colourConverter.hpp 9.25 KB
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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
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* Copyright (C) 2009-2011, IGG Team, LSIIT, University of Strasbourg           *
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*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
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* Web site: http://cgogn.u-strasbg.fr/                                         *
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* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

namespace CGoGN {
namespace Utils {

template<typename REAL>
ColourConverter<REAL>::ColourConverter(VEC3 col, enum ColourEncoding enc) :
	RGB(NULL),
	Luv(NULL),
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	Lab(NULL),
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	XYZ(NULL)
{
	originalEnc = enc ;

	switch(originalEnc) {
		case(C_RGB):
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			if (!(-0.001 < col[0] && col[0] < 1.001 && -0.001 < col[1] && col[1] < 1.001 &&  -0.001 < col[2] && col[2] < 1.001))
				CGoGNerr << "Warning : an unvalid RGB color was entered in ColourConverter constructor" << CGoGNendl ;
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			RGB = new VEC3(col) ;
			break ;

		case (C_Luv) :
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			if (!(-0.001 < col[0] && col[0] < 100.001 && -83.001 < col[1] && col[1] < 175.001 &&  -134.001 < col[2] && col[2] < 108.001))
				CGoGNerr << "Warning : an unvalid Luv color was entered in ColourConverter constructor" << CGoGNendl ;
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			Luv = new VEC3(col) ;
			break ;

		case (C_XYZ) :
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			if (!(-0.001 < col[0] && col[0] < 1.001 && -0.001 < col[1] && col[1] < 1.001 &&  -0.001 < col[2] && col[2] < 1.001))
				CGoGNerr << "Warning : an unvalid XYZ color was entered in ColourConverter constructor" << CGoGNendl ;
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			XYZ = new VEC3(col) ;
			break ;
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		case (C_Lab) :
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			if (!(-0.001 < col[0] && col[0] < 100.001 && -86.001 < col[1] && col[1] < 98.001 && -108.001 < col[2] && col[2] < 95.001))
				CGoGNerr << "Warning : an unvalid Lab color was entered in ColourConverter constructor" << CGoGNendl ;
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			Lab = new VEC3(col) ;
			break ;
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	}
}

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template<typename REAL>
ColourConverter<REAL>::~ColourConverter()
{
	delete RGB ;
	delete Luv ;
	delete XYZ ;
	delete Lab ;
}

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template<typename REAL>
Geom::Vector<3,REAL> ColourConverter<REAL>::getColour(enum ColourEncoding enc) {
	switch (enc) {
	case (C_RGB) :
		return getRGB() ;
		break ;

	case (C_XYZ) :
		return getXYZ() ;
		break ;

	case (C_Luv) :
		return getLuv() ;
		break ;

	case (C_Lab) :
		return getLab() ;
		break ;

	default :
		assert(!"Should never arrive here : ColourConverter::getColour default case") ;
		return getOriginal() ;
	}
}

template<typename REAL>
Geom::Vector<3,REAL> ColourConverter<REAL>::getOriginal() {
	return getColour(this->originalEnc) ;
}

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template<typename REAL>
Geom::Vector<3,REAL> ColourConverter<REAL>::getRGB() {
	if (RGB == NULL)
		convert(originalEnc,C_RGB) ;

	return *RGB ;
}

template<typename REAL>
Geom::Vector<3,REAL> ColourConverter<REAL>::getLuv() {
	if (Luv == NULL)
		convert(originalEnc,C_Luv) ;

	return *Luv ;
}

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template<typename REAL>
Geom::Vector<3,REAL> ColourConverter<REAL>::getLab() {
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	if (Lab == NULL)
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		convert(originalEnc,C_Lab) ;

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	return *Lab ;
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}

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template<typename REAL>
Geom::Vector<3,REAL> ColourConverter<REAL>::getXYZ() {
	if (XYZ == NULL) {
		convert(originalEnc,C_XYZ) ;
	}

	return *XYZ ;
}

template<typename REAL>
void ColourConverter<REAL>::convertRGBtoXYZ() {
	Geom::Matrix<3,3,REAL> M ;

	M(0,0) = 0.412453 ;
	M(0,1) = 0.357580 ;
	M(0,2) = 0.180423 ;

	M(1,0) = 0.212671 ;
	M(1,1) = 0.715160 ;
	M(1,2) = 0.072169 ;

	M(2,0) = 0.019334 ;
	M(2,1) = 0.119193 ;
	M(2,2) = 0.950227 ;

	VEC3 c = M * (*RGB) ;

	XYZ = new VEC3(c) ;
}

template<typename REAL>
void ColourConverter<REAL>::convertXYZtoRGB() {
	Geom::Matrix<3,3,REAL> M ;

	M(0,0) = 3.240479 ;
	M(0,1) = -1.537150 ;
	M(0,2) = -0.498535 ;

	M(1,0) = -0.969256 ;
	M(1,1) = 1.875992 ;
	M(1,2) = 0.041556 ;

	M(2,0) = 0.055648 ;
	M(2,1) = -0.204043 ;
	M(2,2) = 1.057311 ;

	VEC3 c = M * (*XYZ) ;

	RGB = new VEC3(c) ;
}

template<typename REAL>
void ColourConverter<REAL>::convertXYZtoLuv() {
	REAL L,u,v ;

	REAL &X = (*XYZ)[0] ;
	REAL &Y = (*XYZ)[1] ;
	REAL &Z = (*XYZ)[2] ;

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	REAL Ydiv = Y/Yn ;
	if (Ydiv > 0.008856)
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		L = 116.0 * pow(Ydiv,1.0/3.0) - 16.0 ;
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	else // near black
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		L = 903.3 * Ydiv ;
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	REAL den = X + 15.0 * Y + 3 * Z ;
	REAL u1 = (4.0 * X) / den ;
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	REAL v1 = (9.0 * Y) / den ;
	u = 13*L * (u1 - un) ;
	v = 13*L * (v1 - vn) ;
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	Luv = new VEC3(L,u,v) ;
}

template<typename REAL>
void ColourConverter<REAL>::convertLuvToXYZ() {
	REAL X,Y,Z ;

	REAL &L = (*Luv)[0] ;
	REAL &u = (*Luv)[1] ;
	REAL &v = (*Luv)[2] ;

	if (L > 8.0)
		Y = pow(((L+16.0) / 116.0),3) ;
	else // near black
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		Y = Yn * L / 903.3 ;
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	REAL den = 13.0 * L ;
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	REAL u1 = u/den + un ;
	REAL v1 = v/den + vn ;
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	den = 4.0*v1 ;
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	X = Y * 9.0 * u1 / den ;
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	Z = Y * (12.0 - 3.0*u1 - 20.0*v1) / den ;
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	XYZ = new VEC3(X,Y,Z) ;
}

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template<typename REAL>
void ColourConverter<REAL>::convertXYZtoLab() {
	REAL L,a,b ;

	REAL &X = (*XYZ)[0] ;
	REAL &Y = (*XYZ)[1] ;
	REAL &Z = (*XYZ)[2] ;

	struct Local {
		static REAL f(REAL x) {
			if (x > 0.008856)
			return pow(x,1.0/3.0) ;
			else
				return 7.787 * x + 16.0/116.0 ;
		}
	} ;

	if (Y > 0.008856)
		L = 116.0f * pow(Y,1.0f/3.0) - 16 ;
	else // near black
		L = 903.3 * Y ;

	a = 500.0 * (Local::f(X/Xn) - Local::f(Y/Yn)) ;
	b = 200.0 * (Local::f(Y/Yn) - Local::f(Z/Zn)) ;

	Lab = new VEC3(L,a,b) ;
}

template<typename REAL>
void ColourConverter<REAL>::convertLabToXYZ() {
	REAL X,Y,Z ;

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	REAL &L = (*Lab)[0] ;
	REAL &a = (*Lab)[1] ;
	REAL &b = (*Lab)[2] ;
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	struct Local {
		static REAL f(REAL x) {
			if (x > 0.206893)
			return pow(x,3.0) ;
			else
				return x / 7.787 - 16.0/903.3 ;
		}
	} ;

	if (L > 8.0)
		Y = pow(((L+16.0) / 116.0),3) ;
	else // near black
		Y = L / 903.3 ;

	REAL nom = (L+16.0) / 116.0 ;
	X = Xn * Local::f( nom +  a/500.0) ;
	Z = Zn * Local::f( nom -  b/200.0) ;

	XYZ = new VEC3(X,Y,Z) ;
}

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template<typename REAL>
bool ColourConverter<REAL>::convert(enum ColourEncoding from, enum ColourEncoding to) {
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	if (to == from) {
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		CGoGNerr << "ColourConverter::convert(from,to) : conversion into same colour space" << CGoGNendl ;
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		return false ;
	}

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	switch(from) {
		case(C_RGB) :
			switch (to) {
				case (C_XYZ) :
					if (XYZ == NULL)
						convertRGBtoXYZ() ;
					break ;
				case (C_Luv) :
					if (XYZ == NULL)
						convertRGBtoXYZ() ;
					if (Luv == NULL)
						convertXYZtoLuv() ;
					break ;
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				case(C_Lab) :
					if (XYZ == NULL)
						convertRGBtoXYZ() ;
					if (Lab == NULL)
						convertXYZtoLab() ;
					break ;
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				default :
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					CGoGNerr << "Colour conversion not supported" << CGoGNendl ;
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					return false ;
			}
			break ;

		case(C_Luv) :
			switch(to) {
				case(C_RGB) : {
					if (RGB == NULL) {
						if (XYZ == NULL)
							convertLuvToXYZ() ;
						convertXYZtoRGB() ;
					}
					break ;
				}
				case(C_XYZ) : {
					if (XYZ == NULL)
						convertLuvToXYZ() ;
					break ;
				}
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				case(C_Lab) :
					if (Lab == NULL) {
						if (XYZ == NULL)
							convertLuvToXYZ() ;
						convertXYZtoLab() ;
					}
					break ;
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				default :
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					CGoGNerr << "Colour conversion not supported" << CGoGNendl ;
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					return false ;
			}
			break ;

		case(C_XYZ) :
			switch (to) {
				case(C_RGB) :
					if (RGB==NULL)
						convertXYZtoRGB() ;
					break ;
				case(C_Luv) :
					if (Luv == NULL)
						convertXYZtoLuv() ;
					break ;
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				case(C_Lab) :
					if (Lab == NULL)
						convertXYZtoLab() ;
					break ;
				default :
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					CGoGNerr << "Colour conversion not supported" << CGoGNendl ;
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					return false ;
			}
			break ;

		case(C_Lab) :
			switch (to) {
				case(C_RGB) : {
					if (RGB == NULL) {
						if (XYZ == NULL)
							convertLabToXYZ() ;
						convertXYZtoRGB() ;
					}
					break ;
				}
				case(C_XYZ) : {
					if (XYZ == NULL)
						convertLabToXYZ() ;
					break ;
				}
				case(C_Luv) :
					if (Luv == NULL) {
						if (XYZ == NULL)
							convertLabToXYZ() ;
						convertXYZtoLuv() ;
					}
					break ;
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				default :
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					CGoGNerr << "Colour conversion not supported" << CGoGNendl ;
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					return false ;
			}
			break ;
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		default :
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			CGoGNerr << "Colour conversion not supported" << CGoGNendl ;
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			return false ;
	}

	return true ;
}



} // namespace Utils
} // namespace CGoGN