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Thomas Pitiot
CGoGN
Commits
d25284ab
Commit
d25284ab
authored
Oct 15, 2012
by
Lionel Untereiner
Browse files
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volumetric sqrt3 MR subdivision
parent
60beb9e6
Changes
6
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Showing
6 changed files
with
76 additions
and
82 deletions
+76
-82
include/Algo/Modelisation/subdivision3.hpp
include/Algo/Modelisation/subdivision3.hpp
+17
-4
include/Algo/Modelisation/tetrahedralization.h
include/Algo/Modelisation/tetrahedralization.h
+4
-4
include/Algo/Modelisation/tetrahedralization.hpp
include/Algo/Modelisation/tetrahedralization.hpp
+3
-25
include/Algo/Multiresolution/Map3MR/Filters/lerp.h
include/Algo/Multiresolution/Map3MR/Filters/lerp.h
+5
-0
include/Algo/Multiresolution/Map3MR/map3MR_PrimalRegular.hpp
include/Algo/Multiresolution/Map3MR/map3MR_PrimalRegular.hpp
+42
-44
include/Algo/Selection/raySelector.hpp
include/Algo/Selection/raySelector.hpp
+5
-5
No files found.
include/Algo/Modelisation/subdivision3.hpp
View file @
d25284ab
...
...
@@ -647,7 +647,15 @@ void sqrt3Vol(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>& posit
m
.
markOrbit
<
FACE
>
(
ditWF
);
}
Algo
::
Modelisation
::
Tetrahedralization
::
flip1To4
<
PFP
>
(
map
,
dit
,
position
);
typename
PFP
::
VEC3
volCenter
(
0.0
);
volCenter
+=
position
[
dit
];
volCenter
+=
position
[
map
.
phi1
(
dit
)];
volCenter
+=
position
[
map
.
phi_1
(
dit
)];
volCenter
+=
position
[
map
.
phi_1
(
map
.
phi2
(
dit
))];
volCenter
/=
4
;
Dart
dres
=
Algo
::
Modelisation
::
Tetrahedralization
::
flip1To4
<
PFP
>
(
map
,
dit
);
position
[
dres
]
=
volCenter
;
}
//
...
...
@@ -678,7 +686,14 @@ void sqrt3Vol(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>& posit
m
.
markOrbit
<
EDGE
>
(
ditWE
);
}
Algo
::
Modelisation
::
Tetrahedralization
::
flip1To3
<
PFP
>
(
map
,
dit
,
position
);
typename
PFP
::
VEC3
faceCenter
(
0.0
);
faceCenter
+=
position
[
dit
];
faceCenter
+=
position
[
map
.
phi1
(
dit
)];
faceCenter
+=
position
[
map
.
phi_1
(
dit
)];
faceCenter
/=
3
;
Dart
dres
=
Algo
::
Modelisation
::
Tetrahedralization
::
flip1To3
<
PFP
>
(
map
,
dit
);
position
[
dres
]
=
faceCenter
;
}
}
...
...
@@ -691,8 +706,6 @@ void sqrt3Vol(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>& posit
if
(
m
.
isMarked
(
dit
))
{
m
.
unmarkOrbit
<
EDGE
>
(
dit
);
//std::cout << " nb F of E : " << map.template degree<typename PFP::MAP,EDGE,FACE>(dit) << std::endl;
Dart
d
=
map
.
phi2
(
map
.
phi3
(
map
.
findBoundaryFaceOfEdge
(
dit
)));
Algo
::
Modelisation
::
Tetrahedralization
::
swapGen3To2
<
PFP
>
(
map
,
d
);
...
...
include/Algo/Modelisation/tetrahedralization.h
View file @
d25284ab
...
...
@@ -147,17 +147,17 @@ void swapGen2To3(typename PFP::MAP& map, Dart d);
*
*/
template
<
typename
PFP
>
Dart
flip1To4
(
typename
PFP
::
MAP
&
map
,
Dart
d
,
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
);
Dart
flip1To4
(
typename
PFP
::
MAP
&
map
,
Dart
d
);
//!
/*!
*
*/
template
<
typename
PFP
>
Dart
flip1To3
(
typename
PFP
::
MAP
&
map
,
Dart
d
,
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
);
Dart
flip1To3
(
typename
PFP
::
MAP
&
map
,
Dart
d
);
/************************************************************************************************
*
Bisection Functions *
* Bisection Functions *
************************************************************************************************/
//!
...
...
@@ -165,7 +165,7 @@ Dart flip1To3(typename PFP::MAP& map, Dart d, VertexAttribute<typename PFP::VEC3
*
*/
template
<
typename
PFP
>
Dart
edgeBisection
(
typename
PFP
::
MAP
&
map
,
Dart
d
,
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
);
Dart
edgeBisection
(
typename
PFP
::
MAP
&
map
,
Dart
d
);
}
// namespace Tetrahedralization
...
...
include/Algo/Modelisation/tetrahedralization.hpp
View file @
d25284ab
...
...
@@ -455,30 +455,19 @@ void swapGen2To3(typename PFP::MAP& map, Dart d)
************************************************************************************************/
template
<
typename
PFP
>
Dart
flip1To4
(
typename
PFP
::
MAP
&
map
,
Dart
d
,
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
)
Dart
flip1To4
(
typename
PFP
::
MAP
&
map
,
Dart
d
)
{
std
::
vector
<
Dart
>
edges
;
typename
PFP
::
VEC3
volCenter
(
0.0
);
//
// Cut the 1st tetrahedron
//
edges
.
push_back
(
map
.
phi2
(
d
));
volCenter
+=
position
[
edges
[
0
]];
edges
.
push_back
(
map
.
phi2
(
map
.
phi1
(
d
)));
volCenter
+=
position
[
edges
[
1
]];
edges
.
push_back
(
map
.
phi2
(
map
.
phi_1
(
d
)));
volCenter
+=
position
[
edges
[
2
]];
map
.
splitVolume
(
edges
);
volCenter
+=
position
[
map
.
phi_1
(
edges
[
2
])];
volCenter
/=
4
;
Dart
x
=
Algo
::
Modelisation
::
trianguleFace
<
PFP
>
(
map
,
map
.
phi2
(
d
));
position
[
x
]
=
volCenter
;
//
// Cut the 2nd tetrahedron
...
...
@@ -513,21 +502,14 @@ Dart flip1To4(typename PFP::MAP& map, Dart d, VertexAttribute<typename PFP::VEC3
}
template
<
typename
PFP
>
Dart
flip1To3
(
typename
PFP
::
MAP
&
map
,
Dart
d
,
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
)
Dart
flip1To3
(
typename
PFP
::
MAP
&
map
,
Dart
d
)
{
std
::
vector
<
Dart
>
edges
;
typename
PFP
::
VEC3
faceCenter
(
0.0
);
faceCenter
+=
position
[
d
];
faceCenter
+=
position
[
map
.
phi1
(
d
)];
faceCenter
+=
position
[
map
.
phi_1
(
d
)];
faceCenter
/=
3
;
//
// Triangule one face
//
Dart
x
=
Algo
::
Modelisation
::
trianguleFace
<
PFP
>
(
map
,
d
);
position
[
x
]
=
faceCenter
;
//
// Cut the 1st Tetrahedron
...
...
@@ -564,15 +546,11 @@ Dart flip1To3(typename PFP::MAP& map, Dart d, VertexAttribute<typename PFP::VEC3
************************************************************************************************/
template
<
typename
PFP
>
Dart
edgeBisection
(
typename
PFP
::
MAP
&
map
,
Dart
d
,
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
)
Dart
edgeBisection
(
typename
PFP
::
MAP
&
map
,
Dart
d
)
{
//coupe l'arete en 2
Dart
f
=
map
.
phi1
(
d
);
map
.
cutEdge
(
d
);
Dart
e
=
map
.
phi1
(
d
);
position
[
e
]
=
position
[
d
];
position
[
e
]
+=
position
[
f
];
position
[
e
]
*=
0.5
;
Dart
dit
=
e
;
do
...
...
include/Algo/Multiresolution/Map3MR/Filters/lerp.h
View file @
d25284ab
...
...
@@ -135,6 +135,11 @@ public:
Dart
midV
=
m_map
.
phi_1
(
m_map
.
phi2
(
m_map
.
phi1
(
d
)));
m_position
[
midV
]
=
p
;
}
else
{
Dart
midV
=
m_map
.
phi_1
(
m_map
.
phi2
(
d
));
m_position
[
midV
]
=
p
;
}
m_map
.
decCurrentLevel
()
;
}
...
...
include/Algo/Multiresolution/Map3MR/map3MR_PrimalRegular.hpp
View file @
d25284ab
...
...
@@ -120,60 +120,58 @@ void Map3MR<PFP>::addNewLevelSqrt3(bool embedNewVertices)
m_map
.
duplicateDarts
(
m_map
.
getMaxLevel
());
m_map
.
setCurrentLevel
(
m_map
.
getMaxLevel
());
unsigned
int
cur
=
m_map
.
getCurrentLevel
(
);
DartMarkerStore
m
(
m_map
);
//
TraversorW
<
typename
PFP
::
MAP
>
travW
(
m_map
);
for
(
Dart
dit
=
travW
.
begin
()
;
dit
!=
travW
.
end
()
;
dit
=
travW
.
next
())
// 1-4 flip of all tetrahedra
//
TraversorW
<
typename
PFP
::
MAP
>
tW
(
m_map
);
for
(
Dart
dit
=
tW
.
begin
()
;
dit
!=
tW
.
end
()
;
dit
=
tW
.
next
())
{
m_map
.
setCurrentLevel
(
cur
+
1
);
//store the new faces to 3-sew
std
::
vector
<
std
::
pair
<
Dart
,
Dart
>
>
nFaces
;
nFaces
.
reserve
(
6
);
Traversor3WF
<
typename
PFP
::
MAP
>
travWF
(
m_map
,
dit
);
for
(
Dart
ditWF
=
travWF
.
begin
()
;
ditWF
!=
travWF
.
end
()
;
ditWF
=
travWF
.
next
())
Traversor3WF
<
typename
PFP
::
MAP
>
tWF
(
m_map
,
dit
);
for
(
Dart
ditWF
=
tWF
.
begin
()
;
ditWF
!=
tWF
.
end
()
;
ditWF
=
tWF
.
next
())
{
// Dart temp = ditWF;
// do
// {
// nFaces.push_back(std::pair<Dart,Dart>(temp, m_map.phi2(temp)));
// m_map.unsewFaces(temp);
// temp = m_map.phi1(temp);
// }
// while(temp != ditWF);
//
// m_map.PFP::MAP::ParentMap::closeHole(ditWF, false);
//Dart fi = map.phi2(*face);
// std::vector<Dart> split;
// split.push_back(ditWF);
// split.push_back(m_map.phi1(ditWF));
// split.push_back(m_map.phi_1(ditWF));
//
// splitSurfaceInVolume(split,true,false);
if
(
!
m_map
.
isBoundaryFace
(
ditWF
))
m
.
markOrbit
<
FACE
>
(
ditWF
);
}
//Dart fi = map.phi2(*face);
Algo
::
Modelisation
::
Tetrahedralization
::
flip1To4
<
PFP
>
(
m_map
,
dit
);
}
// //coudre les nouveaux brins entre eux par phi3
// for (std::vector<std::pair<Dart,Dart> >::iterator face =nFaces.begin(); face != nFaces.end(); ++face)
// {
//
// if(map.phi3(map.phi2((*face).first)) == map.phi2((*face).first))
// map.sewVolumes(map.phi2((*face).first), map.phi2((*face).second));
// }
//
m_map
.
setCurrentLevel
(
cur
);
//
// 2-3 swap of all old interior faces
//
TraversorF
<
typename
PFP
::
MAP
>
tF
(
m_map
);
for
(
Dart
dit
=
tF
.
begin
()
;
dit
!=
tF
.
end
()
;
dit
=
tF
.
next
())
{
if
(
m
.
isMarked
(
dit
))
{
m
.
unmarkOrbit
<
FACE
>
(
dit
);
Algo
::
Modelisation
::
Tetrahedralization
::
swap2To3
<
PFP
>
(
m_map
,
dit
);
}
}
/*
//
// 1-3 flip of all boundary tetrahedra
//
TraversorW<typename PFP::MAP> tWb(m_map);
for(Dart dit = tWb.begin() ; dit != tWb.end() ; dit = tWb.next())
{
if(m_map.isBoundaryVolume(dit))
{
Traversor3WE<typename PFP::MAP> tWE(m_map, dit);
for(Dart ditWE = tWE.begin() ; ditWE != tWE.end() ; ditWE = tWE.next())
{
if(m_map.isBoundaryEdge(ditWE))
m.markOrbit<EDGE>(ditWE);
}
Algo::Modelisation::Tetrahedralization::flip1To3<PFP>(m_map, dit);
}
}
*/
m_map
.
setCurrentLevel
(
m_map
.
getMaxLevel
());
m_map
.
popLevel
()
;
}
template
<
typename
PFP
>
...
...
include/Algo/Selection/raySelector.hpp
View file @
d25284ab
...
...
@@ -212,7 +212,7 @@ void verticesRaySelection(typename PFP::MAP& map, const VertexAttribute<typename
template
<
typename
PFP
>
void
volumesRaySelection
(
typename
PFP
::
MAP
&
map
,
const
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
,
const
FunctorSelect
&
good
,
const
typename
PFP
::
VEC3
&
rayA
,
const
typename
PFP
::
VEC3
&
rayAB
,
std
::
vector
<
Dart
>&
vecVolumes
)
{
std
::
vector
<
Dart
>
&
vecFaces
;
std
::
vector
<
Dart
>
vecFaces
;
std
::
vector
<
typename
PFP
::
VEC3
>
iPoints
;
// get back intersected faces
...
...
@@ -425,7 +425,7 @@ void facesPlanSelection(typename PFP::MAP& map, const VertexAttribute<typename P
* @param angle angle of the code in degree.
*/
template
<
typename
PFP
>
void
verticesConeSelection
(
typename
PFP
::
MAP
&
map
,
const
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
,
const
typename
PFP
::
VEC3
&
rayA
,
const
typename
PFP
::
VEC3
&
rayAB
,
float
angle
,
std
::
vector
<
Dart
>&
vecVertices
,
const
FunctorSelect
&
good
=
allDarts
)
void
verticesConeSelection
(
typename
PFP
::
MAP
&
map
,
const
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
,
const
typename
PFP
::
VEC3
&
rayA
,
const
typename
PFP
::
VEC3
&
rayAB
,
float
angle
,
std
::
vector
<
Dart
>&
vecVertices
,
const
FunctorSelect
&
good
)
{
typename
PFP
::
REAL
AB2
=
rayAB
*
rayAB
;
...
...
@@ -533,7 +533,7 @@ void edgesConeSelection(typename PFP::MAP& map, const VertexAttribute<typename P
template
<
typename
PFP
>
Dart
verticesBubbleSelection
(
typename
PFP
::
MAP
&
map
,
const
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
,
const
typename
PFP
::
VEC3
&
cursor
,
typename
PFP
::
REAL
radiusMax
,
const
FunctorSelect
&
good
=
allDarts
)
Dart
verticesBubbleSelection
(
typename
PFP
::
MAP
&
map
,
const
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
,
const
typename
PFP
::
VEC3
&
cursor
,
typename
PFP
::
REAL
radiusMax
,
const
FunctorSelect
&
good
)
{
typename
PFP
::
REAL
l2max
=
radiusMax
*
radiusMax
;
typename
PFP
::
REAL
l2min
(
std
::
numeric_limits
<
float
>::
max
());
...
...
@@ -555,7 +555,7 @@ Dart verticesBubbleSelection(typename PFP::MAP& map, const VertexAttribute<typen
template
<
typename
PFP
>
Dart
edgesBubbleSelection
(
typename
PFP
::
MAP
&
map
,
const
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
,
const
typename
PFP
::
VEC3
&
cursor
,
typename
PFP
::
REAL
radiusMax
,
const
FunctorSelect
&
good
=
allDarts
)
Dart
edgesBubbleSelection
(
typename
PFP
::
MAP
&
map
,
const
VertexAttribute
<
typename
PFP
::
VEC3
>&
position
,
const
typename
PFP
::
VEC3
&
cursor
,
typename
PFP
::
REAL
radiusMax
,
const
FunctorSelect
&
good
)
{
typename
PFP
::
REAL
l2max
=
radiusMax
*
radiusMax
;
typename
PFP
::
REAL
l2min
(
std
::
numeric_limits
<
float
>::
max
());
...
...
@@ -661,7 +661,7 @@ Dart edgesBubbleSelection(typename PFP::MAP& map, const VertexAttribute<typename
//
//
//template<typename PFP>
//void verticesRaySelection(typename PFP::MAP& map, const VertexAttribute<typename PFP::VEC3>& position, const typename PFP::VEC3& rayA, const typename PFP::VEC3& rayAB, std::vector<Dart>& vecVertices, float dist, const FunctorSelect& good
= allDarts
, unsigned int nbth=0, unsigned int current_thread=0)
//void verticesRaySelection(typename PFP::MAP& map, const VertexAttribute<typename PFP::VEC3>& position, const typename PFP::VEC3& rayA, const typename PFP::VEC3& rayAB, std::vector<Dart>& vecVertices, float dist, const FunctorSelect& good, unsigned int nbth=0, unsigned int current_thread=0)
//{
// typename PFP::REAL dist2 = dist * dist;
// typename PFP::REAL AB2 = rayAB * rayAB;
...
...
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