/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef __SHOW_TRAVERSORS_ #define __SHOW_TRAVERSORS_ #include //#define WITH_GMAP 1 #include "Topology/generic/parameters.h" #ifdef WITH_GMAP #include "Topology/gmap/embeddedGMap3.h" #else #include "Topology/map/embeddedMap3.h" #endif #include "Geometry/vector_gen.h" #include "Algo/Geometry/boundingbox.h" #include "Algo/Render/GL2/mapRender.h" #include "Utils/Shaders/shaderSimpleColor.h" #include "Algo/Render/GL2/topo3Render.h" #include "Topology/generic/cellmarker.h" #include "Utils/text3d.h" #include "Utils/pointSprite.h" #include "Utils/Shaders/shaderVectorPerVertex.h" #include "Utils/cgognStream.h" #include "Utils/drawer.h" #include "Utils/Qt/qtSimple.h" #include "ui_show_traversors.h" // inclure qtui.h juste après le ui_xxx.h #include "Utils/qtui.h" using namespace CGoGN ; struct PFP: public PFP_STANDARD { // definition de la carte #ifdef WITH_GMAP typedef EmbeddedGMap3 MAP; #else typedef EmbeddedMap3 MAP; #endif }; using namespace CGoGN ; /** * Utilisation de designer-qt4: * Faire un DockWiget (laisser le nom par defaut * dans le Contents ajouter le layout choisi (vertical classiquement) * Ajouter les widgets necessaires, mettre des noms clairs pour * les utiliser dans le .cpp (pour les call back principalement) */ class MyQT: public Utils::QT::SimpleQT { Q_OBJECT Algo::Render::GL2::Topo3Render* m_render_topo; bool m_showTopo; unsigned int m_first3; unsigned int m_ajd_or_inci3; unsigned int m_second3; unsigned int m_first2; unsigned int m_ajd_or_inci2; unsigned int m_second2; float m_expl; unsigned int m_last; public: MyQT(): m_render_topo(NULL), m_showTopo(true), m_first3(0), m_ajd_or_inci3(0), m_second3(1), m_first2(0), m_ajd_or_inci2(0), m_second2(1), m_expl(0.8f), m_last(2), m_selected(NIL), m_dm_topo(NULL) {} Dart m_selected; std::vector m_affDarts; Utils::Drawer m_drawer; DartMarker* m_dm_topo; protected: void storeVerticesInfo(); void cb_redraw(); void cb_initGL(); void cb_Save(); void cb_mousePress(int button, int x, int y); void colorizeCell(Dart d, unsigned int orbit, float r,float g, float b); void traverse2(); void traverse3(); // slots locaux public slots: void cb_combo1(int x); void cb_combo2(int x); void cb_combo3(int x); void cb_combo4(int x); void cb_combo5(int x); void cb_combo6(int x); void cb_checkTopo(bool b); void cb_explode(int x); }; #endif