/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2011, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.u-strasbg.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#ifndef __MAP2_H__
#define __MAP2_H__
#include "Topology/map/map1.h"
namespace CGoGN
{
/*! \brief The class of dual 2-dimensional combinatorial maps:
* set of oriented faces pairwise sewed by an adjacency relation.
* A dual 2-map represents close or open oriented 2-manifolds (surfaces).
* - A dual 2-map is made of darts linked by the phi1 permutation
* and/or the phi2 one-to-one relation.
* - In this class darts are interpreted as oriented edges.
* - The phi1 relation defines oriented faces (see Map1)
* and faces may have arbitrary size (degenerated faces are accepted).
* - The phi2 relation links oriented faces along oriented edges.
* A set of phi2-linked faces represents a surface
* - Edges that have no phi2-link are border edges. If there exists
* such edges the map is open.
* - When every edge is phi2-linked, the map is closed. In this case
* some optimizations are enabled that speed up the processing of vertices.
*/
class Map2 : public Map1
{
protected:
AttributeMultiVector* m_phi2 ;
void init() ;
public:
typedef Map1 ParentMap;
Map2();
virtual std::string mapTypeName();
virtual unsigned int dimension();
virtual void clear(bool removeAttrib);
/*! @name Basic Topological Operators
* Access and Modification
*************************************************************************/
virtual Dart newDart();
Dart phi2(Dart d);
template
Dart phi(Dart d);
Dart alpha0(Dart d);
Dart alpha1(Dart d);
Dart alpha_1(Dart d);
protected:
//! Link dart d with dart e by an involution
/* @param d,e the darts to link
* - Before: d->d and e->e
* - After: d->e and e->d
*/
void phi2sew(Dart d, Dart e);
//! Unlink the current dart by an involution
/* @param d the dart to unlink
* - Before: d->e and e->d
* - After: d->d and e->e
*/
void phi2unsew(Dart d);
/*! @name Boundary marker management
* Function used to merge boundary faces properly
*************************************************************************/
//! merge a face that has been tag as boundary with existing boundary if needed
/* @param d a dart of the face
*/
void mergeFaceWithBoundary(Dart d);
/**
* merge two faces of boundary
*/
void mergeBoundaryFaces(Dart dd, Dart ee);
/*! @name Generator and Deletor
* To generate or delete faces in a 2-map
*************************************************************************/
//@{
public:
//! Create an new face of nbEdges
/*! @param nbEdges the number of edges
* @param withBoudary create the face and its boundary (default true)
* @return return a dart of the face
*/
virtual Dart newFace(unsigned int nbEdges, bool withBoundary=true) ;
//! Delete an oriented face erasing all its darts (not really tags as boundary).
/*! The phi2-links around the face are removed
* @param d a dart of the face
*/
virtual void deleteFace(Dart d) ;
//@}
/*! @name Topological Operators
* Topological operations on 2-maps
*************************************************************************/
//@{
//! Split a vertex v between d and e inserting an edge after d and e
/*! \pre Darts d & e MUST belong to the same vertex
* @param d first dart in vertex v
* @param e second dart in vertex v
*/
virtual void splitVertex(Dart d, Dart e);
//! Delete the vertex of d (works only for internal vertices)
/*! Does not create a hole -> all the faces
* around the vertex are merged into one face
* @param d a dart of the vertex to delete
* @return true if the deletion has been executed, false otherwise
*/
virtual bool deleteVertex(Dart d);
//! Link two vertices belonging to distinct faces (add an edge between the two vertices)
/*! \pre Dart d and e MUST be different and belong to distinct face
* @param d first dart in the face
* @param e second dart in the face
*/
virtual void linkVertices(Dart d, Dart e); //TODO remove ??
//! Cut the edge of d by inserting a new vertex
/*! @param d a dart of the edge to cut
*/
virtual void cutEdge(Dart d);
//! Undo the cut of the edge of d
/*! @param d a dart of the edge to uncut
* @return true if the uncut has been executed, false otherwise
*/
virtual bool uncutEdge(Dart d);
//! Collapse an edge (that is deleted) possibly merging its vertices
/*! If delDegenerateFaces is true, the method checks that no degenerate
* faces are built (faces with less than 3 edges). If it occurs the faces
* are deleted and the adjacencies are updated (see collapseDegeneratedFace).
* \warning This may produce two distinct vertices if the edge
* was the only link between two border faces
* @param d a dart in the deleted edge
* @param delDegenerateFaces a boolean (default to true)
* @return a dart of the resulting vertex
*/
virtual Dart collapseEdge(Dart d, bool delDegenerateFaces = true); //TODO close degenerated boundary ???
/**
* Flip the edge of d (rotation in phi1 order)
* WARNING : Works only for non-border edges.
* @param d a dart of the edge to flip
* @return true if the flip has been executed, false otherwise
*/
virtual bool flipEdge(Dart d);
/**
* Flip the edge of d (rotation in phi_1 order)
* WARNING : Works only for non-border edges.
* @param d a dart of the edge to flip
* @return true if the flipBack has been executed, false otherwise
*/
virtual bool flipBackEdge(Dart d);
//! Insert an edge after a dart in the vertex orbit
/*! \pre Dart d and e MUST be different and belong to distinct face
* \pre Dart e must be phi2-linked with its phi_1 dart
* @param d dart of the vertex
* @param e dart of the edge
*/
virtual void insertEdgeInVertex(Dart d, Dart e);
//! Remove an edge from a vertex orbit
/*! \pre Dart d must be phi2 sewn
* @param d the dart of the edge to remove from the vertex
*/
virtual void removeEdgeFromVertex(Dart d);
//! Sew two oriented faces along oriented edges
/*! \pre Edges of darts d & e MUST be boundary edges
* @param d a dart of the first face
* @param e a dart of the second face
* @param withBoundary: face have no fixed points (false only for construction: import/primitives)
*/
virtual void sewFaces(Dart d, Dart e, bool withBoundary=true);
//! Unsew two oriented faces along oriented edges
/*! @param d a dart of one face
*/
virtual void unsewFaces(Dart d);
//! Delete an oriented face if and only if it has one or two edges
/*! If the face is phi2-linked to two distinct adjacent faces,
* then those two faces are phi2-linked
* @param d a dart of the face
* @return true if the collapse has been executed, false otherwise
*/
virtual bool collapseDegeneratedFace(Dart d);
//! Split a face f between d and e inserting an edge between vertices d & e
/*! \pre Darts d & e MUST belong to the same face
* @param d first dart in face f
* @param e second dart in face f
*/
virtual void splitFace(Dart d, Dart e);
//! Merge the two faces incident to the edge of d.
/*! Works only for non-border edges.
* \warning Darts d & phi2(d) no longer exist after the call
* @param d a dart in the first face
* @return true if the merge has been executed, false otherwise
*/
virtual bool mergeFaces(Dart d);
/**
* Extract a pair of sewed triangles and sew their adjacent faces
* d is a dart of the common edge of the pair of triangles
*/
void extractTrianglePair(Dart d) ;
/**
* Insert a pair of sewed triangles in a vertex by exploding the edges of v1 and v2
* v1 and v2 belong to the same vertex
* d is a dart of the common edge of the pair of triangles
*/
void insertTrianglePair(Dart d, Dart v1, Dart v2) ;
/**
* Unsew the faces consisting of the umbrella of a vertex
* \warning Darts may have
* @param d a dart from the vertex
*/
void unsewAroundVertex(Dart d) ;
/**
* Unsew the Umbrella aroud a vertex, close the hole and then
* create a symetric to construct a polyedron
* @param d a dart from the vertex
*/
// void explodPolyhedron(Dart d); //TODO modification for new boundary managing method ???
//! Merge two volumes along two faces.
/*! Works only if the two faces have the same number of edges.
* The faces adjacent to the two given faces are pairwise phi2-linked
* then the 2 faces are deleted.
* If the two faces belong to different surfaces, the surfaces are merged,
* else a handle is created that increases the genus of the surface.
* @param d a dart of the first face
* @param e a dart of the second face
* @return true if the merge has been executed, false otherwise
*/
virtual bool mergeVolumes(Dart d, Dart e);
//@}
/*! @name Topological Queries
* Return or set various topological information
*************************************************************************/
//@{
//! Test if dart d and e belong to the same oriented vertex
/*! @param d a dart
* @param e a dart
*/
bool sameOrientedVertex(Dart d, Dart e) ;
//!Test if dart d and e belong to the same oriented face
/*! @param d a dart
* @param e a dart
*/
bool sameOrientedFace(Dart d, Dart e);
//! Test if dart d and e belong to the same vertex
/*! @param d a dart
* @param e a dart
*/
bool sameVertex(Dart d, Dart e) ;
/**
* compute the number of edges of the vertex of d
*/
unsigned int vertexDegree(Dart d) ;
/**
* compute the number of faces in the volume of d
*/
unsigned int volumeDegree(Dart d);
/**
* tell if the vertex of d is on the boundary of the map
*/
bool isBoundaryVertex(Dart d) ; // OK boundary
/**
* tell if the edge of d is on the boundary of the map
*/
bool isBoundaryEdge(Dart d) ; // OK boundary
/**
* tell if the face of d is on the boundary of the map
*/
bool isBoundaryFace(Dart d) ;
/**
* find the dart of vertex that belong to the boundary
*/
Dart findBoundaryVertex(Dart d);
// /**
// * if the edge of d is on the boundary, return the non-boundaryMarked dart of this edge
// */
// bool getEdgeInteriorDart(Dart d) ;
// TODO a mettre en algo
/**
* check if the mesh is triangular or not
* @return a boolean indicating if the mesh is triangular
*/
bool isTriangular() ;
// TODO a mettre en algo
/**
* Check if map is complete
* Should be executed after import
*/
virtual bool check();
//@}
/*! @name Cell Functors
* Apply functors to all darts of a cell
*************************************************************************/
//@{
//! Apply a functor on every dart of a vertex
/*! @param d a dart of the vertex
* @param f the functor to apply
*/
bool foreach_dart_of_vertex(Dart d, FunctorType& f, unsigned int thread=0);
//! Apply a functor on every dart of a edge
/*! @param d a dart of the edge
* @param f the functor to apply
*/
bool foreach_dart_of_edge(Dart d, FunctorType& f, unsigned int thread=0);
//! Apply a functor on every dart of a volume
/*! @param d a dart of the volume
* @param f the functor to apply
*/
bool foreach_dart_of_oriented_volume(Dart d, FunctorType& f, unsigned int thread=0);
bool foreach_dart_of_volume(Dart d, FunctorType& f, unsigned int thread=0);
//! Apply a functor on every dart of a connected component
/*! @param d a dart of the connected component
* @param f the functor to apply
*/
bool foreach_dart_of_cc(Dart d, FunctorType& f, unsigned int thread=0);
//!
/*! TODO Ajout a valider
* restreint aux complexes simpliciaux
* Apply a functor on the all darts in the set of the star from orbit
*/
bool foreach_dart_of_star(Dart d, unsigned int orbit, FunctorType& f, unsigned int thread=0);
//!
/*! TODO Ajout a valider
* restreint aux complexes simpliciaux
* Apply a functor on the all darts in the set of the link from orbit
*/
bool foreach_dart_of_link(Dart d, unsigned int orbit, FunctorType& f, unsigned int thread=0);
//@}
/*! @name Close map after import or creation
* These functions must be used with care, generally only by import algorithms
*************************************************************************/
//@{
//! Close a topological hole (a sequence of connected fixed point of phi2). DO NOT USE, only for import algorithm
/*! \pre dart d MUST be fixed point of phi2 relation
* Add a face to the map that closes the hole.
* The darts of this face are marked with holeMarker.
* @param d a dart of the hole (with phi2(d)==d)
* @param forboundary tag the created face as boundary (default is true)
* @return the degree of the created face
*/
virtual unsigned int closeHole(Dart d, bool forboundary=true);
//! Close the map removing topological holes: DO NOT USE, only for import algorithm
/*! Add faces to the map that close every existing hole.
* These faces are marked.
* \warning The embeddings of vertices are not updated
*/
void closeMap();
//@}
};
} // namespace CGoGN
#include "Topology/map/map2.hpp"
#endif