/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: https://iggservis.u-strasbg.fr/CGoGN/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #include #include "Utils/qtSimple.h" #include "ui_viewer.h" #include "Utils/qtui.h" #include "Topology/generic/parameters.h" #include "Topology/map/map2.h" #include "Topology/generic/embeddedMap2.h" #include "Geometry/vector_gen.h" #include "Geometry/matrix.h" #include "Algo/Import/import.h" #include "Algo/Render/GL2/mapRender.h" #include "Utils/Shaders/shaderPhong.h" #include "Utils/Shaders/shaderFlat.h" #include "Utils/Shaders/shaderSimpleColor.h" #include "Utils/Shaders/shaderVectorPerVertex.h" #include "Utils/pointSprite.h" #include "Algo/Geometry/boundingbox.h" #include "Algo/Geometry/normal.h" using namespace CGoGN ; struct PFP: public PFP_STANDARD { // definition of the map typedef EmbeddedMap2 MAP ; }; typedef PFP::MAP MAP ; class Viewer : public Utils::QT::SimpleQT { Q_OBJECT public: MAP myMap ; SelectorTrue allDarts ; Utils::QT::uiDockInterface dock ; enum renderMode { FLAT, PHONG } ; Geom::Vec4f colDif ; Geom::Vec4f colSpec ; Geom::Vec4f colClear ; Geom::Vec4f colNormal ; float shininess ; Geom::Vec3f gPosObj ; float gWidthObj ; float normalBaseSize ; float normalScaleFactor ; float vertexBaseSize ; float vertexScaleFactor ; float faceShrinkage ; int m_renderStyle ; bool m_drawVertices ; bool m_drawEdges ; bool m_drawFaces ; bool m_drawNormals ; PFP::TVEC3 position ; PFP::TVEC3 normal ; Algo::Render::GL2::MapRender* m_render ; Utils::VBO* m_positionVBO ; Utils::VBO* m_normalVBO ; Utils::ShaderPhong* m_phongShader ; Utils::ShaderFlat* m_flatShader ; Utils::ShaderVectorPerVertex* m_vectorShader ; Utils::ShaderSimpleColor* m_simpleColorShader ; Utils::PointSprite* m_pointSprite ; Viewer() ; void initGUI() ; void cb_initGL() ; void cb_redraw() ; void cb_Open() ; void importMesh(std::string& filename) ; public slots: void slot_drawVertices(bool b) ; void slot_verticesSize(int i) ; void slot_drawEdges(bool b) ; void slot_drawFaces(bool b) ; void slot_faceLighting(int i) ; void slot_drawNormals(bool b) ; void slot_normalsSize(int i) ; };