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Thomas Pitiot
CGoGN
Commits
efc05fd5
Commit
efc05fd5
authored
Jan 25, 2012
by
Sylvain Thery
Browse files
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add volumeExplorer example:
use topo render, volume explode render and clipping plane can load .tet or use cubes
parent
4830f7f3
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Apps/Examples/volumeExplorer.cpp
Apps/Examples/volumeExplorer.cpp
+358
-0
Apps/Examples/volumeExplorer.h
Apps/Examples/volumeExplorer.h
+137
-0
Apps/Examples/volumeExplorer.ui
Apps/Examples/volumeExplorer.ui
+137
-0
No files found.
Apps/Examples/volumeExplorer.cpp
0 → 100644
View file @
efc05fd5
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2011, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.u-strasbg.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include "volumeExplorer.h"
#include <iostream>
#include "Algo/Modelisation/primitives3d.h"
#include "Algo/Modelisation/polyhedron.h"
#include "Algo/Import/import.h"
PFP
::
MAP
myMap
;
PFP
::
TVEC3
position
;
void
MyQT
::
volumes_onoff
(
bool
x
)
{
render_volumes
=
!
render_volumes
;
updateGL
();
}
void
MyQT
::
edges_onoff
(
bool
x
)
{
render_edges
=
!
render_edges
;
updateGL
();
}
void
MyQT
::
topo_onoff
(
bool
x
)
{
render_topo
=
!
render_topo
;
if
(
render_topo
)
{
SelectorDartNoBoundary
<
PFP
::
MAP
>
nb
(
myMap
);
m_topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.8
f
,
0.8
f
,
m_explode_factor
,
nb
);
}
updateGL
();
}
void
MyQT
::
clipping_onoff
(
bool
x
)
{
clip_volume
=
x
;
if
(
clip_volume
)
{
Geom
::
Vec3f
pos
=
m_PlanePick
->
getPosition
();
float
pipo
;
Geom
::
Vec3f
normal
=
m_PlanePick
->
getAxisScale
(
2
,
pipo
);
// 2 = Z axis = plane normal
float
d
=
-
(
pos
*
normal
);
m_explode_render
->
setClippingPlane
(
Geom
::
Vec4f
(
normal
[
0
],
normal
[
1
],
normal
[
2
],
d
));
m_topo_render
->
shader1
()
->
setClipPlaneParamsAll
(
clip_id1
,
normal
,
pos
);
m_topo_render
->
shader2
()
->
setClipPlaneParamsAll
(
clip_id2
,
normal
,
pos
);
}
else
{
m_explode_render
->
setNoClippingPlane
();
m_topo_render
->
shader1
()
->
setClipPlaneParamsAll
(
clip_id1
,
Geom
::
Vec3f
(
0
,
0
,
1
),
Geom
::
Vec3f
(
0
,
0
,
999999.9
f
));
m_topo_render
->
shader2
()
->
setClipPlaneParamsAll
(
clip_id2
,
Geom
::
Vec3f
(
0
,
0
,
1
),
Geom
::
Vec3f
(
0
,
0
,
999999.9
f
));
m_topo_render
->
shader1
()
->
setClipColorAttenuationFactorRelative
(
0.0
f
,
0.0
f
);
m_topo_render
->
shader2
()
->
setClipColorAttenuationFactorRelative
(
0.0
f
,
0.0
f
);
}
updateGL
();
}
void
MyQT
::
hide_onoff
(
bool
x
)
{
hide_clipping
=
!
hide_clipping
;
updateGL
();
}
void
MyQT
::
slider_explode
(
int
x
)
{
m_explode_factor
=
0.01
f
*
(
x
+
1
);
m_explode_render
->
setExplodeVolumes
(
m_explode_factor
);
updateGL
();
}
void
MyQT
::
slider_pressed
()
{
render_topoTemp
=
render_topo
;
render_topo
=
false
;
updateGL
();
}
void
MyQT
::
slider_released
()
{
render_topo
=
render_topoTemp
;
if
(
render_topo
)
{
SelectorDartNoBoundary
<
PFP
::
MAP
>
nb
(
myMap
);
m_topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.8
f
,
0.8
f
,
m_explode_factor
,
nb
);
}
updateGL
();
}
void
MyQT
::
cb_initGL
()
{
// choose to use GL version 2
Utils
::
GLSLShader
::
setCurrentOGLVersion
(
2
);
// create the renders
m_topo_render
=
new
Algo
::
Render
::
GL2
::
Topo3Render
();
m_explode_render
=
new
Algo
::
Render
::
GL2
::
ExplodeVolumeRender
();
SelectorDartNoBoundary
<
PFP
::
MAP
>
nb
(
myMap
);
m_topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.8
f
,
0.8
f
,
0.8
f
,
nb
);
m_explode_render
->
updateData
<
PFP
>
(
myMap
,
position
);
m_explode_render
->
setExplodeVolumes
(
0.8
f
);
m_explode_render
->
setAmbiant
(
Geom
::
Vec4f
(
0.2
f
,
0.2
f
,
0.2
f
,
1.0
f
));
m_explode_render
->
setDiffuse
(
Geom
::
Vec4f
(
0.6
f
,
0.6
f
,
0.9
f
,
1.0
f
));
m_explode_render
->
setColorLine
(
Geom
::
Vec4f
(
0.8
f
,
0.2
f
,
0.2
f
,
1.0
f
));
registerShader
(
m_explode_render
->
shaderFaces
());
registerShader
(
m_explode_render
->
shaderLines
());
m_PlanePick
=
new
Utils
::
Pickable
(
Utils
::
Pickable
::
GRID
,
1
);
m_frame
=
new
Utils
::
FrameManipulator
();
m_frame
->
setSize
(
m_WidthObj
/
2.0
f
);
m_topo_render
->
shader1
()
->
insertClippingCode
();
m_topo_render
->
shader2
()
->
insertClippingCode
();
clip_id1
=
m_topo_render
->
shader1
()
->
addClipPlane
();
clip_id2
=
m_topo_render
->
shader2
()
->
addClipPlane
();
m_topo_render
->
shader1
()
->
setClipPlaneParamsAll
(
clip_id1
,
Geom
::
Vec3f
(
0
,
0
,
1
),
m_PosObj
);
m_topo_render
->
shader2
()
->
setClipPlaneParamsAll
(
clip_id2
,
Geom
::
Vec3f
(
0
,
0
,
1
),
m_PosObj
);
m_explode_render
->
setClippingPlane
(
Geom
::
Vec4f
(
0
,
0
,
1
,
m_PosObj
*
Geom
::
Vec3f
(
0
,
0
,
-
1
)));
}
void
MyQT
::
cb_redraw
()
{
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
);
glEnable
(
GL_LIGHTING
);
glEnable
(
GL_POLYGON_OFFSET_FILL
);
glPolygonOffset
(
1.0
f
,
1.0
f
);
if
(
render_topo
)
m_topo_render
->
drawTopo
();
if
(
render_edges
)
{
glLineWidth
(
2.0
f
);
m_explode_render
->
drawEdges
();
}
glDisable
(
GL_POLYGON_OFFSET_FILL
);
if
(
render_volumes
)
{
m_explode_render
->
drawFaces
();
}
if
(
clip_volume
&&
!
hide_clipping
)
{
m_frame
->
draw
();
m_PlanePick
->
draw
();
}
}
void
MyQT
::
cb_mousePress
(
int
button
,
int
x
,
int
y
)
{
if
(
!
Shift
())
return
;
if
(
hide_clipping
||
!
clip_volume
)
return
;
m_begX
=
x
;
m_begY
=
y
;
// get ray of selection
Geom
::
Vec3f
rayA
,
rayB
;
float
dist
=
getOrthoScreenRay
(
x
,
y
,
rayA
,
rayB
);
Geom
::
Vec3f
AB
=
rayB
-
rayA
;
unsigned
int
fr_picked
=
0
;
// picking the frame -> axis
fr_picked
=
m_frame
->
pick
(
rayA
,
AB
,
dist
);
if
(
fr_picked
!=
0
)
{
m_pickedAxis
=
fr_picked
;
std
::
cout
<<
"PICKED:"
<<
m_pickedAxis
<<
std
::
endl
;
m_frame
->
highlight
(
m_pickedAxis
);
m_frame
->
storeProjection
(
m_pickedAxis
);
updateGL
();
}
}
void
MyQT
::
cb_mouseRelease
(
int
button
,
int
x
,
int
y
)
{
if
(
hide_clipping
||
!
clip_volume
)
return
;
m_pickedAxis
=
0
;
m_frame
->
highlight
(
m_pickedAxis
);
updateGL
();
}
void
MyQT
::
cb_mouseMove
(
int
buttons
,
int
x
,
int
y
)
{
if
(
!
Shift
())
return
;
if
(
hide_clipping
||
!
clip_volume
)
return
;
// rotation selected ?
if
(
Utils
::
FrameManipulator
::
rotationAxis
(
m_pickedAxis
))
{
if
(
buttons
&
1
)
{
float
angle
=
m_frame
->
angleFromMouse
(
x
,
y
,
x
-
m_begX
,
y
-
m_begY
);
m_frame
->
rotate
(
m_pickedAxis
,
angle
);
}
else
if
(
buttons
&
2
)
m_frame
->
rotateInScreen
(
x
-
m_begX
,
y
-
m_begY
);
m_PlanePick
->
transfo
()
=
m_frame
->
transfo
();
}
// translation selected
else
if
(
Utils
::
FrameManipulator
::
translationAxis
(
m_pickedAxis
))
{
if
(
buttons
&
1
)
{
float
dist
=
m_frame
->
distanceFromMouse
(
x
-
m_begX
,
y
-
m_begY
);
m_frame
->
translate
(
m_pickedAxis
,
dist
);
}
else
if
(
buttons
&
2
)
m_frame
->
translateInScreen
(
x
-
m_begX
,
y
-
m_begY
);
m_PlanePick
->
transfo
()
=
m_frame
->
transfo
();
}
// scale selected
else
if
(
Utils
::
FrameManipulator
::
scaleAxis
(
m_pickedAxis
)
)
{
float
scale
=
m_frame
->
scaleFromMouse
(
x
-
m_begX
,
y
-
m_begY
);
m_frame
->
scale
(
m_pickedAxis
,
scale
);
m_PlanePick
->
transfo
()
=
m_frame
->
transfo
();
}
Geom
::
Vec3f
pos
=
m_PlanePick
->
getPosition
();
float
pipo
;
Geom
::
Vec3f
normal
=
m_PlanePick
->
getAxisScale
(
2
,
pipo
);
// 2 = Z axis = plane normal
float
d
=
-
(
pos
*
normal
);
m_explode_render
->
setClippingPlane
(
Geom
::
Vec4f
(
normal
[
0
],
normal
[
1
],
normal
[
2
],
d
));
m_topo_render
->
shader1
()
->
setClipPlaneParamsAll
(
clip_id1
,
normal
,
pos
);
m_topo_render
->
shader2
()
->
setClipPlaneParamsAll
(
clip_id2
,
normal
,
pos
);
m_begX
=
x
;
m_begY
=
y
;
updateGL
();
return
;
}
int
main
(
int
argc
,
char
**
argv
)
{
if
(
argc
>
1
)
{
std
::
vector
<
std
::
string
>
attrNames
;
std
::
string
filename
(
argv
[
1
]);
size_t
pos
=
filename
.
rfind
(
"."
);
// position of "." in filename
std
::
string
extension
=
filename
.
substr
(
pos
);
if
(
extension
==
std
::
string
(
".tet"
))
{
if
(
!
Algo
::
Import
::
importTet
<
PFP
>
(
myMap
,
argv
[
1
],
attrNames
))
{
CGoGNerr
<<
"could not import "
<<
argv
[
1
]
<<
CGoGNendl
;
return
1
;
}
else
position
=
myMap
.
getAttribute
<
PFP
::
VEC3
>
(
VERTEX
,
attrNames
[
0
])
;
}
}
else
{
position
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX
,
"position"
);
Algo
::
Modelisation
::
Primitive3D
<
PFP
>
prim
(
myMap
,
position
);
int
nb
=
10
;
prim
.
hexaGrid_topo
(
nb
,
nb
,
nb
);
prim
.
embedHexaGrid
(
1.0
f
,
1.0
f
,
1.0
f
);
}
// un peu d'interface
QApplication
app
(
argc
,
argv
);
MyQT
sqt
;
// interface de tuto5.ui
Utils
::
QT
::
uiDockInterface
dock
;
sqt
.
setDock
(
&
dock
);
// bounding box
Geom
::
BoundingBox
<
PFP
::
VEC3
>
bb
=
Algo
::
Geometry
::
computeBoundingBox
<
PFP
>
(
myMap
,
position
);
sqt
.
m_WidthObj
=
std
::
max
<
PFP
::
REAL
>
(
std
::
max
<
PFP
::
REAL
>
(
bb
.
size
(
0
),
bb
.
size
(
1
)),
bb
.
size
(
2
));
sqt
.
m_PosObj
=
(
bb
.
min
()
+
bb
.
max
())
/
PFP
::
REAL
(
2
);
// envoit info BB a l'interface
sqt
.
setParamObject
(
sqt
.
m_WidthObj
,
sqt
.
m_PosObj
.
data
());
sqt
.
setCallBack
(
dock
.
checkBox_volumes
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
volumes_onoff
(
bool
))
);
sqt
.
setCallBack
(
dock
.
checkBox_edges
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
edges_onoff
(
bool
))
);
sqt
.
setCallBack
(
dock
.
checkBox_topo
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
topo_onoff
(
bool
))
);
sqt
.
setCallBack
(
dock
.
checkBox_hide
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
hide_onoff
(
bool
))
);
sqt
.
setCallBack
(
dock
.
checkBox_plane
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
clipping_onoff
(
bool
))
);
sqt
.
setCallBack
(
dock
.
slider_explode
,
SIGNAL
(
valueChanged
(
int
)),
SLOT
(
slider_explode
(
int
))
);
sqt
.
setCallBack
(
dock
.
slider_explode
,
SIGNAL
(
sliderPressed
()),
SLOT
(
slider_pressed
())
);
sqt
.
setCallBack
(
dock
.
slider_explode
,
SIGNAL
(
sliderReleased
()),
SLOT
(
slider_released
())
);
sqt
.
show
();
dock
.
slider_explode
->
setValue
(
80
);
sqt
.
clipping_onoff
(
true
);
// et on attend la fin.
return
app
.
exec
();
}
Apps/Examples/volumeExplorer.h
0 → 100644
View file @
efc05fd5
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2011, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.u-strasbg.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#ifndef __TUTO5_
#define __TUTO5_
#include <iostream>
//#define WITH_GMAP 1
#include "Topology/generic/parameters.h"
#ifdef WITH_GMAP
#include "Topology/gmap/embeddedGMap3.h"
#else
#include "Topology/map/embeddedMap3.h"
#endif
#include "Geometry/vector_gen.h"
#include "Algo/Geometry/boundingbox.h"
#include "Algo/Render/GL2/topo3Render.h"
#include "Algo/Render/GL2/explodeVolumeRender.h"
#include "Utils/cgognStream.h"
#include "Utils/Qt/qtSimple.h"
#include "Utils/frameManipulator.h"
#include "ui_volumeExplorer.h"
#include "Utils/Qt/qtui.h"
using
namespace
CGoGN
;
struct
PFP
:
public
PFP_STANDARD
{
// definition de la carte
#ifdef WITH_GMAP
typedef
EmbeddedGMap3
MAP
;
#else
typedef
EmbeddedMap3
MAP
;
#endif
};
using
namespace
CGoGN
;
/**
* Utilisation de designer-qt4:
* Faire un DockWiget (laisser le nom par defaut
* dans le Contents ajouter le layout choisi (vertical classiquement)
* Ajouter les widgets necessaires, mettre des noms clairs pour
* les utiliser dans le .cpp (pour les call back principalement)
*/
class
MyQT
:
public
Utils
::
QT
::
SimpleQT
{
Q_OBJECT
bool
render_volumes
;
bool
render_edges
;
bool
render_topo
;
bool
render_topoTemp
;
bool
clip_volume
;
bool
hide_clipping
;
Algo
::
Render
::
GL2
::
Topo3Render
*
m_topo_render
;
Algo
::
Render
::
GL2
::
ExplodeVolumeRender
*
m_explode_render
;
float
m_explode_factor
;
// for clipping plane manipulation
Utils
::
Pickable
*
m_PlanePick
;
Utils
::
FrameManipulator
*
m_frame
;
unsigned
int
m_pickedAxis
;
int
m_begX
;
int
m_begY
;
int
clip_id1
;
int
clip_id2
;
public:
float
m_WidthObj
;
Geom
::
Vec3f
m_PosObj
;
public:
MyQT
()
:
render_volumes
(
true
),
render_edges
(
true
),
render_topo
(
true
),
render_topoTemp
(
true
),
clip_volume
(
true
),
hide_clipping
(
false
),
m_topo_render
(
NULL
),
m_explode_render
(
NULL
),
m_explode_factor
(
0.8
f
)
{}
protected:
void
cb_redraw
();
void
cb_initGL
();
void
cb_mouseMove
(
int
buttons
,
int
x
,
int
y
);
void
cb_mousePress
(
int
button
,
int
x
,
int
y
);
void
cb_mouseRelease
(
int
button
,
int
x
,
int
y
);
// slots locaux
public
slots
:
void
volumes_onoff
(
bool
x
);
void
edges_onoff
(
bool
x
);
void
topo_onoff
(
bool
x
);
void
clipping_onoff
(
bool
x
);
void
hide_onoff
(
bool
x
);
void
slider_explode
(
int
x
);
void
slider_pressed
();
void
slider_released
();
};
#endif
Apps/Examples/volumeExplorer.ui
0 → 100644
View file @
efc05fd5
<?xml version="1.0" encoding="UTF-8"?>
<ui
version=
"4.0"
>
<class>
DockWidget
</class>
<widget
class=
"QDockWidget"
name=
"DockWidget"
>
<property
name=
"geometry"
>
<rect>
<x>
0
</x>
<y>
0
</y>
<width>
150
</width>
<height>
272
</height>
</rect>
</property>
<property
name=
"minimumSize"
>
<size>
<width>
150
</width>
<height>
250
</height>
</size>
</property>
<property
name=
"windowTitle"
>
<string>
Interface
</string>
</property>
<widget
class=
"QWidget"
name=
"dockWidgetContents"
>
<property
name=
"enabled"
>
<bool>
true
</bool>
</property>
<property
name=
"sizePolicy"
>
<sizepolicy
hsizetype=
"Preferred"
vsizetype=
"Preferred"
>
<horstretch>
0
</horstretch>
<verstretch>
0
</verstretch>
</sizepolicy>
</property>
<property
name=
"minimumSize"
>
<size>
<width>
150
</width>
<height>
200
</height>
</size>
</property>
<layout
class=
"QGridLayout"
name=
"gridLayout"
>
<property
name=
"margin"
>
<number>
2
</number>
</property>
<property
name=
"spacing"
>
<number>
4
</number>
</property>
<item
row=
"0"
column=
"0"
>
<layout
class=
"QVBoxLayout"
name=
"verticalLayout"
>
<item>
<widget
class=
"QCheckBox"
name=
"checkBox_volumes"
>
<property
name=
"text"
>
<string>
Volumes
</string>
</property>
<property
name=
"checked"
>
<bool>
true
</bool>
</property>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"checkBox_edges"
>
<property
name=
"text"
>
<string>
Edges of volumes
</string>
</property>
<property
name=
"checked"
>
<bool>
true
</bool>
</property>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"checkBox_topo"
>
<property
name=
"text"
>
<string>
Topo
</string>
</property>
<property
name=
"checked"
>
<bool>
true
</bool>
</property>
</widget>
</item>
<item>
<widget
class=
"QSlider"
name=
"slider_explode"
>
<property
name=
"value"
>
<number>
50
</number>
</property>
<property
name=
"orientation"
>
<enum>
Qt::Horizontal
</enum>
</property>
</widget>
</item>
<item>
<widget
class=
"Line"
name=
"line_3"
>
<property
name=
"orientation"
>
<enum>
Qt::Horizontal
</enum>
</property>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"checkBox_plane"
>
<property
name=
"text"
>
<string>
clipping
</string>
</property>
<property
name=
"checkable"
>
<bool>
true
</bool>
</property>
<property
name=
"checked"
>
<bool>
true
</bool>
</property>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"checkBox_hide"
>
<property
name=
"enabled"
>
<bool>
true
</bool>
</property>
<property
name=
"text"
>
<string>
hide clipping plane
</string>
</property>
</widget>
</item>
<item>
<spacer
name=
"verticalSpacer"
>
<property
name=
"orientation"
>
<enum>
Qt::Vertical
</enum>
</property>