simpleGMap3.cpp 4.03 KB
 Thomas committed Nov 03, 2011 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 ``````/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: https://iggservis.u-strasbg.fr/CGoGN/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #include "simpleGMap3.h" #include "Utils/GLSLShader.h" #include "Algo/Geometry/boundingbox.h" #include "Algo/Modelisation/primitives3d.h" SimpleGMap3::SimpleGMap3() { position = myMap.addAttribute(VERTEX, "position"); `````` Thomas committed Nov 04, 2011 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 `````` Algo::Modelisation::Primitive3D prim(myMap,position); Dart d = prim.hexaGrid_topo(2,2,1); prim.embedHexaGrid(1,1,1); Dart d1 = myMap.phi1(myMap.phi1(myMap.phi2(myMap.phi1(myMap.phi1(d))))); VEC3 mid0 = (position[d1]+position[myMap.phi1(d1)])/2.0f; myMap.cutEdge(d1); position[myMap.phi1(d1)] = mid0; VEC3 mid1 = (position[d]+position[myMap.phi1(d)])/2.0f; myMap.cutEdge(d); position[myMap.phi1(d)] = mid1; d = myMap.phi1(myMap.phi1(myMap.phi2(myMap.phi1(myMap.phi1(d))))); VEC3 mid = (position[d]+position[myMap.phi1(d)])/2.0f; myMap.cutEdge(d); position[myMap.phi1(d)] = mid; for(unsigned int i = position.begin() ; i != position.end() ; position.next(i)) position[i] += VEC3(2,0,0); `````` Thomas committed Nov 04, 2011 55 56 `````` Algo::Modelisation::Primitive3D prim2(myMap,position); `````` Thomas committed Nov 04, 2011 57 `````` d = prim2.hexaGrid_topo(2,1,1); `````` Thomas committed Nov 04, 2011 58 59 60 61 `````` prim2.embedHexaGrid(1,1,1); d = myMap.phi2(myMap.phi1(myMap.phi1(myMap.phi2(d)))); myMap.unsewVolumes(d); `````` Thomas committed Nov 03, 2011 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 ``````} void SimpleGMap3::initGUI() { } void SimpleGMap3::cb_initGL() { Utils::GLSLShader::setCurrentOGLVersion(1) ; Geom::BoundingBox bb = Algo::Geometry::computeBoundingBox(myMap, position) ; VEC3 gPosObj = bb.center() ; float tailleX = bb.size(0) ; float tailleY = bb.size(1) ; float tailleZ = bb.size(2) ; float gWidthObj = std::max(std::max(tailleX, tailleY), tailleZ) ; setParamObject(gWidthObj, gPosObj.data()); } void SimpleGMap3::cb_redraw() { glDisable(GL_LIGHTING); glLineWidth(1.0f); Algo::Render::GL1::renderTopoGMD3(myMap, position, true, true, true, true, 0.9f, 0.9f, 0.9f, 0.9f); } /********************************************************************************************** * MAIN FUNCTION * **********************************************************************************************/ int main(int argc, char **argv) { QApplication app(argc, argv) ; SimpleGMap3 sqt ; sqt.setGeometry(0, 0, 1000, 800) ; sqt.show() ; sqt.initGUI() ; return app.exec() ; } ``````