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bilateral.h 5.48 KB
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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
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* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg           *
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*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
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* Web site: http://cgogn.unistra.fr/                                           *
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* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

#include <math.h>
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#include "Topology/generic/traversorCell.h"
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namespace CGoGN
{

namespace Algo
{

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namespace Surface
{

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namespace Filtering
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{

template <typename PFP>
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void sigmaBilateral(typename PFP::MAP& map, const VertexAttribute<typename PFP::VEC3>& position, const VertexAttribute<typename PFP::VEC3>& normal, float& sigmaC, float& sigmaS)
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{
	typedef typename PFP::VEC3 VEC3 ;

	float sumLengths = 0.0f ;
	float sumAngles = 0.0f ;
	long nbEdges = 0 ;

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	TraversorE<typename PFP::MAP> t(map);
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	for(Dart d = t.begin(); d != t.end(); d = t.next())
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	{
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		sumLengths += Algo::Surface::Geometry::edgeLength<PFP>(map, d, position) ;
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		sumAngles += Geom::angle(normal[d], normal[map.phi1(d)]) ;
		++nbEdges ;
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	}

	// update of returned values
	sigmaC = 1.0f * ( sumLengths / float(nbEdges) ) ;
	sigmaS = 2.5f * ( sumAngles / float(nbEdges) ) ;
}

template <typename PFP>
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void filterBilateral(typename PFP::MAP& map, const VertexAttribute<typename PFP::VEC3>& position, VertexAttribute<typename PFP::VEC3>& position2, const VertexAttribute<typename PFP::VEC3>& normal)
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{
	typedef typename PFP::VEC3 VEC3 ;

	float sigmaC, sigmaS ;
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	sigmaBilateral<PFP>(map, position, normal, sigmaC, sigmaS) ;
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	TraversorV<typename PFP::MAP> t(map) ;
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	for(Dart d = t.begin(); d != t.end(); d = t.next())
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	{
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		if(!map.isBoundaryVertex(d))
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		{
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			// get normal of vertex
			const VEC3& normal_d = normal[d] ;

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			// traversal of incident edges
			float sum = 0.0f, normalizer = 0.0f ;
			Traversor2VE<typename PFP::MAP> te(map, d) ;
			for(Dart it = te.begin(); it != te.end(); it = te.next())
			{
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				VEC3 vec = Algo::Surface::Geometry::vectorOutOfDart<PFP>(map, it, position) ;
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				float h = normal_d * vec ;
				float t = vec.norm() ;
				float wcs = exp( ( -1.0f * (t * t) / (2.0f * sigmaC * sigmaC) ) + ( -1.0f * (h * h) / (2.0f * sigmaS * sigmaS) ) ) ;
				sum += wcs * h ;
				normalizer += wcs ;
			}
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			position2[d] = position[d] + ((sum / normalizer) * normal_d) ;
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		}
		else
			position2[d] = position[d] ;
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	}
}

template <typename PFP>
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void filterSUSAN(typename PFP::MAP& map, float SUSANthreshold, const VertexAttribute<typename PFP::VEC3>& position, VertexAttribute<typename PFP::VEC3>& position2, const VertexAttribute<typename PFP::VEC3>& normal)
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{
	typedef typename PFP::VEC3 VEC3 ;

	float sigmaC, sigmaS ;
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	sigmaBilateral<PFP>(map, position, normal, sigmaC, sigmaS) ;
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	long nbTot = 0 ;
	long nbSusan = 0 ;

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	TraversorV<typename PFP::MAP> t(map) ;
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	for(Dart d = t.begin(); d != t.end(); d = t.next())
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	{
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		if(!map.isBoundaryVertex(d))
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		{
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			// get position & normal of vertex
			const VEC3& pos_d = position[d] ;
			const VEC3& normal_d = normal[d] ;

			// traversal of incident edges
			float sum = 0.0f, normalizer = 0.0f ;
			bool SUSANregion = false ;
			Traversor2VE<typename PFP::MAP> te(map, d) ;
			for(Dart it = te.begin(); it != te.end(); it = te.next())
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			{
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				const VEC3& neighborNormal = normal[map.phi1(it)] ;
				float angle = Geom::angle(normal_d, neighborNormal) ;
				if( angle <= SUSANthreshold )
				{
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					VEC3 vec = Algo::Surface::Geometry::vectorOutOfDart<PFP>(map, it, position) ;
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					float h = normal_d * vec ;
					float t = vec.norm() ;
					float wcs = exp( ( -1.0f * (t * t) / (2.0f * sigmaC * sigmaC) ) + ( -1.0f * (h * h) / (2.0f * sigmaS * sigmaS) ) );
					sum += wcs * h ;
					normalizer += wcs ;
				}
				else
					SUSANregion = true ;
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			}
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			if(SUSANregion)
				nbSusan++ ;
			nbTot++ ;
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			if (normalizer != 0.0f)
				position2[d] = pos_d + ((sum / normalizer) * normal_d) ;
			else
				position2[d] = pos_d ;
		}
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		else
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			position2[d] = position[d] ;
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	}

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//	CGoGNout <<" susan rate = "<< float(nbSusan)/float(nbTot)<<CGoGNendl;
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}

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} //namespace Filtering
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}

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} //namespace Algo

} //namespace CGoGN