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Thomas Pitiot
SocialAgents3D
Commits
6026152a
Commit
6026152a
authored
Apr 08, 2015
by
Thomas Pitiot
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parent
78d89f5c
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5 changed files
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119 additions
and
96 deletions
+119
-96
include/SocialAgents3D.ui
include/SocialAgents3D.ui
+14
-0
include/viewer.h
include/viewer.h
+15
-15
src/env_map.cpp
src/env_map.cpp
+24
-15
src/simulator.cpp
src/simulator.cpp
+1
-1
src/viewer.cpp
src/viewer.cpp
+65
-65
No files found.
include/SocialAgents3D.ui
View file @
6026152a
...
@@ -169,6 +169,20 @@
...
@@ -169,6 +169,20 @@
<item>
<item>
<widget
class=
"QSpinBox"
name=
"spinBox_dart"
/>
<widget
class=
"QSpinBox"
name=
"spinBox_dart"
/>
</item>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"checkBox_plane"
>
<property
name=
"text"
>
<string>
Clipping
</string>
</property>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"checkBox_hide"
>
<property
name=
"text"
>
<string>
hide clipping plane
</string>
</property>
</widget>
</item>
<item>
<item>
<spacer
name=
"verticalSpacer"
>
<spacer
name=
"verticalSpacer"
>
<property
name=
"orientation"
>
<property
name=
"orientation"
>
...
...
include/viewer.h
View file @
6026152a
...
@@ -83,8 +83,8 @@ class Volusion: public Utils::QT::SimpleQGLV
...
@@ -83,8 +83,8 @@ class Volusion: public Utils::QT::SimpleQGLV
bool
display_obj
;
bool
display_obj
;
bool
obj_belong
;
bool
obj_belong
;
bool
obj_neighbors
;
bool
obj_neighbors
;
//
bool clip_volume;
bool
clip_volume
;
//
bool hide_clipping;
bool
hide_clipping
;
bool
draw_dart
;
bool
draw_dart
;
float
m_explode_factor
;
float
m_explode_factor
;
float
m_explode_factorf
;
float
m_explode_factorf
;
...
@@ -120,17 +120,17 @@ class Volusion: public Utils::QT::SimpleQGLV
...
@@ -120,17 +120,17 @@ class Volusion: public Utils::QT::SimpleQGLV
// for clipping plane manipulation
// for clipping plane manipulation
//
Utils::Pickable* m_PlanePick;
Utils
::
Pickable
*
m_PlanePick
;
//
Utils::FrameManipulator* m_frame;
Utils
::
FrameManipulator
*
m_frame
;
//
unsigned int m_pickedAxis;
unsigned
int
m_pickedAxis
;
//
int m_begX;
int
m_begX
;
//
int m_begY;
int
m_begY
;
//
int clip_id1;
int
clip_id1
;
//
int clip_id2;
int
clip_id2
;
// // shader of toporender3
// // shader of toporender3
//
Utils::ClippingShader* m_sh1;
Utils
::
ClippingShader
*
m_sh1
;
//
Utils::ClippingShader* m_sh2;
Utils
::
ClippingShader
*
m_sh2
;
public:
public:
float
m_WidthObj
;
float
m_WidthObj
;
...
@@ -149,8 +149,8 @@ public:
...
@@ -149,8 +149,8 @@ public:
display_obj
(
true
),
display_obj
(
true
),
obj_belong
(
false
),
obj_belong
(
false
),
obj_neighbors
(
false
),
obj_neighbors
(
false
),
//
clip_volume(false),
clip_volume
(
false
),
//
hide_clipping(true),
hide_clipping
(
true
),
draw_dart
(
false
),
draw_dart
(
false
),
m_explode_factor
(
1.0
f
),
m_explode_factor
(
1.0
f
),
render_belonging
(
false
),
render_belonging
(
false
),
...
@@ -192,8 +192,8 @@ public slots:
...
@@ -192,8 +192,8 @@ public slots:
void
obj_onoff
(
bool
x
);
void
obj_onoff
(
bool
x
);
void
objBelong_onoff
(
bool
x
);
void
objBelong_onoff
(
bool
x
);
void
objNeighbors_onoff
(
bool
x
);
void
objNeighbors_onoff
(
bool
x
);
//
void clipping_onoff(bool x);
void
clipping_onoff
(
bool
x
);
//
void hide_onoff(bool x);
void
hide_onoff
(
bool
x
);
void
slider_explode
(
int
x
);
void
slider_explode
(
int
x
);
void
slider_pressed
();
void
slider_pressed
();
void
slider_released
();
void
slider_released
();
...
...
src/env_map.cpp
View file @
6026152a
...
@@ -866,19 +866,22 @@ bool EnvMap::subdivideMap()
...
@@ -866,19 +866,22 @@ bool EnvMap::subdivideMap()
bool
res
=
false
;
bool
res
=
false
;
for
(
Dart
volume
:
refineMark
.
get_markedCells
())
for
(
Dart
volume
:
refineMark
.
get_markedCells
())
{
{
refineMark
.
unmark
(
volume
);
if
(
refineMark
.
isMarked
(
volume
))
if
(
!
CellOnMaxLevel
[
volume
]
&&
RegisteredAgents
[
volume
].
size
()
>
nbAgentsToSubdivide
)
{
{
// CGoGNout<<" volume :"<<volume<< " has agents : "<<RegisteredAgents[volume].size()<<CGoGNendl;
refineMark
.
unmark
(
volume
);
REAL
rayon
=
volumeMaxdistance
(
volume
)
;
if
(
!
CellOnMaxLevel
[
volume
]
&&
RegisteredAgents
[
volume
].
size
()
>
nbAgentsToSubdivide
)
if
(
rayon
>
2
*
maxCellRay
)
// on subdivise si le rayon est 2 fois le maxCellRay
{
{
subdivideVolume
(
volume
);
// CGoGNout<<" volume :"<<volume<< " has agents : "<<RegisteredAgents[volume].size()<<CGoGNendl;
res
=
true
;
REAL
rayon
=
volumeMaxdistance
(
volume
)
;
}
if
(
rayon
>
2
*
maxCellRay
)
// on subdivise si le rayon est 2 fois le maxCellRay
else
{
{
subdivideVolume
(
volume
);
CellOnMaxLevel
[
volume
]
=
true
;
res
=
true
;
}
else
{
CellOnMaxLevel
[
volume
]
=
true
;
}
}
}
}
}
...
@@ -904,10 +907,10 @@ bool EnvMap::subdivideVolume(Dart dglobal, bool OneLevelDifference)
...
@@ -904,10 +907,10 @@ bool EnvMap::subdivideVolume(Dart dglobal, bool OneLevelDifference)
#endif
#endif
// la subdivision ne doit pas mettre plus d'un level de différence entre des cellules adjacentes
// la subdivision ne doit pas mettre plus d'un level de différence entre des cellules adjacentes
// on commence donc par subdiviser les voisins qui ont trop de différence
// on commence donc par subdiviser les voisins qui ont trop de différence
map
.
setCurrentLevel
(
vLevel
)
;
if
(
OneLevelDifference
)
if
(
OneLevelDifference
)
{
{
map
.
setCurrentLevel
(
vLevel
)
;
for
(
Face
dit
:
facesIncidentToVolume3
(
map
,
old
))
for
(
Face
dit
:
facesIncidentToVolume3
(
map
,
old
))
{
{
#ifdef DEBUG_affichage
#ifdef DEBUG_affichage
...
@@ -930,8 +933,14 @@ bool EnvMap::subdivideVolume(Dart dglobal, bool OneLevelDifference)
...
@@ -930,8 +933,14 @@ bool EnvMap::subdivideVolume(Dart dglobal, bool OneLevelDifference)
if
(
map
.
checkForSurrounded
(
nv
))
if
(
map
.
checkForSurrounded
(
nv
))
{
{
if
(
map
.
checkForSurrounded
(
dit
))
subdivideVolume
(
nv
,
false
);
{
// CGoGNout<<"cas horrible de deux volumes entierement subdivisés sur les faces"<<CGoGNendl;
map
.
setCurrentLevel
(
map
.
getMaxLevel
())
;
return
false
;
// cas a traiter !
}
subdivideVolume
(
nv
,
false
);
}
}
}
}
...
...
src/simulator.cpp
View file @
6026152a
...
@@ -25,7 +25,7 @@ void Simulator::init(int argc, char **argv)
...
@@ -25,7 +25,7 @@ void Simulator::init(int argc, char **argv)
Needle_or_knife
=
atoi
(
argv
[
1
])
;
Needle_or_knife
=
atoi
(
argv
[
1
])
;
else
else
Needle_or_knife
=
true
;
Needle_or_knife
=
true
;
initAgents
(
5
00
);
initAgents
(
100
00
);
envMap_
.
subdivideToMaxLevel
();
envMap_
.
subdivideToMaxLevel
();
// initFixedObjects();
// initFixedObjects();
// initSurfaces();
// initSurfaces();
...
...
src/viewer.cpp
View file @
6026152a
...
@@ -107,36 +107,36 @@ void Volusion::topo_onoff(bool x)
...
@@ -107,36 +107,36 @@ void Volusion::topo_onoff(bool x)
updateGL
();
updateGL
();
}
}
//
void Volusion::clipping_onoff(bool x)
void
Volusion
::
clipping_onoff
(
bool
x
)
//
{
{
//
clip_volume = x;
clip_volume
=
x
;
//
if (clip_volume)
if
(
clip_volume
)
//
{
{
//
Geom::Vec3f pos = m_PlanePick->getPosition();
Geom
::
Vec3f
pos
=
m_PlanePick
->
getPosition
();
//
float pipo;
float
pipo
;
//
Geom::Vec3f normal = m_PlanePick->getAxisScale(2, pipo); // 2 = Z axis = plane normal
Geom
::
Vec3f
normal
=
m_PlanePick
->
getAxisScale
(
2
,
pipo
);
// 2 = Z axis = plane normal
//
float d = -(pos*normal);
float
d
=
-
(
pos
*
normal
);
//
m_explode_render->setClippingPlane(Geom::Vec4f(normal[0],normal[1],normal[2],d));
m_explode_render
->
setClippingPlane
(
Geom
::
Vec4f
(
normal
[
0
],
normal
[
1
],
normal
[
2
],
d
));
//
m_sh1->setClipPlaneParamsAll(clip_id1, normal, pos);
m_sh1
->
setClipPlaneParamsAll
(
clip_id1
,
normal
,
pos
);
//
m_sh2->setClipPlaneParamsAll(clip_id2, normal, pos);
m_sh2
->
setClipPlaneParamsAll
(
clip_id2
,
normal
,
pos
);
//
}
}
//
else
else
//
{
{
//
m_explode_render->setNoClippingPlane();
m_explode_render
->
setNoClippingPlane
();
//
m_sh1->setClipPlaneParamsAll(clip_id1, Geom::Vec3f(0,0,1), Geom::Vec3f(0,0,999999.9f));
m_sh1
->
setClipPlaneParamsAll
(
clip_id1
,
Geom
::
Vec3f
(
0
,
0
,
1
),
Geom
::
Vec3f
(
0
,
0
,
999999.9
f
));
//
m_sh2->setClipPlaneParamsAll(clip_id2, Geom::Vec3f(0,0,1), Geom::Vec3f(0,0,999999.9f));
m_sh2
->
setClipPlaneParamsAll
(
clip_id2
,
Geom
::
Vec3f
(
0
,
0
,
1
),
Geom
::
Vec3f
(
0
,
0
,
999999.9
f
));
//
m_sh1->setClipColorAttenuationFactorRelative(0.0f,0.0f);
m_sh1
->
setClipColorAttenuationFactorRelative
(
0.0
f
,
0.0
f
);
//
m_sh2->setClipColorAttenuationFactorRelative(0.0f,0.0f);
m_sh2
->
setClipColorAttenuationFactorRelative
(
0.0
f
,
0.0
f
);
//
}
}
//
updateGL();
updateGL
();
//
}
}
//
void Volusion::hide_onoff(bool x)
void
Volusion
::
hide_onoff
(
bool
x
)
//
{
{
//
hide_clipping = x;
hide_clipping
=
x
;
//
updateGL();
updateGL
();
//
}
}
void
Volusion
::
slider_explode
(
int
x
)
void
Volusion
::
slider_explode
(
int
x
)
{
{
...
@@ -238,7 +238,7 @@ void Volusion::cb_initGL()
...
@@ -238,7 +238,7 @@ void Volusion::cb_initGL()
connect
(
timer
,
SIGNAL
(
timeout
()),
this
,
SLOT
(
animate
()))
;
connect
(
timer
,
SIGNAL
(
timeout
()),
this
,
SLOT
(
animate
()))
;
// choose to use GL version 2
// choose to use GL version 2
Utils
::
GLSLShader
::
setCurrentOGLVersion
(
2
);
//
Utils::GLSLShader::setCurrentOGLVersion(2);
m_ds
=
new
Utils
::
Drawer
();
m_ds
=
new
Utils
::
Drawer
();
// create the renders
// create the renders
m_topo_render
=
new
Algo
::
Render
::
GL2
::
Topo3RenderMap
<
PFP
>
();
m_topo_render
=
new
Algo
::
Render
::
GL2
::
Topo3RenderMap
<
PFP
>
();
...
@@ -253,30 +253,30 @@ void Volusion::cb_initGL()
...
@@ -253,30 +253,30 @@ void Volusion::cb_initGL()
m_explode_render
->
setAmbiant
(
Geom
::
Vec4f
(
0.2
f
,
0.2
f
,
0.2
f
,
1.0
f
));
m_explode_render
->
setAmbiant
(
Geom
::
Vec4f
(
0.2
f
,
0.2
f
,
0.2
f
,
1.0
f
));
m_explode_render
->
setBackColor
(
Geom
::
Vec4f
(
0.9
f
,
0.9
f
,
0.9
f
,
1.0
f
));
m_explode_render
->
setBackColor
(
Geom
::
Vec4f
(
0.9
f
,
0.9
f
,
0.9
f
,
1.0
f
));
m_explode_render
->
setColorLine
(
Geom
::
Vec4f
(
0.8
f
,
0.2
f
,
0.2
f
,
1.0
f
));
m_explode_render
->
setColorLine
(
Geom
::
Vec4f
(
0.8
f
,
0.2
f
,
0.2
f
,
1.0
f
));
m_explode_render
->
setNoClippingPlane
();
//
m_explode_render->setNoClippingPlane();
//
m_sh1 = static_cast<Utils::ClippingShader*>(m_topo_render->shader1());
m_sh1
=
static_cast
<
Utils
::
ClippingShader
*>
(
m_topo_render
->
shader1
());
//
m_sh2 = static_cast<Utils::ClippingShader*>(m_topo_render->shader2());
m_sh2
=
static_cast
<
Utils
::
ClippingShader
*>
(
m_topo_render
->
shader2
());
registerShader
(
m_explode_render
->
shaderFaces
());
registerShader
(
m_explode_render
->
shaderFaces
());
registerShader
(
m_explode_render
->
shaderLines
());
registerShader
(
m_explode_render
->
shaderLines
());
////clipping
////clipping
//
m_PlanePick = new Utils::Pickable(Utils::Pickable::GRID,1);
m_PlanePick
=
new
Utils
::
Pickable
(
Utils
::
Pickable
::
GRID
,
1
);
//
m_frame = new Utils::FrameManipulator();
m_frame
=
new
Utils
::
FrameManipulator
();
//
m_frame->setSize(m_WidthObj/2.0f);
m_frame
->
setSize
(
m_WidthObj
/
2.0
f
);
//
m_sh1->insertClippingCode();
m_sh1
->
insertClippingCode
();
//
m_sh2->insertClippingCode();
m_sh2
->
insertClippingCode
();
//
clip_id1 = m_sh1->addClipPlane();
clip_id1
=
m_sh1
->
addClipPlane
();
//
clip_id2 = m_sh2->addClipPlane();
clip_id2
=
m_sh2
->
addClipPlane
();
//
m_sh1->setClipPlaneParamsAll(clip_id1, Geom::Vec3f(0,0,1), m_PosObj);
m_sh1
->
setClipPlaneParamsAll
(
clip_id1
,
Geom
::
Vec3f
(
0
,
0
,
1
),
m_PosObj
);
//
m_sh2->setClipPlaneParamsAll(clip_id2, Geom::Vec3f(0,0,1), m_PosObj);
m_sh2
->
setClipPlaneParamsAll
(
clip_id2
,
Geom
::
Vec3f
(
0
,
0
,
1
),
m_PosObj
);
//
m_explode_render->setClippingPlane(Geom::Vec4f(0,0,1,m_PosObj*Geom::Vec3f(0,0,-1)));
m_explode_render
->
setClippingPlane
(
Geom
::
Vec4f
(
0
,
0
,
1
,
m_PosObj
*
Geom
::
Vec3f
(
0
,
0
,
-
1
)));
///agents
///agents
...
@@ -706,7 +706,7 @@ void Volusion::cb_redraw()
...
@@ -706,7 +706,7 @@ void Volusion::cb_redraw()
glEnable
(
GL_POLYGON_OFFSET_FILL
);
glEnable
(
GL_POLYGON_OFFSET_FILL
);
glPolygonOffset
(
1.0
f
,
1.0
f
);
glPolygonOffset
(
1.0
f
,
1.0
f
);
if
(
true
)
// affichage agents
if
(
render_MovingObject
)
// affichage agents
{
{
PFP
::
VEC3
*
data
=
static_cast
<
PFP
::
VEC3
*>
(
m_agentsPosVBO
->
lockPtr
());
PFP
::
VEC3
*
data
=
static_cast
<
PFP
::
VEC3
*>
(
m_agentsPosVBO
->
lockPtr
());
PFP
::
VEC3
*
dataColor
=
static_cast
<
PFP
::
VEC3
*>
(
m_agentsColorVBO
->
lockPtr
());
PFP
::
VEC3
*
dataColor
=
static_cast
<
PFP
::
VEC3
*>
(
m_agentsColorVBO
->
lockPtr
());
...
@@ -793,11 +793,11 @@ void Volusion::cb_redraw()
...
@@ -793,11 +793,11 @@ void Volusion::cb_redraw()
m_explode_render
->
drawFaces
();
m_explode_render
->
drawFaces
();
}
}
//
if (clip_volume && !hide_clipping)
if
(
clip_volume
&&
!
hide_clipping
)
//
{
{
//
m_frame->draw();
m_frame
->
draw
();
//
m_PlanePick->draw();
m_PlanePick
->
draw
();
//
}
}
// Affichage des stats dans la barre d'état
// Affichage des stats dans la barre d'état
...
@@ -825,7 +825,7 @@ void Volusion::cb_redraw()
...
@@ -825,7 +825,7 @@ void Volusion::cb_redraw()
void
Volusion
::
cb_mousePress
(
int
/*button*/
,
int
x
,
int
y
)
void
Volusion
::
cb_mousePress
(
int
/*button*/
,
int
x
,
int
y
)
{
{
/*
if (Shift())
if
(
Shift
())
{
{
if
(
hide_clipping
||
!
clip_volume
)
if
(
hide_clipping
||
!
clip_volume
)
...
@@ -851,7 +851,7 @@ void Volusion::cb_mousePress(int /*button*/, int x, int y)
...
@@ -851,7 +851,7 @@ void Volusion::cb_mousePress(int /*button*/, int x, int y)
updateGL
();
updateGL
();
}
}
}
}
else
*/
if
(
Control
())
else
if
(
Control
())
{
{
startX
=
x
;
startX
=
x
;
startY
=
y
;
startY
=
y
;
...
@@ -864,13 +864,13 @@ void Volusion::cb_mousePress(int /*button*/, int x, int y)
...
@@ -864,13 +864,13 @@ void Volusion::cb_mousePress(int /*button*/, int x, int y)
void
Volusion
::
cb_mouseRelease
(
int
/*button*/
,
int
/*x*/
,
int
/*y*/
)
void
Volusion
::
cb_mouseRelease
(
int
/*button*/
,
int
/*x*/
,
int
/*y*/
)
{
{
//
if (!hide_clipping && clip_volume)
if
(
!
hide_clipping
&&
clip_volume
)
//
{
{
//
m_pickedAxis=0;
m_pickedAxis
=
0
;
//
m_frame->highlight(m_pickedAxis);
m_frame
->
highlight
(
m_pickedAxis
);
//
updateGL();
updateGL
();
//
}
}
if
(
render_MovingObject
)
if
(
render_MovingObject
)
updateGL
();
updateGL
();
...
@@ -878,7 +878,7 @@ void Volusion::cb_mouseRelease(int /*button*/, int /*x*/, int /*y*/)
...
@@ -878,7 +878,7 @@ void Volusion::cb_mouseRelease(int /*button*/, int /*x*/, int /*y*/)
void
Volusion
::
cb_mouseMove
(
int
buttons
,
int
x
,
int
y
)
void
Volusion
::
cb_mouseMove
(
int
buttons
,
int
x
,
int
y
)
{
{
/*
if (Shift())
if
(
Shift
())
{
{
...
@@ -933,7 +933,7 @@ void Volusion::cb_mouseMove(int buttons, int x, int y)
...
@@ -933,7 +933,7 @@ void Volusion::cb_mouseMove(int buttons, int x, int y)
updateGL
();
updateGL
();
return
;
return
;
}
}
else
*/
if
(
Control
())
else
if
(
Control
())
{
{
m_frame_MovingObject
->
translateInScreen
(
x
-
startX
,
y
-
startY
);
m_frame_MovingObject
->
translateInScreen
(
x
-
startX
,
y
-
startY
);
...
@@ -981,8 +981,8 @@ void setupQtWidgets(char **argv, int argc,Volusion& sqt)
...
@@ -981,8 +981,8 @@ void setupQtWidgets(char **argv, int argc,Volusion& sqt)
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_displayobjects
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
obj_onoff
(
bool
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_displayobjects
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
obj_onoff
(
bool
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_ObjBelong
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
objBelong_onoff
(
bool
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_ObjBelong
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
objBelong_onoff
(
bool
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_ObjNeighbors
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
objNeighbors_onoff
(
bool
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_ObjNeighbors
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
objNeighbors_onoff
(
bool
))
);
//
sqt.setCallBack( sqt.dock.checkBox_hide, SIGNAL(toggled(bool)), SLOT(hide_onoff(bool)) );
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_hide
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
hide_onoff
(
bool
))
);
//
sqt.setCallBack( sqt.dock.checkBox_plane, SIGNAL(toggled(bool)), SLOT(clipping_onoff(bool)) );
sqt
.
setCallBack
(
sqt
.
dock
.
checkBox_plane
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
clipping_onoff
(
bool
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
comboBoxEdge
,
SIGNAL
(
activated
(
int
)),
SLOT
(
comboEdge
(
int
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
comboBoxEdge
,
SIGNAL
(
activated
(
int
)),
SLOT
(
comboEdge
(
int
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
slider_explode
,
SIGNAL
(
sliderPressed
()),
SLOT
(
slider_pressed
())
);
sqt
.
setCallBack
(
sqt
.
dock
.
slider_explode
,
SIGNAL
(
sliderPressed
()),
SLOT
(
slider_pressed
())
);
sqt
.
setCallBack
(
sqt
.
dock
.
slider_explode
,
SIGNAL
(
sliderReleased
()),
SLOT
(
slider_released
())
);
sqt
.
setCallBack
(
sqt
.
dock
.
slider_explode
,
SIGNAL
(
sliderReleased
()),
SLOT
(
slider_released
())
);
...
@@ -996,7 +996,7 @@ void setupQtWidgets(char **argv, int argc,Volusion& sqt)
...
@@ -996,7 +996,7 @@ void setupQtWidgets(char **argv, int argc,Volusion& sqt)
sqt
.
show
();
sqt
.
show
();
sqt
.
dock
.
slider_explode
->
setValue
(
100
);
sqt
.
dock
.
slider_explode
->
setValue
(
100
);
sqt
.
dock
.
slider_explode_face
->
setValue
(
100
);
sqt
.
dock
.
slider_explode_face
->
setValue
(
100
);
//
sqt.clipping_onoff(false);
sqt
.
clipping_onoff
(
false
);
sqt
.
topo_onoff
(
false
);
sqt
.
topo_onoff
(
false
);
sqt
.
edges_onoff
(
true
);
sqt
.
edges_onoff
(
true
);
sqt
.
dock
.
check_timer
->
setChecked
(
false
);
sqt
.
dock
.
check_timer
->
setChecked
(
false
);
...
@@ -1007,8 +1007,8 @@ void setupQtWidgets(char **argv, int argc,Volusion& sqt)
...
@@ -1007,8 +1007,8 @@ void setupQtWidgets(char **argv, int argc,Volusion& sqt)
sqt
.
dock
.
checkBox_topo
->
setChecked
(
false
);
sqt
.
dock
.
checkBox_topo
->
setChecked
(
false
);
sqt
.
dock
.
checkBox_belonging
->
setChecked
(
false
);
sqt
.
dock
.
checkBox_belonging
->
setChecked
(
false
);
sqt
.
dock
.
checkBox_neighbors
->
setChecked
(
false
);
sqt
.
dock
.
checkBox_neighbors
->
setChecked
(
false
);
//
sqt.dock.checkBox_plane->setChecked(false);
sqt
.
dock
.
checkBox_plane
->
setChecked
(
false
);
//
sqt.dock.checkBox_hide->setChecked(true);
sqt
.
dock
.
checkBox_hide
->
setChecked
(
true
);
sqt
.
dock
.
checkBox_volumes
->
setChecked
(
false
);
sqt
.
dock
.
checkBox_volumes
->
setChecked
(
false
);
sqt
.
dock
.
spinBox_dart
->
setRange
(
0
,
sqt
.
simul
.
envMap_
.
map
.
end
().
index
)
;
sqt
.
dock
.
spinBox_dart
->
setRange
(
0
,
sqt
.
simul
.
envMap_
.
map
.
end
().
index
)
;
...
...
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