Commit 82646324 authored by Kenneth Vanhoey's avatar Kenneth Vanhoey

Merge cgogn:~kraemer/CGoGN

parents 94f9a08e 3288e972
......@@ -28,11 +28,11 @@
#include <iostream>
#include "Utils/Qt/qtSimple.h"
#include "Utils/Qt/qtInputs.h"
#include "Utils/qtInputs.h"
#include "ui_clipping.h"
// inclure qtui.h juste après le ui_xxx.h
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
#include "Topology/generic/parameters.h"
#include "Topology/map/embeddedMap3.h"
......
......@@ -17,7 +17,7 @@
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/ *
* Web site: http://cgogn.unistra.fr *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
......@@ -26,7 +26,7 @@
#include "Utils/Qt/qtSimple.h"
#include "ui_mcmesh.h"
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
#include "Topology/generic/parameters.h"
#include "Topology/map/map2.h"
......
......@@ -17,7 +17,7 @@
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
......@@ -26,7 +26,7 @@
#include "Utils/Qt/qtSimple.h"
#include "ui_viewer.h"
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
#include "Topology/generic/parameters.h"
#include "Topology/map/embeddedMap2.h"
......
......@@ -46,7 +46,7 @@
#include "Utils/frameManipulator.h"
#include "ui_volumeExplorer.h"
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
using namespace CGoGN ;
......
......@@ -56,7 +56,7 @@
#include "ui_show_traversors.h"
// inclure qtui.h juste après le ui_xxx.h
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
using namespace CGoGN ;
......
......@@ -57,7 +57,7 @@
#include "ui_tuto5.h"
// inclure qtui.h juste après le ui_xxx.h
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
using namespace CGoGN ;
......
......@@ -42,7 +42,7 @@
#include "Algo/Parallel/parallel_foreach.h"
// for file input
#include "Utils/Qt/qtInputs.h"
#include "Utils/qtInputs.h"
using namespace CGoGN ;
......
......@@ -40,7 +40,7 @@
#include "ui_tuto_oper2.h"
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
#include "Utils/Qt/qtSimple.h"
#include "Utils/cgognStream.h"
......
......@@ -40,7 +40,7 @@
#include "ui_tuto_oper3.h"
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
#include "Utils/Qt/qtSimple.h"
#include "Utils/cgognStream.h"
......
......@@ -57,7 +57,7 @@
#include "ui_tuto_orbits.h"
// inclure qtui.h juste après le ui_xxx.h
#include "Utils/Qt/qtui.h"
#include "Utils/qtui.h"
using namespace CGoGN ;
......
......@@ -25,6 +25,8 @@
#ifndef __ALGO_GEOMETRY_FEATURE_H__
#define __ALGO_GEOMETRY_FEATURE_H__
namespace CGoGN
{
......@@ -34,44 +36,144 @@ namespace Algo
namespace Geometry
{
enum
{
EMPTY,
SEGMENT,
BARY
};
//#define EMPTY 0
//#define SEGMENT 1
//#define BARY 2
typedef struct { Dart d ; float w ; } e0point ;
typedef struct { e0point p1 ; e0point p2 ; unsigned char type ; } e0segment ;
typedef NoMathIONameAttribute<e0segment> ridgeSegment ;
template <typename PFP>
void featureEdgeDetection(typename PFP::MAP& map, const typename PFP::TVEC3& position, CellMarker& featureEdge) ;
void featureEdgeDetection(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
CellMarker& featureEdge) ;
template <typename PFP>
void computeArea(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TREAL& area, const FunctorSelect& select = allDarts, unsigned int thread = 0) ;
void computeFaceGradient(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
typename PFP::TVEC3& face_gradient,
const typename PFP::TVEC3& face_normal,
const typename PFP::TREAL& kmax,
const typename PFP::TREAL& area,
const FunctorSelect& select = allDarts,
unsigned int thread = 0) ;
//template <typename PFP>
//void computeVertexGradient(
// typename PFP::MAP& map,
// const typename PFP::TVEC3& position,
// typename PFP::TVEC3& gradient,
// typename PFP::TVEC3& face_gradient,
// const typename PFP::TREAL& area,
// const FunctorSelect& select = allDarts,
// unsigned int thread = 0) ;
template <typename PFP>
void computeFaceGradient(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& face_gradient, const typename PFP::TVEC3& face_normal, const typename PFP::TREAL& kmax, const typename PFP::TREAL& area, const FunctorSelect& select = allDarts, unsigned int thread = 0) ;
void computeTriangleType(
typename PFP::MAP& map,
const typename PFP::TVEC3& Kmax,
CellMarker& regularMarker,
const FunctorSelect& select = allDarts,
unsigned int thread = 0) ;
template <typename PFP>
void computeGradient(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& gradient, typename PFP::TVEC3& face_gradient, const typename PFP::TREAL& area, const FunctorSelect& select = allDarts, unsigned int thread = 0) ;
void computeRidgeLines(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
CellMarker& regularMarker,
const typename PFP::TVEC3& faceGradient,
const typename PFP::TREAL& area,
const typename PFP::TVEC3& K,
AttributeHandler<ridgeSegment>& ridge_segments,
const FunctorSelect& select = allDarts,
unsigned int thread = 0) ;
template <typename PFP>
void computeTriangleType(typename PFP::MAP& map, const typename PFP::TVEC3& position, CellMarker& regularMarker, const FunctorSelect& select = allDarts, unsigned int thread = 0) ;
void initRidgeSegments(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
AttributeHandler<ridgeSegment>& ridge_segments,
const FunctorSelect& select = allDarts,
unsigned int thread = 0) ;
template <typename PFP>
void computeCurvatureSign(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& triangle_type, typename PFP::TVEC3& k, const FunctorSelect& select = allDarts, unsigned int thread = 0) ;
void computeSingularTriangle(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
CellMarker& regularMarker,
typename PFP::TVEC3& k,
AttributeHandler<ridgeSegment>& ridge_segments,
const FunctorSelect& select = allDarts,
unsigned int thread = 0) ;
template <typename PFP>
std::vector<typename PFP::VEC3> occludingContoursDetection(typename PFP::MAP& map, const typename PFP::VEC3& cameraPosition, const typename PFP::TVEC3& position, const typename PFP::TVEC3& normal) ;
std::vector<typename PFP::VEC3> occludingContoursDetection(
typename PFP::MAP& map,
const typename PFP::VEC3& cameraPosition,
const typename PFP::TVEC3& position,
const typename PFP::TVEC3& normal) ;
template <typename PFP>
typename PFP::TREAL faceArea(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position) ;
typename PFP::VEC3 faceGradient(
typename PFP::MAP& map,
Dart d,
const typename PFP::TVEC3& position,
const typename PFP::TVEC3& face_normal,
const typename PFP::TREAL& kmax,
const typename PFP::TREAL& area) ;
template <typename PFP>
typename PFP::VEC3 faceGradient(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position, const typename PFP::TVEC3& face_normal, const typename PFP::TREAL& kmax, const typename PFP::TREAL& area) ;
bool isTriangleRegular(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& Kmax) ;
//template <typename PFP>
//bool isInSameOctant(const typename PFP::VEC3& pos1, const typename PFP::VEC3& pos2) ;
template <typename PFP>
bool triangleType(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position) ;
void ridgeLines(
typename PFP::MAP& map,
Dart d,
const typename PFP::TVEC3& position,
const typename PFP::TVEC3& K,
const typename PFP::TVEC3& faceGradient,
const typename PFP::TREAL& area,
AttributeHandler<ridgeSegment>& ridge_segments) ;
template <typename PFP>
bool isInSameOctant(const typename PFP::VEC3& pos1, const typename PFP::VEC3& pos2) ;
typename PFP::REAL extremality(
typename PFP::MAP& map,
Dart d,
const typename PFP::VEC3& K,
const typename PFP::TVEC3& faceGradient,
const typename PFP::TREAL& area) ;
//template <typename PFP>
//typename PFP::TVEC3 vertexGradient(
// typename PFP::MAP& map,
// Dart d,
// const typename PFP::TVEC3& position,
// const typename PFP::TVEC3& face_gradient,
// const typename PFP::TREAL& area) ;
template <typename PFP>
void curvatureSign(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position, typename PFP::TVEC3& triangle_type, typename PFP::TVEC3& k) ;
void singularTriangle(
typename PFP::MAP& map,
Dart d,
const typename PFP::TVEC3& position,
CellMarker& regularMarker,
AttributeHandler<ridgeSegment>& ridge_segments) ;
template <typename PFP>
typename PFP::TVEC3 vertexGradient(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position, const typename PFP::TVEC3& face_gradient, const typename PFP::TREAL& area) ;
bool isEdgeInTriangle(typename PFP::MAP& map, Dart edge, Dart triangle) ;
} // namespace Geometry
......
......@@ -36,7 +36,10 @@ namespace Geometry
{
template <typename PFP>
void featureEdgeDetection(typename PFP::MAP& map, typename PFP::TVEC3& position, CellMarker& featureEdge)
void featureEdgeDetection(
typename PFP::MAP& map,
typename PFP::TVEC3& position,
CellMarker& featureEdge)
{
typedef typename PFP::VEC3 VEC3 ;
typedef typename PFP::REAL REAL ;
......@@ -59,54 +62,106 @@ void featureEdgeDetection(typename PFP::MAP& map, typename PFP::TVEC3& position,
}
template <typename PFP>
void computeArea(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TREAL& area, const FunctorSelect& select = allDarts, unsigned int thread = 0)
void computeFaceGradient(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
typename PFP::TVEC3& face_gradient,
const typename PFP::TVEC3& face_normal,
const typename PFP::TREAL& kmax,
const typename PFP::TREAL& area,
const FunctorSelect& select,
unsigned int thread)
{
TraversorF<typename PFP::MAP> trav(map, select, thread);
for (Dart d = trav.begin(); d != trav.end(); d = trav.next())
area[d] = faceArea<PFP>(map, d, position)[1] ;
face_gradient[d] = faceGradient<PFP>(map, d, position, face_normal, kmax, area) ;
}
//template <typename PFP>
//void computeVertexGradient(
// typename PFP::MAP& map,
// const typename PFP::TVEC3& position,
// typename PFP::TVEC3& gradient,
// typename PFP::TVEC3& face_gradient,
// const typename PFP::TREAL& area,
// const FunctorSelect& select,
// unsigned int thread)
//{
// TraversorV<typename PFP::MAP> trav(map, select, thread);
// for (Dart d = trav.begin(); d != trav.end(); d = trav.next())
// gradient[d] = vertexGradient<PFP>(map, d, position, face_gradient, area) ;
//}
template <typename PFP>
void computeFaceGradient(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& face_gradient, const typename PFP::TVEC3& face_normal, const typename PFP::TREAL& kmax, const typename PFP::TREAL& area, const FunctorSelect& select = allDarts, unsigned int thread = 0)
void computeTriangleType(
typename PFP::MAP& map,
const typename PFP::TVEC3& Kmax,
CellMarker& regularMarker,
const FunctorSelect& select,
unsigned int thread)
{
TraversorF<typename PFP::MAP> trav(map, select, thread);
for (Dart d = trav.begin(); d != trav.end(); d = trav.next())
face_gradient[d] = faceGradient<PFP>(map, d, position, face_normal, kmax, area) ;
if(isTriangleRegular<PFP>(map, d, Kmax))
regularMarker.mark(d) ;
}
template <typename PFP>
void computeGradient(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& gradient, typename PFP::TVEC3& face_gradient, const typename PFP::TREAL& area, const FunctorSelect& select = allDarts, unsigned int thread = 0)
void computeRidgeLines(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
CellMarker& regularMarker,
const typename PFP::TVEC3& faceGradient,
const typename PFP::TREAL& area,
const typename PFP::TVEC3& K,
AttributeHandler<ridgeSegment>& ridge_segments,
const FunctorSelect& select,
unsigned int thread)
{
TraversorV<typename PFP::MAP> trav(map, select, thread);
TraversorF<typename PFP::MAP> trav(map, select, thread);
for (Dart d = trav.begin(); d != trav.end(); d = trav.next())
gradient[d] = vertexGradient<PFP>(map, d, position, face_gradient, area) ;
{
if (regularMarker.isMarked(d))
ridgeLines<PFP>(map, d, position, K, faceGradient, area, ridge_segments) ;
}
}
template <typename PFP>
void computeTriangleType(typename PFP::MAP& map, const typename PFP::TVEC3& position, CellMarker& regularMarker, const FunctorSelect& select = allDarts, unsigned int thread = 0)
void initRidgeSegments(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
AttributeHandler<ridgeSegment>& ridge_segments,
const FunctorSelect& select,
unsigned int thread)
{
TraversorF<typename PFP::MAP> trav(map, select, thread);
for (Dart d = trav.begin(); d != trav.end(); d = trav.next())
if(triangleType<PFP>(map, d, position))
regularMarker.mark(d) ;
ridge_segments[d].type = EMPTY ;
}
template <typename PFP>
void computeCurvatureSign(typename PFP::MAP& map, const typename PFP::TVEC3& position, typename PFP::TVEC3& triangle_type, typename PFP::TVEC3& k, const FunctorSelect& select = allDarts, unsigned int thread = 0)
void computeSingularTriangle(
typename PFP::MAP& map,
const typename PFP::TVEC3& position,
CellMarker& regularMarker,
AttributeHandler<ridgeSegment>& ridge_segments,
const FunctorSelect& select = allDarts,
unsigned int thread = 0)
{
CellMarker mv(map, VERTEX, thread);
TraversorV<typename PFP::MAP> trav(map, select, thread);
TraversorF<typename PFP::MAP> trav(map, select, thread);
for (Dart d = trav.begin(); d != trav.end(); d = trav.next())
{
if (!mv.isMarked(d))
{
curvatureSign<PFP>(map, d, position, triangle_type, k) ;
}
if (! regularMarker.isMarked(d))
singularTriangle<PFP>(map, d, position, regularMarker, ridge_segments) ;
}
}
template <typename PFP>
std::vector<typename PFP::VEC3> occludingContoursDetection(typename PFP::MAP& map, const typename PFP::VEC3& cameraPosition, const typename PFP::TVEC3& position, const typename PFP::TVEC3& normal)
std::vector<typename PFP::VEC3> occludingContoursDetection(
typename PFP::MAP& map,
const typename PFP::VEC3& cameraPosition,
const typename PFP::TVEC3& position,
const typename PFP::TVEC3& normal)
{
typedef typename PFP::VEC3 VEC3 ;
typedef typename PFP::REAL REAL ;
......@@ -160,185 +215,329 @@ std::vector<typename PFP::VEC3> occludingContoursDetection(typename PFP::MAP& ma
}
template <typename PFP>
float faceArea(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position)
typename PFP::VEC3 faceGradient(
typename PFP::MAP& map,
Dart d,
const typename PFP::TVEC3& position,
const typename PFP::TVEC3& face_normal,
const typename PFP::TREAL& kmax,
const typename PFP::TREAL& area)
{
typedef typename PFP::REAL REAL ;
typedef typename PFP::VEC3 VEC3 ;
float A [1] ;
VEC3 pos1(0) ;
VEC3 pos2(0) ;
VEC3 pos3(0) ;
Traversor2FV<typename PFP::MAP> t(map, d) ;
Dart it = t.begin() ;
VEC3 pos1 = position[it] ;
REAL k1 = kmax[it] ;
it = t.next() ;
VEC3 pos2 = position[it] ;
REAL k2 = kmax[it] ;
it = t.next() ;
VEC3 pos3 = position[it] ;
REAL k3 = kmax[it] ;
pos1 += position[it] ;
it = t.next ;
pos2 += position[it] ;
it = t.next ;
pos3 += position[it] ;
VEC3 n = face_normal[d] ;
REAL a = area[d] ;
VEC3 G = k1 * ( ( n ^ ( pos3 - pos2 ) ) / ( 2 * a ) ) +
k2 * ( ( n ^ ( pos1 - pos3 ) ) / ( 2 * a ) ) +
k3 * ( ( n ^ ( pos2 - pos1 ) ) / ( 2 * a ) ) ;
A = 1/2 * abs(
( (pos2.x - pos1.x) * (pos3.y - pos1.y) )
-
( (pos3.x - pos1.x) * (pos2.y - pos1.y) )
) ;
G.normalize() ;
return G ;
}
return A ;
template <typename PFP>
bool mutuallyPositive(typename PFP::VEC3& v1, typename PFP::VEC3& v2, typename PFP::VEC3& v3)
{
typename PFP::REAL v1v2 = v1 * v2 ;
typename PFP::REAL v1v3 = v1 * v3 ;
typename PFP::REAL v2v3 = v2 * v3 ;
if(v1v2 > 0 && v1v3 > 0 && v2v3 > 0)
return true ;
return false ;
}
template <typename PFP>
typename PFP::VEC3 faceGradient(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position, const typename PFP::TVEC3& face_normal, const typename PFP::TREAL& kmax, const typename PFP::TREAL& area)
bool isTriangleRegular(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& Kmax)
{
typedef typename PFP::REAL REAL ;
typedef typename PFP::VEC3 VEC3 ;
VEC3 G(0) ;
VEC3 pos1(0) ;
VEC3 pos2(0) ;
VEC3 pos3(0) ;
VEC3 n = face_normal[d] ;
REAL k1 ;
REAL k2 ;
REAL k3 ;
Dart v1 = d ;
Dart v2 = map.phi1(v1) ;
Dart v3 = map.phi1(v2) ;
REAL a = area[d] ;
VEC3 K1 = Kmax[v1] ;
VEC3 K2 = Kmax[v2] ;
VEC3 K3 = Kmax[v3] ;
Traversor2FV<typename PFP::MAP> t(map, d) ;
Dart it = t.begin() ;
pos1 += position[it] ;
k1 = kmax[it] ;
it = t.next() ;
pos2 += position[it] ;
k2 = kmax[it] ;
it = t.next() ;
pos3 += position[it] ;
k3 = kmax[it] ;
// VEC3 K1n = typename VEC3::DATA_TYPE(-1) * K1 ;
VEC3 K2n = typename VEC3::DATA_TYPE(-1) * K2 ;
VEC3 K3n = typename VEC3::DATA_TYPE(-1) * K3 ;
G += k1 * ( ( n ^ ( pos3 - pos2 ) ) / ( 2 * a ) ) +
k2 * ( ( n ^ ( pos1 - pos3 ) ) / ( 2 * a ) ) +
k3 * ( ( n ^ ( pos2 - pos1 ) ) / ( 2 * a ) ) ;
if(mutuallyPositive<PFP>(K1, K2, K3))
return true ;
if(mutuallyPositive<PFP>(K1, K2, K3n))
return true ;
if(mutuallyPositive<PFP>(K1, K2n, K3))
return true ;
if(mutuallyPositive<PFP>(K1, K2n, K3n))
return true ;
G.normalize() ;
return G ;
// if(mutuallyPositive<PFP>(K1n, K2, K3))
// return true ;
// if(mutuallyPositive<PFP>(K1n, K2, K3n))
// return true ;
// if(mutuallyPositive<PFP>(K1n, K2n, K3))
// return true ;
// if(mutuallyPositive<PFP>(K1n, K2n, K3n))
// return true ;
return false ;
// if ( isInSameOctant<PFP>(K1, K2) && isInSameOctant<PFP>(K1, K3) )
// {
// //regular triangle
// return true ;
// }
// else
// {
// //singular triangle
// return false ;
// }
}
//template <typename PFP>
//bool isInSameOctant(const typename PFP::VEC3& pos1, const typename PFP::VEC3& pos2)
//{
// return ( ( pos1[0] > 0 && pos1[1] > 0 && pos1[2] > 0 && //one of the eight octant
// ( ( pos2[0] > 0 && pos2[1] > 0 && pos2[2] > 0 ) or //one choice of sign
// ( pos2[0] < 0 && pos2[1] < 0 && pos2[2] < 0 ) ) ) or //the other choice
//
// ( pos1[0] > 0 && pos1[1] > 0 && pos1[2] < 0 &&
// ( ( pos2[0] > 0 && pos2[1] > 0 && pos2[2] < 0 ) or
// ( pos2[0] < 0 && pos2[1] < 0 && pos2[2] > 0 ) ) ) or
//
// ( pos1[0] > 0 && pos1[1] < 0 && pos1[2] > 0 &&
// ( ( pos2[0] > 0 && pos2[1] < 0 && pos2[2] > 0 ) or
// ( pos2[0] < 0 && pos2[1] > 0 && pos2[2] < 0 ) ) ) or
//
// ( pos1[0] > 0 && pos1[1] < 0 && pos1[2] < 0 &&
// ( ( pos2[0] > 0 && pos2[1] < 0 && pos2[2] < 0 ) or
// ( pos2[0] < 0 && pos2[1] > 0 && pos2[2] > 0 ) ) ) or
//
// ( pos1[0] < 0 && pos1[1] > 0 && pos1[2] > 0 &&
// ( ( pos2[0] < 0 && pos2[1] > 0 && pos2[2] > 0 ) or
// ( pos2[0] > 0 && pos2[1] < 0 && pos2[2] < 0 ) ) ) or
//
// ( pos1[0] < 0 && pos1[1] > 0 && pos1[2] < 0 &&
// ( ( pos2[0] < 0 && pos2[1] > 0 && pos2[2] < 0 ) or
// ( pos2[0] > 0 && pos2[1] < 0 && pos2[2] > 0 ) ) ) or
//
// ( pos1[0] < 0 && pos1[1] < 0 && pos1[2] > 0 &&
// ( ( pos2[0] < 0 && pos2[1] < 0 && pos2[2] > 0 ) or
// ( pos2[0] > 0 && pos2[1] > 0 && pos2[2] < 0 ) ) ) or
//
// ( pos1[0] < 0 && pos1[1] < 0 && pos1[2] < 0 &&
// ( ( pos2[0] < 0 && pos2[1] < 0 && pos2[2] < 0 ) or
// ( pos2[0] > 0 && pos2[1] > 0 && pos2[2] > 0 ) ) ) ) ;
//}
template <typename PFP>
bool triangleType(typename PFP::MAP& map, Dart d, const typename PFP::TVEC3& position)
void ridgeLines(
typename PFP::MAP& map,
Dart d,
const typename PFP::TVEC3& position,
const typename PFP::TVEC3& K,
const typename PFP::TVEC3& faceGradient,
const typename PFP::TREAL& area,
AttributeHandler<ridgeSegment>& ridge_segments)