/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef __PLANE_3D__ #define __PLANE_3D__ #include "Geometry/vector_gen.h" namespace CGoGN { namespace Geom { typedef enum { ON = 0, OVER, UNDER } Orientation3D ; /* * Class for the representation of 3d planes */ template class Plane3D { public: static std::string CGoGNnameOfType() ; /**********************************************/ /* CONSTRUCTORS */ /**********************************************/ Plane3D(int d = 0); Plane3D(const Plane3D& p); // construct the plane from a normal vector and a scalar Plane3D(const Vector<3,T>& n, T d); // construct the plane with normal vector n and going through p Plane3D(const Vector<3,T>& n, const Vector<3,T>& p); // construct the plane going through p1, p2 and p3 Plane3D(const Vector<3,T>& p1, const Vector<3,T>& p2, const Vector<3,T>& p3); /**********************************************/ /* ACCESSORS */ /**********************************************/ Vector<3,T>& normal(); const Vector<3,T>& normal() const; T& d(); const T& d() const; /**********************************************/ /* UTILITY FUNCTIONS */ /**********************************************/ // compute the distance between the plane and point p T distance(const Vector<3,T>& p) const; // project the point p onto the plane void project(Vector<3,T>& p) const; // return on/over/under according to the side of the plane where point p is Orientation3D orient(const Vector<3,T>& p) const; // return on/over/under according to the side of the plane where point p is // return the distance to the point in dist reference Orientation3D orient(const Vector<3,T>& p, T& dist) const; /**********************************************/ /* STREAM OPERATORS */ /**********************************************/ template friend std::ostream& operator<<(std::ostream& out, const Plane3D& p); template friend std::istream& operator>>(std::istream& in, Plane3D& p); private: Vector<3,T> m_normal ; // normale au plan T m_d ; //distance a l'origine } ; } // namespace Geom } // namespace CGoGN #include "Geometry/plane_3d.hpp" #endif