Commit 8a731776 authored by pitiot's avatar pitiot
Browse files

init

parent 853966ab
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<name>Volusion</name>
<comment></comment>
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<!DOCTYPE QGLVIEWER>
<QGLViewer version="2.3.4">
<State stereo="false" cameraMode="revolve">
<foregroundColor red="180" blue="180" green="180"/>
<backgroundColor red="51" blue="51" green="51"/>
</State>
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<ManipulatedCameraParameters flySpeed="100">
<flyUpVector x="0" y="1" z="0"/>
</ManipulatedCameraParameters>
</ManipulatedCameraFrame>
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cmake_minimum_required(VERSION 2.8)
project(SocialAgents)
project(Volusion)
#SET ( CMAKE_VERBOSE_MAKEFILE 1 )
......
......@@ -31,25 +31,16 @@ SOURCES ${shaders_srcD} )
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -p ")
QT4_WRAP_UI( socialAgents_ui ../include/socialAgents.ui )
QT4_WRAP_CPP( socialAgents_moc ../include/viewer.h )
add_executable( socialAgentsD
QT4_WRAP_UI( Volusion_ui ../include/Volusion.ui )
QT4_WRAP_CPP( Volusion_moc ../include/viewer.h )
add_executable( VolusionD
../src/viewer.cpp
../src/env_map.cpp
../src/agent.cpp
../src/moving_obstacle.cpp
../src/articulated_obstacle.cpp
../src/simulator.cpp
../src/moving_mesh.cpp
../src/gl2ps.c
../src/ShapeMatching/rigidXfComputation.cpp
../src/shaderCustom.cpp
../src/shaderCustomTex.cpp
../src/shaderPhongTexCust.cpp
${socialAgents_moc}
${socialAgents_ui}
${Volusion_moc}
${Volusion_ui}
)
add_dependencies(socialAgentsD shader_targetD )
add_dependencies(VolusionD shader_targetD )
target_link_libraries( socialAgentsD ${CGoGN_LIBS_D} ${COMMON_LIBS} ${CGoGN_EXT_LIBS})
target_link_libraries( VolusionD ${CGoGN_LIBS_D} ${COMMON_LIBS} ${CGoGN_EXT_LIBS})
......@@ -32,25 +32,16 @@ SOURCES ${shaders_src} )
SET(QT_USE_QTXML TRUE )
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
QT4_WRAP_UI( socialAgents_ui ../include/socialAgents.ui )
QT4_WRAP_CPP( socialAgents_moc ../include/viewer.h )
add_executable( socialAgents
QT4_WRAP_UI( Volusion_ui ../include/Volusion.ui )
QT4_WRAP_CPP( Volusion_moc ../include/viewer.h )
add_executable( Volusion
../src/viewer.cpp
../src/env_map.cpp
../src/agent.cpp
../src/moving_obstacle.cpp
../src/articulated_obstacle.cpp
../src/simulator.cpp
../src/moving_mesh.cpp
../src/gl2ps.c
../src/ShapeMatching/rigidXfComputation.cpp
../src/shaderCustom.cpp
../src/shaderCustomTex.cpp
../src/shaderPhongTexCust.cpp
${socialAgents_moc}
${socialAgents_ui}
${Volusion_moc}
${Volusion_ui}
)
add_dependencies(socialAgents shader_target )
add_dependencies(Volusion shader_target )
target_link_libraries( socialAgents ${CGoGN_LIBS_R} ${COMMON_LIBS} ${CGoGN_EXT_LIBS})
target_link_libraries( Volusion ${CGoGN_LIBS_R} ${COMMON_LIBS} ${CGoGN_EXT_LIBS})
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# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)