Commit 6b1bbb24 authored by Anze Vavpetic's avatar Anze Vavpetic

added d3 library

parent 1f55758f
(function(){if (!Date.now) Date.now = function() {
return +new Date;
};
try {
document.createElement("div").style.setProperty("opacity", 0, "");
} catch (error) {
var d3_style_prototype = CSSStyleDeclaration.prototype,
d3_style_setProperty = d3_style_prototype.setProperty;
d3_style_prototype.setProperty = function(name, value, priority) {
d3_style_setProperty.call(this, name, value + "", priority);
};
}
d3 = {version: "2.4.4"}; // semver
var d3_array = d3_arraySlice; // conversion for NodeLists
function d3_arrayCopy(pseudoarray) {
var i = -1, n = pseudoarray.length, array = [];
while (++i < n) array.push(pseudoarray[i]);
return array;
}
function d3_arraySlice(pseudoarray) {
return Array.prototype.slice.call(pseudoarray);
}
try {
d3_array(document.documentElement.childNodes)[0].nodeType;
} catch(e) {
d3_array = d3_arrayCopy;
}
var d3_arraySubclass = [].__proto__?
// Until ECMAScript supports array subclassing, prototype injection works well.
function(array, prototype) {
array.__proto__ = prototype;
}:
// And if your browser doesn't support __proto__, we'll use direct extension.
function(array, prototype) {
for (var property in prototype) array[property] = prototype[property];
};
function d3_this() {
return this;
}
d3.functor = function(v) {
return typeof v === "function" ? v : function() { return v; };
};
// A getter-setter method that preserves the appropriate `this` context.
d3.rebind = function(object, method) {
return function() {
var x = method.apply(object, arguments);
return arguments.length ? object : x;
};
};
d3.ascending = function(a, b) {
return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;
};
d3.descending = function(a, b) {
return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
};
d3.mean = function(array, f) {
var n = array.length,
a,
m = 0,
i = -1,
j = 0;
if (arguments.length === 1) {
while (++i < n) if (d3_number(a = array[i])) m += (a - m) / ++j;
} else {
while (++i < n) if (d3_number(a = f.call(array, array[i], i))) m += (a - m) / ++j;
}
return j ? m : undefined;
};
d3.median = function(array, f) {
if (arguments.length > 1) array = array.map(f);
array = array.filter(d3_number);
return array.length ? d3.quantile(array.sort(d3.ascending), .5) : undefined;
};
d3.min = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && a > b) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && a > b) a = b;
}
return a;
};
d3.max = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && b > a) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && b > a) a = b;
}
return a;
};
function d3_number(x) {
return x != null && !isNaN(x);
}
d3.sum = function(array, f) {
var s = 0,
n = array.length,
a,
i = -1;
if (arguments.length === 1) {
while (++i < n) if (!isNaN(a = +array[i])) s += a;
} else {
while (++i < n) if (!isNaN(a = +f.call(array, array[i], i))) s += a;
}
return s;
};
// R-7 per <http://en.wikipedia.org/wiki/Quantile>
d3.quantile = function(values, p) {
var H = (values.length - 1) * p + 1,
h = Math.floor(H),
v = values[h - 1],
e = H - h;
return e ? v + e * (values[h] - v) : v;
};
d3.zip = function() {
if (!(n = arguments.length)) return [];
for (var i = -1, m = d3.min(arguments, d3_zipLength), zips = new Array(m); ++i < m;) {
for (var j = -1, n, zip = zips[i] = new Array(n); ++j < n;) {
zip[j] = arguments[j][i];
}
}
return zips;
};
function d3_zipLength(d) {
return d.length;
}
// Locate the insertion point for x in a to maintain sorted order. The
// arguments lo and hi may be used to specify a subset of the array which should
// be considered; by default the entire array is used. If x is already present
// in a, the insertion point will be before (to the left of) any existing
// entries. The return value is suitable for use as the first argument to
// `array.splice` assuming that a is already sorted.
//
// The returned insertion point i partitions the array a into two halves so that
// all v < x for v in a[lo:i] for the left side and all v >= x for v in a[i:hi]
// for the right side.
d3.bisectLeft = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (a[mid] < x) lo = mid + 1;
else hi = mid;
}
return lo;
};
// Similar to bisectLeft, but returns an insertion point which comes after (to
// the right of) any existing entries of x in a.
//
// The returned insertion point i partitions the array into two halves so that
// all v <= x for v in a[lo:i] for the left side and all v > x for v in a[i:hi]
// for the right side.
d3.bisect =
d3.bisectRight = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (x < a[mid]) hi = mid;
else lo = mid + 1;
}
return lo;
};
d3.first = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) > 0) {
a = b;
}
}
return a;
};
d3.last = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) <= 0) {
a = b;
}
}
return a;
};
d3.nest = function() {
var nest = {},
keys = [],
sortKeys = [],
sortValues,
rollup;
function map(array, depth) {
if (depth >= keys.length) return rollup
? rollup.call(nest, array) : (sortValues
? array.sort(sortValues)
: array);
var i = -1,
n = array.length,
key = keys[depth++],
keyValue,
object,
o = {};
while (++i < n) {
if ((keyValue = key(object = array[i])) in o) {
o[keyValue].push(object);
} else {
o[keyValue] = [object];
}
}
for (keyValue in o) {
o[keyValue] = map(o[keyValue], depth);
}
return o;
}
function entries(map, depth) {
if (depth >= keys.length) return map;
var a = [],
sortKey = sortKeys[depth++],
key;
for (key in map) {
a.push({key: key, values: entries(map[key], depth)});
}
if (sortKey) a.sort(function(a, b) {
return sortKey(a.key, b.key);
});
return a;
}
nest.map = function(array) {
return map(array, 0);
};
nest.entries = function(array) {
return entries(map(array, 0), 0);
};
nest.key = function(d) {
keys.push(d);
return nest;
};
// Specifies the order for the most-recently specified key.
// Note: only applies to entries. Map keys are unordered!
nest.sortKeys = function(order) {
sortKeys[keys.length - 1] = order;
return nest;
};
// Specifies the order for leaf values.
// Applies to both maps and entries array.
nest.sortValues = function(order) {
sortValues = order;
return nest;
};
nest.rollup = function(f) {
rollup = f;
return nest;
};
return nest;
};
d3.keys = function(map) {
var keys = [];
for (var key in map) keys.push(key);
return keys;
};
d3.values = function(map) {
var values = [];
for (var key in map) values.push(map[key]);
return values;
};
d3.entries = function(map) {
var entries = [];
for (var key in map) entries.push({key: key, value: map[key]});
return entries;
};
d3.permute = function(array, indexes) {
var permutes = [],
i = -1,
n = indexes.length;
while (++i < n) permutes[i] = array[indexes[i]];
return permutes;
};
d3.merge = function(arrays) {
return Array.prototype.concat.apply([], arrays);
};
d3.split = function(array, f) {
var arrays = [],
values = [],
value,
i = -1,
n = array.length;
if (arguments.length < 2) f = d3_splitter;
while (++i < n) {
if (f.call(values, value = array[i], i)) {
values = [];
} else {
if (!values.length) arrays.push(values);
values.push(value);
}
}
return arrays;
};
function d3_splitter(d) {
return d == null;
}
function d3_collapse(s) {
return s.replace(/(^\s+)|(\s+$)/g, "").replace(/\s+/g, " ");
}
/**
* @param {number} start
* @param {number=} stop
* @param {number=} step
*/
d3.range = function(start, stop, step) {
if (arguments.length < 3) {
step = 1;
if (arguments.length < 2) {
stop = start;
start = 0;
}
}
if ((stop - start) / step == Infinity) throw new Error("infinite range");
var range = [],
i = -1,
j;
if (step < 0) while ((j = start + step * ++i) > stop) range.push(j);
else while ((j = start + step * ++i) < stop) range.push(j);
return range;
};
d3.requote = function(s) {
return s.replace(d3_requote_re, "\\$&");
};
var d3_requote_re = /[\\\^\$\*\+\?\|\[\]\(\)\.\{\}]/g;
d3.round = function(x, n) {
return n
? Math.round(x * Math.pow(10, n)) * Math.pow(10, -n)
: Math.round(x);
};
d3.xhr = function(url, mime, callback) {
var req = new XMLHttpRequest;
if (arguments.length < 3) callback = mime;
else if (mime && req.overrideMimeType) req.overrideMimeType(mime);
req.open("GET", url, true);
req.onreadystatechange = function() {
if (req.readyState === 4) callback(req.status < 300 ? req : null);
};
req.send(null);
};
d3.text = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseText);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
d3.json = function(url, callback) {
d3.text(url, "application/json", function(text) {
callback(text ? JSON.parse(text) : null);
});
};
d3.html = function(url, callback) {
d3.text(url, "text/html", function(text) {
if (text != null) { // Treat empty string as valid HTML.
var range = document.createRange();
range.selectNode(document.body);
text = range.createContextualFragment(text);
}
callback(text);
});
};
d3.xml = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseXML);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
d3.ns = {
prefix: {
svg: "http://www.w3.org/2000/svg",
xhtml: "http://www.w3.org/1999/xhtml",
xlink: "http://www.w3.org/1999/xlink",
xml: "http://www.w3.org/XML/1998/namespace",
xmlns: "http://www.w3.org/2000/xmlns/"
},
qualify: function(name) {
var i = name.indexOf(":");
return i < 0 ? name : {
space: d3.ns.prefix[name.substring(0, i)],
local: name.substring(i + 1)
};
}
};
/** @param {...string} types */
d3.dispatch = function(types) {
var dispatch = {},
type;
for (var i = 0, n = arguments.length; i < n; i++) {
type = arguments[i];
dispatch[type] = d3_dispatch(type);
}
return dispatch;
};
function d3_dispatch(type) {
var dispatch = {},
listeners = [];
dispatch.add = function(listener) {
for (var i = 0; i < listeners.length; i++) {
if (listeners[i].listener == listener) return dispatch; // already registered
}
listeners.push({listener: listener, on: true});
return dispatch;
};
dispatch.remove = function(listener) {
for (var i = 0; i < listeners.length; i++) {
var l = listeners[i];
if (l.listener == listener) {
l.on = false;
listeners = listeners.slice(0, i).concat(listeners.slice(i + 1));
break;
}
}
return dispatch;
};
dispatch.dispatch = function() {
var ls = listeners; // defensive reference
for (var i = 0, n = ls.length; i < n; i++) {
var l = ls[i];
if (l.on) l.listener.apply(this, arguments);
}
};
return dispatch;
};
// TODO align
d3.format = function(specifier) {
var match = d3_format_re.exec(specifier),
fill = match[1] || " ",
sign = match[3] || "",
zfill = match[5],
width = +match[6],
comma = match[7],
precision = match[8],
type = match[9],
scale = 1,
suffix = "",
integer = false;
if (precision) precision = +precision.substring(1);
if (zfill) {
fill = "0"; // TODO align = "=";
if (comma) width -= Math.floor((width - 1) / 4);
}
switch (type) {
case "n": comma = true; type = "g"; break;
case "%": scale = 100; suffix = "%"; type = "f"; break;
case "p": scale = 100; suffix = "%"; type = "r"; break;
case "d": integer = true; precision = 0; break;
case "s": scale = -1; type = "r"; break;
}
// If no precision is specified for r, fallback to general notation.
if (type == "r" && !precision) type = "g";
type = d3_format_types[type] || d3_format_typeDefault;
return function(value) {
// Return the empty string for floats formatted as ints.
if (integer && (value % 1)) return "";
// Convert negative to positive, and record the sign prefix.
var negative = (value < 0) && (value = -value) ? "\u2212" : sign;
// Apply the scale, computing it from the value's exponent for si format.
if (scale < 0) {
var prefix = d3.formatPrefix(value, precision);
value *= prefix.scale;
suffix = prefix.symbol;
} else {
value *= scale;
}
// Convert to the desired precision.
value = type(value, precision);
// If the fill character is 0, the sign and group is applied after the fill.
if (zfill) {
var length = value.length + negative.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
if (comma) value = d3_format_group(value);
value = negative + value;
}
// Otherwise (e.g., space-filling), the sign and group is applied before.
else {
if (comma) value = d3_format_group(value);
value = negative + value;
var length = value.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
}
return value + suffix;
};
};
// [[fill]align][sign][#][0][width][,][.precision][type]
var d3_format_re = /(?:([^{])?([<>=^]))?([+\- ])?(#)?(0)?([0-9]+)?(,)?(\.[0-9]+)?([a-zA-Z%])?/;
var d3_format_types = {
g: function(x, p) { return x.toPrecision(p); },
e: function(x, p) { return x.toExponential(p); },
f: function(x, p) { return x.toFixed(p); },
r: function(x, p) { return d3.round(x, p = d3_format_precision(x, p)).toFixed(Math.max(0, Math.min(20, p))); }
};
function d3_format_precision(x, p) {
return p - (x ? 1 + Math.floor(Math.log(x + Math.pow(10, 1 + Math.floor(Math.log(x) / Math.LN10) - p)) / Math.LN10) : 1);
}
function d3_format_typeDefault(x) {
return x + "";
}
// Apply comma grouping for thousands.
function d3_format_group(value) {
var i = value.lastIndexOf("."),
f = i >= 0 ? value.substring(i) : (i = value.length, ""),
t = [];
while (i > 0) t.push(value.substring(i -= 3, i + 3));
return t.reverse().join(",") + f;
}
var d3_formatPrefixes = ["y","z","a","f","p","n","μ","m","","k","M","G","T","P","E","Z","Y"].map(d3_formatPrefix);
d3.formatPrefix = function(value, precision) {
var i = 0;
if (value) {
if (value < 0) value *= -1;
if (precision) value = d3.round(value, d3_format_precision(value, precision));
i = 1 + Math.floor(1e-12 + Math.log(value) / Math.LN10);
i = Math.max(-24, Math.min(24, Math.floor((i <= 0 ? i + 1 : i - 1) / 3) * 3));