Commit b352639d authored by Thomas Pitiot 's avatar Thomas Pitiot

up

parent 9a4e744f
......@@ -542,7 +542,7 @@ void subdivideFaceGeom(typename PFP::MAP& map, Dart d, VertexAttribute<typename
unsigned int cur = map.getCurrentLevel() ;
map.setCurrentLevel(fLevel) ; // go to the level of the face to subdivide its edges
unsigned int vLevel = map.volumeLevel(old);
// unsigned int vLevel = map.volumeLevel(old);
//one level of subdivision in the neighbordhood
// Traversor3VW<typename PFP::MAP> trav3EW(map, old);
// for(Dart dit = trav3EW.begin() ; dit != trav3EW.end() ; dit = trav3EW.next())
......@@ -1003,7 +1003,7 @@ void subdivideFaceWrong(typename PFP::MAP& map, Dart d, VertexAttribute<typename
unsigned int cur = map.getCurrentLevel() ;
map.setCurrentLevel(fLevel) ; // go to the level of the face to subdivide its edges
unsigned int vLevel = map.volumeLevel(old);
// unsigned int vLevel = map.volumeLevel(old);
//one level of subdivision in the neighbordhood
// Traversor3VW<typename PFP::MAP> trav3EW(map, old);
// for(Dart dit = trav3EW.begin() ; dit != trav3EW.end() ; dit = trav3EW.next())
......@@ -1667,7 +1667,7 @@ void subdivideFaceLoop(typename PFP::MAP& map, Dart d, VertexAttribute<typename
unsigned int cur = map.getCurrentLevel() ;
map.setCurrentLevel(fLevel) ; // go to the level of the face to subdivide its edges
unsigned int vLevel = map.volumeLevel(old);
// unsigned int vLevel = map.volumeLevel(old);
//one level of subdivision in the neighbordhood
// Traversor3VW<typename PFP::MAP> trav3EW(map, old);
// for(Dart dit = trav3EW.begin() ; dit != trav3EW.end() ; dit = trav3EW.next())
......
......@@ -396,7 +396,7 @@ bool MeshTablesSurface<PFP>::import3DMap(typename PFP3::MAP& map, std::vector<st
attrNames.push_back(positions.name()) ;
AttributeContainer& container = m_map.template getAttributeContainer<VERTEX>() ;
// AttributeContainer& container = m_map.template getAttributeContainer<VERTEX>() ;
// lecture des nombres de sommets / faces du bord
m_nbVertices = 0;
......
......@@ -22,7 +22,7 @@
* *
*******************************************************************************/
// #define DEBUG
#define DEBUG
namespace CGoGN
{
......@@ -336,7 +336,6 @@ void ParticleCell3DMemo<PFP>::edgeState(const VEC3& current, CellMarkerMemo<MAP,
Geom::Plane3D<typename PFP::REAL> pl = Algo::Surface::Geometry::facePlane<PFP>(this->m,this->d,this->position);
VEC3 p3 = pl.normal()+this->m_position;
Geom::Plane3D<typename PFP::REAL> plOrtho(this->m_position,current,p3);
VEC3 e(this->position[this->m.phi1(this->d)]-this->position[this->d]);
Geom::intersectionPlaneRay(plOrtho,this->m_position,current-this->m_position,this->m_position);
......
......@@ -144,7 +144,7 @@ public:
//!
/*!
*/
virtual bool check();
virtual bool check();
} ;
} // namespace CGoGN
......
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