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Thomas Pitiot
CGoGN
Commits
4f2f41b6
Commit
4f2f41b6
authored
Aug 02, 2011
by
Maire Nicolas
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Faire dériver de ClippingShader tous les shaders (restants) n'utilisant pas de geometry shader.
parent
0300d533
Changes
3
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3 changed files
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6 additions
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3 deletions
+6
-3
include/Utils/Shaders/shaderColorPerVertex.h
include/Utils/Shaders/shaderColorPerVertex.h
+2
-1
include/Utils/Shaders/shaderSimpleTexture.h
include/Utils/Shaders/shaderSimpleTexture.h
+2
-1
include/Utils/Shaders/shaderTextureMask.h
include/Utils/Shaders/shaderTextureMask.h
+2
-1
No files found.
include/Utils/Shaders/shaderColorPerVertex.h
View file @
4f2f41b6
...
...
@@ -26,6 +26,7 @@
#define __CGOGN_SHADER_CPV__
#include "Utils/GLSLShader.h"
#include "Utils/clippingShader.h"
#include "Geometry/vector_gen.h"
namespace
CGoGN
...
...
@@ -34,7 +35,7 @@ namespace CGoGN
namespace
Utils
{
class
ShaderColorPerVertex
:
public
GLSL
Shader
class
ShaderColorPerVertex
:
public
Clipping
Shader
{
protected:
// shader sources
...
...
include/Utils/Shaders/shaderSimpleTexture.h
View file @
4f2f41b6
...
...
@@ -28,6 +28,7 @@
#include "Geometry/vector_gen.h"
#include "Utils/GLSLShader.h"
#include "Utils/clippingShader.h"
#include "Utils/textures.h"
namespace
CGoGN
...
...
@@ -36,7 +37,7 @@ namespace CGoGN
namespace
Utils
{
class
ShaderSimpleTexture
:
public
GLSL
Shader
class
ShaderSimpleTexture
:
public
Clipping
Shader
{
protected:
// shader sources
...
...
include/Utils/Shaders/shaderTextureMask.h
View file @
4f2f41b6
...
...
@@ -28,6 +28,7 @@
#include "Geometry/vector_gen.h"
#include "Utils/GLSLShader.h"
#include "Utils/clippingShader.h"
#include "Utils/textures.h"
namespace
CGoGN
...
...
@@ -36,7 +37,7 @@ namespace CGoGN
namespace
Utils
{
class
ShaderTextureMask
:
public
GLSL
Shader
class
ShaderTextureMask
:
public
Clipping
Shader
{
protected:
// shader sources
...
...
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