/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef TUTO_MT_H #define TUTO_MT_H #include #include "Topology/generic/parameters.h" #include "Topology/map/embeddedMap3.h" #include "Geometry/vector_gen.h" #include "Algo/Geometry/boundingbox.h" #include "Algo/Render/GL2/mapRender.h" #include "Utils/Shaders/shaderSimpleColor.h" #include "Utils/Shaders/shaderVectorPerVertex.h" #include "Utils/cgognStream.h" #include "Utils/Qt/qtSimple.h" // forward definitions (minimize includes) namespace CGoGN { namespace Algo { namespace Render { namespace GL1 { class MapRender; } } } } namespace CGoGN { namespace Utils { class VBO; } } namespace CGoGN { namespace Utils { class ShaderSimpleColor; } } using namespace CGoGN ; /** * A class for a little interface and rendering */ class MyQT: public Utils::QT::SimpleQT { Q_OBJECT public: Algo::Render::GL2::MapRender* m_render; Utils::VBO* m_positionVBO; Utils::VBO* m_normalVBO; Utils::ShaderSimpleColor* m_shader; Utils::ShaderVectorPerVertex* m_lines; MyQT(): m_render(NULL), m_positionVBO(NULL), m_normalVBO(NULL), m_shader(NULL), m_lines(NULL) {} protected: void cb_redraw(); void cb_initGL(); void threadSimple(); void threadAttrib(); void threadStorage(); void cb_keyPress(int code); }; //class MyQT: public Utils::QT::SimpleQT //{ // Q_OBJECT // //public: // MyQT() // {} // // // callbacks of simpleQT to overdefine: // void cb_redraw(); // // void cb_initGL(); // // void cb_Open(); // // void cb_New(); // //// callbacks (slots) locally defined //public slots: // void menu_slot1(); //}; #endif