else
{
glShadeModel
(
GL_SMOOTH
)
;
if
(
renderStyle
==
PHONG
)
shaders
[
0
].
bind
()
;
vbo_render
->
draw
(
Algo
::
Render
::
VBO
::
TRIANGLES
)
;
if
(
renderStyle
==
PHONG
)
shaders
[
0
].
unbind
()
;
}
render
(
VERTICES
)
;
}
glDisable
(
GL_POLYGON_OFFSET_FILL
)
;
glPopMatrix
()
;
glColor3f
(
1.0
f
,
1.0
f
,
1.0
f
)
;
int
x
=
getWinWidth
()
-
170
;
printString2D
(
x
,
20
,
"Keys :
\n
"
"----
\n
"
"'l' : define locked vertices
\n
"
"'h' : define handle vertices
\n
"
"'x' : deselect vertices
\n
"
)
;
}
void
MyGlutWin
::
myKeyboard
(
unsigned
char
keycode
,
int
x
,
int
y
)
{
switch
(
keycode
)
{
case
'l'
:
{
def_locked
=
true
;
def_handle
=
false
;
break
;
}
case
'h'
:
{
def_handle
=
true
;
def_locked
=
false
;
break
;
}
case
'x'
:
{
deselectAllVertices
()
;
glutPostRedisplay
()
;
break
;
}
case
'+'
:
{
select_area
*=
1.1
f
;
break
;
}
case
'-'
:
{
select_area
/=
1.1
f
;
break
;
}
case
's'
:
{
bool
success
=
Algo
::
Export
::
exportOFF
<
PFP
>
(
myMap
,
position
,
"export.off"
)
;
if
(
!
success
)
{
std
::
cerr
<<
"warning export of file export.off failed"
<<
std
::
endl
;
}
}
}
}
void
MyGlutWin
::
myMouse
(
int
button
,
int
state
,
int
x
,
int
y
)
{
if
(
button
==
GLUT_LEFT_BUTTON
&&
(
glutGetModifiers
()
&
GLUT_ACTIVE_SHIFT
)
&&
state
==
GLUT_DOWN
)
selecting
=
1
;
else
if
(
button
==
GLUT_RIGHT_BUTTON
&&
(
glutGetModifiers
()
&
GLUT_ACTIVE_SHIFT
)
&&
state
==
GLUT_DOWN
)
deselecting
=
1
;
else
if
(
button
==
GLUT_LEFT_BUTTON
&&
(
glutGetModifiers
()
&
GLUT_ACTIVE_CTRL
)
&&
state
==
GLUT_DOWN
)
dragging
=
1
;
else
{
selecting
=
0
;
deselecting
=
0
;
dragging
=
0
;
}
if
(
selecting
)
{
glPushMatrix
()
;
float
sc
=
50.0
f
/
gWidthObj
;
glScalef
(
sc
,
sc
,
sc
)
;
glTranslatef
(
-
gPosObj
[
0
],
-
gPosObj
[
1
],
-
gPosObj
[
2
])
;
Geom
::
Vec3f
rayA
,
rayB
;
getOrthoScreenRay
(
x
,
y
,
rayA
,
rayB
)
;
Geom
::
Vec3f
AB
=
rayB
-
rayA
;
Dart
d
;
Algo
::
Selection
::
vertexRaySelection
<
PFP
>
(
myMap
,
position
,
rayA
,
AB
,
d
)
;
glPopMatrix
();
if
(
d
!=
myMap
.
end
())
selectVertex
(
d
)
;
glutPostRedisplay
()
;
}
else
if
(
deselecting
)
{
glPushMatrix
()
;
float
sc
=
50.0
f
/
gWidthObj
;
glScalef
(
sc
,
sc
,
sc
)
;
glTranslatef
(
-
gPosObj
[
0
],
-
gPosObj
[
1
],
-
gPosObj
[
2
])
;
Geom
::
Vec3f
rayA
,
rayB
;
getOrthoScreenRay
(
x
,
y
,
rayA
,
rayB
)
;
Geom
::
Vec3f
AB
=
rayB
-
rayA
;
Dart
d
;
Algo
::
Selection
::
vertexRaySelection
<
PFP
>
(
myMap
,
position
,
rayA
,
AB
,
d
)
;
glPopMatrix
();
if
(
d
!=
myMap
.
end
())
deselectVertex
(
d
)
;
glutPostRedisplay
()
;
}
}
void
MyGlutWin
::
myMotion
(
int
x
,
int
y
)
{
if
(
dragging
)
{
++
skipCount
;
if
(
skipCount
%
5
)
return
;
float
sc
=
1.0
/
getScale
()
;
Geom
::
Vec4f
d
(
0.01
f
*
sc
*
(
x
-
beginx
),
0.01
f
*
sc
*
(
beginy
-
y
),
0.0
f
,
1.0
f
)
;
Geom
::
Vec4f
t
(
0
)
;
GLfloat
m
[
4
][
4
]
;
Utils
::
build_rotmatrix
(
m
,
getSceneQuaternion
())
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
j
=
0
;
j
<
4
;
++
j
)
t
[
i
]
+=
m
[
i
][
j
]
*
d
[
j
]
;
for
(
unsigned
int
i
=
0
;
i
<
handle_vertices
.
size
();
++
i
)
{
PFP
::
VEC3
&
p
=
position
[
handle_vertices
[
i
]]
;