Skip to content
GitLab
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Menu
Open sidebar
Hurstel
CGoGN
Commits
ea07242a
Commit
ea07242a
authored
Feb 02, 2011
by
Pierre Kraemer
Browse files
suppression exemple ihmView
parent
03606f01
Changes
3
Hide whitespace changes
Inline
Side-by-side
Apps/Examples/Debug/CMakeLists.txt
View file @
ea07242a
...
...
@@ -41,10 +41,6 @@ target_link_libraries( simpleGMap2D
#target_link_libraries( SimpleEMap3D
# containerD topologyD utilsD algoD ${COMMON_LIBS} )
add_executable
(
ihmViewD ../ihmView.cpp
)
target_link_libraries
(
ihmViewD
containerD topologyD utilsD algoD
${
COMMON_LIBS
}
Zinri
)
add_executable
(
triangulationD ../triangulation.cpp
)
target_link_libraries
(
triangulationD
containerD topologyD utilsD algoD
${
COMMON_LIBS
}
)
...
...
Apps/Examples/Release/CMakeLists.txt
View file @
ea07242a
...
...
@@ -50,10 +50,6 @@ add_executable( decimationVolumique ../decimationVolumique.cpp)
target_link_libraries
(
decimationVolumique
container topology utils algo numerical lapack blas f2c
${
COMMON_LIBS
}
)
add_executable
(
ihmView ../ihmView.cpp
)
target_link_libraries
(
ihmView
container topology utils algo numerical lapack blas f2c
${
COMMON_LIBS
}
)
add_executable
(
triangulation ../triangulation.cpp
)
target_link_libraries
(
triangulation
container topology utils algo
${
COMMON_LIBS
}
)
...
...
Apps/Examples/ihmView.cpp
deleted
100644 → 0
View file @
03606f01
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include
<iostream>
#include
"Utils/glutwin_atb.h"
#include
"Topology/generic/parameters.h"
#include
"Topology/map/map2.h"
#include
"Topology/generic/embeddedMap2.h"
#include
"Algo/ImplicitHierarchicalMesh/ihm.h"
#include
"Algo/ImplicitHierarchicalMesh/subdivision.h"
#include
"Geometry/matrix.h"
#include
"Geometry/vector_gen.h"
#include
"Algo/Import/import.h"
#include
"Algo/Export/export.h"
#include
"Algo/Geometry/boundingbox.h"
#include
"Algo/Render/map_glRender.h"
#include
"Algo/Render/vbo_MapRender.h"
#include
"Algo/Render/topo_vboRender.h"
using
namespace
CGoGN
;
struct
PFP
:
public
PFP_STANDARD
{
// definition of the map
typedef
Algo
::
IHM
::
ImplicitHierarchicalMap
MAP
;
typedef
Algo
::
IHM
::
AttributeHandler_IHM
<
VEC3
>
TVEC3
;
typedef
Algo
::
IHM
::
AttributeHandler_IHM
<
REAL
>
TREAL
;
};
PFP
::
MAP
myMap
;
SelectorTrue
allDarts
;
class
MyGlutWin
:
public
Utils
::
GlutWin_ATB
{
public:
TwBar
*
viewer_bar
;
enum
renderMode
{
FLAT
,
GOURAUD
,
PHONG
,
LINES
,
NORMALS
,
TOPO
}
;
Geom
::
Vec4f
colDif
;
Geom
::
Vec4f
colSpec
;
Geom
::
Vec4f
colClear
;
Geom
::
Vec4f
colNormal
;
float
shininess
;
PFP
::
VEC3
gPosObj
;
float
gWidthObj
;
float
normalBaseSize
;
float
normalScaleFactor
;
float
faceShrinkage
;
int
renderStyle
;
bool
renderObject
;
bool
renderLines
;
bool
renderPoints
;
bool
renderNormals
;
bool
renderTopo
;
unsigned
int
m_nbVertices
;
PFP
::
TVEC3
position
;
PFP
::
TVEC3
normal
;
Algo
::
Render
::
VBO
::
MapRender_VBO
*
vbo_render
;
Algo
::
Render
::
VBO
::
topo_VBORenderMapD
*
topo_render
;
GLuint
dl_norm
;
MyGlutWin
(
int
*
argc
,
char
**
argv
,
int
winX
,
int
winY
)
;
void
init
()
;
void
initGUI
()
;
void
myRedraw
()
;
void
myKeyboard
(
unsigned
char
keycode
,
int
x
,
int
y
)
;
void
updateVBOprimitives
(
int
upType
)
;
void
updateVBOdata
(
int
upType
,
bool
recompute
=
true
)
;
void
initDLNormals
()
;
void
render
(
int
renderMode
)
;
}
;
/**********************************************************************************************
* AntTweakBar CALLBACKS *
**********************************************************************************************/
void
TW_CALL
setRenderStyleCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderStyle
=
*
(
GLenum
*
)
value
;
if
(
mgw
->
renderStyle
==
MyGlutWin
::
FLAT
)
TwDefine
(
"Viewer/FaceShrinkage visible=true"
)
;
else
TwDefine
(
"Viewer/FaceShrinkage visible=false"
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderStyleCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLenum
*
)
value
=
mgw
->
renderStyle
;
}
void
TW_CALL
setShininessCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
shininess
=
*
(
float
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getShininessCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
shininess
;
}
void
TW_CALL
setFocalCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
setFocal
(
*
(
float
*
)
value
)
;
mgw
->
reshape
(
-
1
,
-
1
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getFocalCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
getFocal
()
;
}
void
TW_CALL
setRenderObjectCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderObject
=
*
(
GLboolean
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderObjectCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderObject
;
}
void
TW_CALL
setRenderLinesCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderLines
=
*
(
GLboolean
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderLinesCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderLines
;
}
void
TW_CALL
setRenderPointsCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderPoints
=
*
(
GLboolean
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderPointsCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderPoints
;
}
void
TW_CALL
setRenderNormalsCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderNormals
=
*
(
GLboolean
*
)
value
;
if
(
mgw
->
renderNormals
)
{
mgw
->
initDLNormals
()
;
TwDefine
(
"Viewer/NormalScaleFactor visible=true"
)
;
}
else
TwDefine
(
"Viewer/NormalScaleFactor visible=false"
)
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderNormalsCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderNormals
;
}
void
TW_CALL
setRenderTopoCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
renderTopo
=
*
(
GLboolean
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getRenderTopoCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
GLboolean
*
)
value
=
mgw
->
renderTopo
;
}
void
TW_CALL
setNormalScaleFactorCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
normalScaleFactor
=
*
(
float
*
)
value
;
if
(
mgw
->
renderNormals
)
mgw
->
initDLNormals
()
;
glutPostRedisplay
()
;
}
void
TW_CALL
getNormalScaleFactorCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
normalScaleFactor
;
}
void
TW_CALL
setFaceShrinkageCB
(
const
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
mgw
->
faceShrinkage
=
*
(
float
*
)
value
;
glutPostRedisplay
()
;
}
void
TW_CALL
getFaceShrinkageCB
(
void
*
value
,
void
*
clientData
)
{
MyGlutWin
*
mgw
=
static_cast
<
MyGlutWin
*>
(
clientData
)
;
*
(
float
*
)
value
=
mgw
->
faceShrinkage
;
}
/**********************************************************************************************
* MyGlutWin IMPLEMENTATION *
**********************************************************************************************/
MyGlutWin
::
MyGlutWin
(
int
*
argc
,
char
**
argv
,
int
winX
,
int
winY
)
:
GlutWin_ATB
(
argc
,
argv
,
winX
,
winY
),
renderStyle
(
FLAT
),
renderObject
(
true
),
renderLines
(
false
),
renderPoints
(
false
),
renderNormals
(
false
),
renderTopo
(
false
),
vbo_render
(
NULL
),
topo_render
(
NULL
)
{
normalScaleFactor
=
1.0
f
;
faceShrinkage
=
0.0
f
;
colClear
=
Geom
::
Vec4f
(
0.2
f
,
0.2
f
,
0.2
f
,
0.1
f
)
;
colDif
=
Geom
::
Vec4f
(
0.8
f
,
0.9
f
,
0.7
f
,
1.0
f
)
;
colSpec
=
Geom
::
Vec4f
(
0.9
f
,
0.9
f
,
0.9
f
,
1.0
f
)
;
colNormal
=
Geom
::
Vec4f
(
1.0
f
,
0.0
f
,
0.0
f
,
1.0
f
)
;
shininess
=
80.0
f
;
setFocal
(
5.0
f
)
;
dl_norm
=
glGenLists
(
1
)
;
if
(
this
->
shaderOk
)
{
shaders
[
0
].
loadShaders
(
"phong_vs.txt"
,
"phong_ps.txt"
)
;
shaders
[
1
].
loadShaders
(
"flat_vs.txt"
,
"flat_ps.txt"
,
"flat_gs.txt"
)
;
}
}
void
MyGlutWin
::
init
()
{
vbo_render
=
new
Algo
::
Render
::
VBO
::
MapRender_VBO
()
;
updateVBOprimitives
(
Algo
::
Render
::
VBO
::
TRIANGLES
|
Algo
::
Render
::
VBO
::
LINES
|
Algo
::
Render
::
VBO
::
POINTS
)
;
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
topo_render
=
new
Algo
::
Render
::
VBO
::
topo_VBORenderMapD
()
;
topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
)
;
}
void
MyGlutWin
::
initGUI
()
{
viewer_bar
=
TwNewBar
(
"Viewer"
)
;
TwDefine
(
"Viewer position='16 16' size='220 450' valueswidth='85'"
)
;
TwType
tw_render_style
=
TwDefineEnum
(
"Shading"
,
"Flat,Gouraud,Phong"
)
;
TwAddVarCB
(
viewer_bar
,
"RenderStyle"
,
tw_render_style
,
setRenderStyleCB
,
getRenderStyleCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Shininess"
,
TW_TYPE_FLOAT
,
setShininessCB
,
getShininessCB
,
this
,
"min=1 max=255 step=1"
)
;
TwAddVarCB
(
viewer_bar
,
"Focal"
,
TW_TYPE_FLOAT
,
setFocalCB
,
getFocalCB
,
this
,
"min=0.6 max=5.0 step=0.1"
)
;
TwAddVarCB
(
viewer_bar
,
"Show Object"
,
TW_TYPE_BOOL8
,
setRenderObjectCB
,
getRenderObjectCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Show Lines"
,
TW_TYPE_BOOL8
,
setRenderLinesCB
,
getRenderLinesCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Show Points"
,
TW_TYPE_BOOL8
,
setRenderPointsCB
,
getRenderPointsCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Show Normals"
,
TW_TYPE_BOOL8
,
setRenderNormalsCB
,
getRenderNormalsCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"Show Topo"
,
TW_TYPE_BOOL8
,
setRenderTopoCB
,
getRenderTopoCB
,
this
,
""
)
;
TwAddVarCB
(
viewer_bar
,
"NormalScaleFactor"
,
TW_TYPE_FLOAT
,
setNormalScaleFactorCB
,
getNormalScaleFactorCB
,
this
,
"min=0.1 max=5.0 step=0.1"
)
;
TwDefine
(
"Viewer/NormalScaleFactor visible=false"
)
;
TwAddVarCB
(
viewer_bar
,
"FaceShrinkage"
,
TW_TYPE_FLOAT
,
setFaceShrinkageCB
,
getFaceShrinkageCB
,
this
,
"min=0.0 max=0.9 step=0.01"
)
;
}
void
MyGlutWin
::
myRedraw
()
{
GLfloat
black
[
4
]
=
{
0.0
f
,
0.0
f
,
0.0
f
,
1.0
f
}
;
GLfloat
amb
[
4
]
=
{
0.2
f
,
0.1
f
,
0.1
f
,
1.0
f
}
;
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
;
glPushMatrix
()
;
float
sc
=
50.
/
gWidthObj
;
glScalef
(
sc
,
sc
,
sc
)
;
glTranslatef
(
-
gPosObj
[
0
],
-
gPosObj
[
1
],
-
gPosObj
[
2
])
;
if
(
renderTopo
)
{
glDisable
(
GL_LIGHTING
);
topo_render
->
drawTopo
();
}
if
(
renderLines
)
{
glDisable
(
GL_LIGHTING
);
glColor3f
(
0.0
f
,
0.0
f
,
0.0
f
);
vbo_render
->
draw
(
Algo
::
Render
::
VBO
::
LINES
)
;
}
if
(
renderPoints
)
{
glPointSize
(
2.0
f
)
;
glDisable
(
GL_LIGHTING
);
glColor3f
(
0.3
f
,
0.3
f
,
0.8
f
);
vbo_render
->
draw
(
Algo
::
Render
::
VBO
::
POINTS
)
;
}
if
(
renderNormals
)
glCallList
(
dl_norm
)
;
glEnable
(
GL_POLYGON_OFFSET_FILL
)
;
glPolygonOffset
(
1.0
f
,
1.0
f
)
;
if
(
renderObject
)
{
glMaterialfv
(
GL_FRONT
,
GL_DIFFUSE
,
colDif
.
data
())
;
glMaterialfv
(
GL_FRONT
,
GL_AMBIENT
,
amb
)
;
if
(
renderStyle
!=
PHONG
)
{
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
black
)
;
glMaterialf
(
GL_FRONT
,
GL_SHININESS
,
1.0
f
)
;
}
else
{
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
colSpec
.
data
())
;
glMaterialf
(
GL_FRONT
,
GL_SHININESS
,
shininess
)
;
}
glEnable
(
GL_LIGHTING
)
;
glEnable
(
GL_CULL_FACE
)
;
glPolygonMode
(
GL_FRONT
,
GL_FILL
)
;
if
(
renderStyle
==
FLAT
)
{
glShadeModel
(
GL_FLAT
)
;
shaders
[
1
].
bind
()
;
glUniform1fARB
(
glGetUniformLocationARB
(
shaders
[
1
].
program_handler
(),
"explode"
),
faceShrinkage
)
;
vbo_render
->
draw
(
Algo
::
Render
::
VBO
::
TRIANGLES
)
;
shaders
[
1
].
unbind
()
;
}
else
{
glShadeModel
(
GL_SMOOTH
)
;
if
(
renderStyle
==
PHONG
)
shaders
[
0
].
bind
()
;
vbo_render
->
draw
(
Algo
::
Render
::
VBO
::
TRIANGLES
)
;
if
(
renderStyle
==
PHONG
)
shaders
[
0
].
unbind
()
;
}
}
glDisable
(
GL_POLYGON_OFFSET_FILL
)
;
glPopMatrix
()
;
}
void
MyGlutWin
::
myKeyboard
(
unsigned
char
keycode
,
int
x
,
int
y
)
{
switch
(
keycode
)
{
case
'q'
:
{
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
Dart
dd
=
myMap
.
phi2
(
d
)
;
if
(
myMap
.
faceDegree
(
d
)
==
3
&&
myMap
.
faceDegree
(
dd
)
==
3
)
{
if
(
Algo
::
Geometry
::
faceNormal
<
PFP
>
(
myMap
,
d
,
position
)
*
Algo
::
Geometry
::
faceNormal
<
PFP
>
(
myMap
,
dd
,
position
)
>
0.99
)
myMap
.
mergeFaces
(
d
)
;
}
}
updateVBOprimitives
(
Algo
::
Render
::
VBO
::
TRIANGLES
|
Algo
::
Render
::
VBO
::
LINES
|
Algo
::
Render
::
VBO
::
POINTS
)
;
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
,
true
)
;
topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
)
;
glutPostRedisplay
()
;
break
;
}
case
's'
:
{
srand
(
time
(
NULL
))
;
unsigned
int
max
=
myMap
.
getMaxLevel
()
;
myMap
.
setCurrentLevel
(
max
)
;
unsigned
int
nbF
=
myMap
.
getNbOrbits
(
FACE_ORBIT
)
;
unsigned
int
nbDarts
=
myMap
.
getNbDarts
()
;
for
(
unsigned
int
i
=
0
;
i
<
nbF
/
2
;
++
i
)
{
unsigned
int
r
=
rand
()
%
nbDarts
;
Dart
d
(
r
)
;
if
(
myMap
.
isDartValid
(
d
)
&&
myMap
.
getDartLevel
(
d
)
<=
max
&&
!
myMap
.
faceIsSubdivided
(
d
))
Algo
::
IHM
::
subdivideFace
<
PFP
>
(
myMap
,
d
,
position
)
;
}
myMap
.
setCurrentLevel
(
myMap
.
getMaxLevel
())
;
updateVBOprimitives
(
Algo
::
Render
::
VBO
::
TRIANGLES
|
Algo
::
Render
::
VBO
::
LINES
|
Algo
::
Render
::
VBO
::
POINTS
)
;
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
)
;
glutPostRedisplay
()
;
break
;
}
case
'0'
:
{
unsigned
int
cur
=
myMap
.
getCurrentLevel
()
;
if
(
cur
>
0
)
{
myMap
.
setCurrentLevel
(
0
)
;
updateVBOprimitives
(
Algo
::
Render
::
VBO
::
TRIANGLES
|
Algo
::
Render
::
VBO
::
LINES
|
Algo
::
Render
::
VBO
::
POINTS
)
;
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
)
;
glutPostRedisplay
()
;
}
break
;
}
case
'+'
:
{
unsigned
int
cur
=
myMap
.
getCurrentLevel
()
;
if
(
cur
<
myMap
.
getMaxLevel
())
{
myMap
.
setCurrentLevel
(
cur
+
1
)
;
updateVBOprimitives
(
Algo
::
Render
::
VBO
::
TRIANGLES
|
Algo
::
Render
::
VBO
::
LINES
|
Algo
::
Render
::
VBO
::
POINTS
)
;
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
)
;
glutPostRedisplay
()
;
}
break
;
}
case
'-'
:
{
unsigned
int
cur
=
myMap
.
getCurrentLevel
()
;
if
(
cur
>
0
)
{
myMap
.
setCurrentLevel
(
cur
-
1
)
;
updateVBOprimitives
(
Algo
::
Render
::
VBO
::
TRIANGLES
|
Algo
::
Render
::
VBO
::
LINES
|
Algo
::
Render
::
VBO
::
POINTS
)
;
updateVBOdata
(
Algo
::
Render
::
VBO
::
POSITIONS
|
Algo
::
Render
::
VBO
::
NORMALS
)
;
topo_render
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
)
;
glutPostRedisplay
()
;
}
break
;
}
}
}
void
MyGlutWin
::
updateVBOprimitives
(
int
upType
)
{
if
(
upType
&
Algo
::
Render
::
VBO
::
TRIANGLES
)
{
vbo_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
VBO
::
TRIANGLES
)
;
}
if
(
upType
&
Algo
::
Render
::
VBO
::
LINES
)
{
vbo_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
VBO
::
LINES
)
;
}
if
(
upType
&
Algo
::
Render
::
VBO
::
POINTS
)
{
vbo_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
VBO
::
POINTS
)
;
}
}
void
MyGlutWin
::
updateVBOdata
(
int
upType
,
bool
recompute
)
{
if
(
upType
&
Algo
::
Render
::
VBO
::
POSITIONS
)
vbo_render
->
updateData
(
Algo
::
Render
::
VBO
::
POSITIONS
,
position
)
;
if
(
upType
&
Algo
::
Render
::
VBO
::
NORMALS
)
{
if
(
recompute
)
Algo
::
Geometry
::
computeNormalVertices
<
PFP
>
(
myMap
,
position
,
normal
)
;
vbo_render
->
updateData
(
Algo
::
Render
::
VBO
::
NORMALS
,
normal
)
;
if
(
renderNormals
)
initDLNormals
()
;
}
}
void
MyGlutWin
::
initDLNormals
()
{
glNewList
(
dl_norm
,
GL_COMPILE
)
;
render
(
NORMALS
)
;
glEndList
()
;
}
void
MyGlutWin
::
render
(
int
renderMode
)
{
switch
(
renderMode
)
{
case
NORMALS
:
{
glLineWidth
(
1.0
f
)
;
glDisable
(
GL_LIGHTING
)
;
glColor3fv
(
colNormal
.
data
())
;
Algo
::
Render
::
Direct
::
renderNormalVertices
<
PFP
>
(
myMap
,
position
,
normal
,
normalScaleFactor
*
normalBaseSize
)
;
break
;
}
}
}
/**********************************************************************************************
* MAIN FUNCTION *
**********************************************************************************************/
int
main
(
int
argc
,
char
**
argv
)
{
MyGlutWin
*
mgw
=
new
MyGlutWin
(
&
argc
,
argv
,
1200
,
800
)
;
char
*
filename
=
argv
[
1
]
;
GLint
t1
=
glutGet
(
GLUT_ELAPSED_TIME
)
;
std
::
vector
<
std
::
string
>
attrNames
;
if
(
!
Algo
::
Import
::
importMesh
<
PFP
>
(
myMap
,
filename
,
attrNames
))
{
std
::
cerr
<<
"could not import "
<<
filename
<<
std
::
endl
;
return
1
;
}
mgw
->
position
=
myMap
.
getAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
attrNames
[
0
])
;
GLint
t2
=
glutGet
(
GLUT_ELAPSED_TIME
)
;
GLfloat
seconds
=
(
t2
-
t1
)
/
1000.0
f
;
std
::
cout
<<
"import: "
<<
seconds
<<
" sec"
<<
std
::
endl
;
mgw
->
normal
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"normal"
)
;
myMap
.
init
()
;
// compute width and position of object for centering