/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: https://iggservis.u-strasbg.fr/CGoGN/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef _TUTO2_ #define _TUTO2_ #include #include "Utils/qtSimple.h" #include "ui_tuto2.h" #include "Utils/qtui.h" #include "Geometry/vector_gen.h" // forward definitions (minimize includes) namespace CGoGN { namespace Algo { namespace Render { namespace GL2 { class MapRender; } } } } namespace CGoGN { namespace Utils { class VBO; } } namespace CGoGN { namespace Utils { class ShaderSimpleColor; } } using namespace CGoGN ; /** * Utilisation de designer-qt4: * Faire un DockWiget (laisser le nom par defaut * dans le Contents ajouter le layout choisi (vertical classiquement) * Ajouter les widgets necessaires, mettre des noms clairs pour * les utiliser dans le .cpp (pour les call back principalement) */ class MyQT: public Utils::QT::SimpleQT { Q_OBJECT bool m_with_lines; Geom::Vec4f m_color; int m_line_width; public: // render Algo::Render::GL2::MapRender* m_render; // VBO Utils::VBO* m_positionVBO; // shader basic Utils::ShaderSimpleColor* m_shader; MyQT():m_render(NULL), m_positionVBO(NULL), m_shader(NULL) {} void cb_redraw(); void cb_initGL(); // slots locaux public slots: void lines_slot(bool x); void line_width_slot(int x); void color_slot(); }; #endif