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env_map.h 4.3 KB
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#ifndef ENV_MAP_H
#define ENV_MAP_H
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#include <iostream>
#include <algorithm>

#include "Topology/generic/parameters.h"
#include "Topology/map/map2.h"
#include "Topology/generic/embeddedMap2.h"

#include "Algo/ImplicitHierarchicalMesh/ihm.h"
#include "Algo/ImplicitHierarchicalMesh/subdivision.h"

#include "Algo/Modelisation/polyhedron.h"
#include "Algo/Modelisation/extrusion.h"
#include "Algo/Modelisation/subdivision.h"
#include "Algo/Geometry/centroid.h"
#include "Algo/Geometry/area.h"
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#include "Geometry/bounding_box.h"
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#include "Container/fakeAttribute.h"

#include "Algo/Parallel/parallel_foreach.h"

using namespace CGoGN;

class Agent;
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class Obstacle;
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struct PFP: public PFP_STANDARD
{
	// definition de la carte
// 	typedef EmbeddedMap2<Map2> MAP;
 	typedef Algo::IHM::ImplicitHierarchicalMap MAP;

	// definition des listes d'agent
	typedef std::vector<Agent*> AGENTS;
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	typedef std::vector<Obstacle*> OBSTACLES;
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	typedef NoMathIONameAttribute<AGENTS> AGENTVECT;
	typedef NoMathIONameAttribute<OBSTACLES> OBSTACLEVECT;
	typedef AttributeHandler<AGENTVECT> TAB_AGENTVECT;
	typedef AttributeHandler<OBSTACLEVECT> TAB_OBSTACLEVECT;
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	typedef NoMathIONameAttribute<std::pair<bool,bool> > BOOLATTRIB;
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};

typedef PFP::VEC3 VEC3;

class EnvMap
{
public :
	EnvMap();
	
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	void markPedWay();

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	unsigned int mapMemoryCost();
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	void scale(float scaleVal);

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	Dart getBelongingCell(const PFP::VEC3& pos);
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	void subdivideAllToMaxLevel();
	void subdivideToProperLevel();

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	void init();
	
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	void foreach_neighborFace(Dart d, FunctorType& f);

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	void registerObstaclesInFaces();
	void addNeighborObstacles(PFP::OBSTACLES& obst, Dart d, bool edgeNeighbor);
	
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	void pushObstacleInCells(Obstacle* o, Dart d);
	void popObstacleInCells(Obstacle* o, Dart d);
	void obstacleChangeFace(Obstacle* agent, Dart newFace, Dart oldFace);

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	void setAgentNeighborsAndObstacles(Agent* agent);
	
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//	void agentChangeFaceThroughEdge(Agent* agent);
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	void agentChangeFace(Agent* agent, Dart oldFace);

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	void pushAgentInCells(Agent* agent, Dart d);
	void popAgentInCells(Agent* agent, Dart d);
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	template <typename T>
	inline void removeElementFromVector(std::vector<T>& a, T ag);

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	void clearUpdateCandidates();
	void updateMap();

	void resetAgentInFace(Agent* agent);
	
	PFP::MAP map;

	PFP::TVEC3 position;
	PFP::TVEC3 normal;

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	PFP::MAP mapScenary;
	PFP::TVEC3 positionScenary;
	PFP::TVEC3 normalScenary;
	CellMarker obstacleMarkS;
	CellMarker buildingMarkS;

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	AttributeHandler<PFP::BOOLATTRIB> subdivisableFace;

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	std::vector<Dart> newBuildings;

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	PFP::TAB_AGENTVECT agentvect;
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	PFP::TAB_AGENTVECT neighborAgentvect;
	
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	PFP::TAB_OBSTACLEVECT obstvect;

	CellMarker obstacleMark;
	CellMarker buildingMark;
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	CellMarker pedWayMark;
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	static const unsigned int nbAgentsToSubdivide = 5;
	static const unsigned int nbAgentsToSimplify = 4;
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	CellMarker refineMark;
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	CellMarker coarsenMark;
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	std::vector<Dart> refineCandidate;
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	std::vector<Dart> coarsenCandidate;
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};

/**************************************
*           INLINE FUNCTIONS          *
**************************************/

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inline void EnvMap::pushAgentInCells(Agent* agent, Dart d)
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{
	assert(map.getCurrentLevel() == map.getMaxLevel());
	assert(std::find(agentvect[d].begin(), agentvect[d].end(), agent) == agentvect[d].end());
	
	agentvect[d].push_back(agent);
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	Dart dd = d;
	do
	{
		Dart ddd = map.alpha1(map.alpha1(dd));
		while(ddd != dd)
		{
			neighborAgentvect[ddd].push_back(agent);
			ddd = map.alpha1(ddd);
		}
		dd = map.phi1(dd);
	} while(dd != d);
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}

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inline void EnvMap::popAgentInCells(Agent* agent, Dart d)
{
	assert(map.getCurrentLevel() == map.getMaxLevel());
	assert(std::find(agentvect[d].begin(), agentvect[d].end(), agent) != agentvect[d].end());

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	removeElementFromVector<Agent* >(agentvect[d], agent);
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	Dart dd = d;
	do
	{
		Dart ddd = map.alpha1(map.alpha1(dd));
		while(ddd != dd)
		{
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			removeElementFromVector<Agent* >(neighborAgentvect[ddd], agent);
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			ddd = map.alpha1(ddd);
		}
		dd = map.phi1(dd);
	} while(dd != d);
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}

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template <typename T>
inline void EnvMap::removeElementFromVector(std::vector<T>& a, T ag)
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{
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	typename std::vector<T>::iterator end = a.template end();
	for(typename std::vector<T>::iterator it = a.begin(); it != end; ++it)
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	{
		if(*it == ag)
		{
			*it = a.back();
			a.pop_back();
			return;
		}
	}
}

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inline void EnvMap::clearUpdateCandidates()
{
	refineCandidate.clear();
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	coarsenCandidate.clear();
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}

#endif