/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: https://iggservis.u-strasbg.fr/CGoGN/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #include "simpleGMap3.h" #include "Utils/GLSLShader.h" #include "Algo/Geometry/boundingbox.h" #include "Algo/Modelisation/primitives3d.h" #include "Algo/Modelisation/subdivision3.h" SimpleGMap3::SimpleGMap3() { position = myMap.addAttribute(VERTEX, "position"); normal = myMap.addAttribute(VERTEX, "position"); Algo::Modelisation::Primitive3D primCat(myMap,position); Dart d = primCat.hexaGrid_topo(2,1,1); primCat.embedHexaGrid(1,1,1); myMap.check(); DartMarker markOrient(myMap); std::vector orient; FunctorStore fs(orient); myMap.foreach_dart_of_oriented_volume(d,fs); for(std::vector::iterator it = orient.begin() ; it != orient.end() ; ++it) markOrient.mark(*it); SelectorMarked sm(markOrient); Algo::Modelisation::catmullClarkVol(myMap,position,sm); for(unsigned int i = position.begin() ; i != position.end() ; position.next(i)) position[i] += VEC3(2,0,0); Algo::Modelisation::Primitive3D prim(myMap,position); d = prim.hexaGrid_topo(2,2,1); prim.embedHexaGrid(1,1,1); Dart d1 = myMap.phi1(myMap.phi1(myMap.phi2(myMap.phi1(myMap.phi1(d))))); VEC3 mid0 = (position[d1]+position[myMap.phi1(d1)])/2.0f; myMap.cutEdge(d1); position[myMap.phi1(d1)] = mid0; VEC3 mid1 = (position[d]+position[myMap.phi1(d)])/2.0f; myMap.cutEdge(d); position[myMap.phi1(d)] = mid1; d = myMap.phi1(myMap.phi1(myMap.phi2(myMap.phi1(myMap.phi1(d))))); VEC3 mid = (position[d]+position[myMap.phi1(d)])/2.0f; myMap.cutEdge(d); position[myMap.phi1(d)] = mid; for(unsigned int i = position.begin() ; i != position.end() ; position.next(i)) position[i] += VEC3(0,2,0); Algo::Modelisation::Primitive3D prim2(myMap,position); d = prim2.hexaGrid_topo(2,1,1); prim2.embedHexaGrid(1,1,1); d = myMap.phi2(myMap.phi1(myMap.phi1(myMap.phi2(d)))); myMap.unsewVolumes(d); myMap.check(); } void SimpleGMap3::initGUI() { } void SimpleGMap3::cb_initGL() { Utils::GLSLShader::setCurrentOGLVersion(1) ; Geom::BoundingBox bb = Algo::Geometry::computeBoundingBox(myMap, position) ; VEC3 gPosObj = bb.center() ; float tailleX = bb.size(0) ; float tailleY = bb.size(1) ; float tailleZ = bb.size(2) ; float gWidthObj = std::max(std::max(tailleX, tailleY), tailleZ) ; setParamObject(gWidthObj, gPosObj.data()); } void SimpleGMap3::cb_redraw() { glDisable(GL_LIGHTING); glLineWidth(1.0f); Algo::Render::GL1::renderTopoGMD3(myMap, position, true, true, true, true, 0.9f, 0.9f, 0.9f, 0.9f); glDisable(GL_LIGHTING); glColor3f(1.0f, 1.0f, 1.0f); glLineWidth(1.0f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); Algo::Render::GL1::renderTriQuadPoly(myMap, Algo::Render::GL1::LINE, 1.0,position, normal); } /********************************************************************************************** * MAIN FUNCTION * **********************************************************************************************/ int main(int argc, char **argv) { QApplication app(argc, argv) ; SimpleGMap3 sqt ; sqt.setGeometry(0, 0, 1000, 800) ; sqt.show() ; sqt.initGUI() ; return app.exec() ; }