/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef PARTBASE_H #define PARTBASE_H //#include "Geometry/vector_gen.h" namespace CGoGN { namespace Algo { namespace MovingObjects { /* A particle base defines a position with a displacement function */ template class ParticleBase { protected: typename PFP::VEC3 m_position ; unsigned int m_state ; public: ParticleBase(const typename PFP::VEC3& position) : m_position(position), m_state(FACE) { } void setState(unsigned int state) { m_state = state ; } unsigned int getState() { return m_state ; } bool move(const typename PFP::VEC3& position) { m_position = position ; return true ; } const typename PFP::VEC3& getPosition() const { return m_position ; } } ; } // namespace MovingObjects } // namespace Algo } // namespace CGoGN #endif