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Hurstel
CGoGN
Commits
e74ca673
Commit
e74ca673
authored
May 31, 2011
by
Pierre Kraemer
Browse files
ajout exemple viewer
parent
aa3ae422
Changes
6
Hide whitespace changes
Inline
Side-by-side
Apps/CMakeLists.txt
View file @
e74ca673
...
...
@@ -9,11 +9,10 @@ IF(WIN32)
add_subdirectory
(
Examples/Release
)
add_subdirectory
(
Tuto
)
ELSE
(
WIN32
)
SET
(
CGoGN_LIBS_D topologyD algoD
containerD utilsD
)
SET
(
CGoGN_LIBS_D topologyD algoD containerD utilsD
)
add_subdirectory
(
Examples/Release
)
add_subdirectory
(
Examples/Debug
)
add_subdirectory
(
Examples/Tests
)
add_subdirectory
(
Tuto
)
ENDIF
(
WIN32
)
Apps/Examples/Debug/CMakeLists.txt
View file @
e74ca673
...
...
@@ -10,10 +10,9 @@ SET(QT_USE_QTOPENGL TRUE)
INCLUDE
(
${
QT_USE_FILE
}
)
ADD_DEFINITIONS
(
${
QT_DEFINITIONS
}
)
# define includes path
include_directories
(
${
CMAKE_CURRENT_BINARY_DIR
}
/usr/include/libxml2/
${
CGoGN_ROOT_DIR
}
/include
${
CGoGN_ROOT_DIR
}
/ThirdParty/Numerical
...
...
@@ -34,51 +33,19 @@ link_directories(
#define exec to compile
#add_executable( miniTestD ../miniTest.cpp)
#target_link_libraries( miniTestD
# containerD topologyD utilsD algoD numerical lapack blas f2c ${COMMON_LIBS} )
#add_executable( ViewerD ../Viewer.cpp)
#target_link_libraries( ViewerD
# containerD topologyD utilsD algoD ${COMMON_LIBS} )
#add_executable( simpleGMap2D ../simpleGMap2.cpp)
#target_link_libraries( simpleGMap2D
# containerD topologyD utilsD algoD ${COMMON_LIBS} Zinri)
#add_executable( SimpleEMap3D ../simpleEMap3.cpp)
#target_link_libraries( SimpleEMap3D
# containerD topologyD utilsD algoD ${COMMON_LIBS} )
#add_executable( triangulationD ../triangulation.cpp)
#target_link_libraries( triangulationD
# containerD topologyD utilsD algoD ${COMMON_LIBS} )
#add_executable( decimationVolumiqueD ../decimationVolumique.cpp)
#target_link_libraries( decimationVolumiqueD
# containerD topologyD utilsD algoD numerical lapack blas f2c ${COMMON_LIBS} )
#add_executable( ter_meshesD ../ter_meshes.cpp)
#target_link_libraries( ter_meshesD
# containerD topologyD utilsD algoD ${COMMON_LIBS} )
QT4_WRAP_CPP
(
polyhedronsView_moc ../polyhedronsView.h
)
add_executable
(
polyhedronsViewD ../polyhedronsView.cpp
${
polyhedronsView_moc
}
)
target_link_libraries
(
polyhedronsViewD
${
CGoGN_LIBS_D
}
${
COMMON_LIBS
}
${
QT_LIBRARIES
}
)
${
CGoGN_LIBS_D
}
${
COMMON_LIBS
}
${
QT_LIBRARIES
}
)
QT4_WRAP_CPP
(
extrusionView_moc ../extrusionView.h
)
add_executable
(
extrusionViewD ../extrusionView.cpp
${
extrusionView_moc
}
)
target_link_libraries
(
extrusionViewD
${
CGoGN_LIBS_D
}
${
COMMON_LIBS
}
${
QT_LIBRARIES
}
)
#add_executable( sceneD ../scene.cpp)
#target_link_libraries( sceneD
# containerD topologyD utilsD algoD ${COMMON_LIBS} )
#add_executable( VizVolumeD ../VizVolume.cpp)
#target_link_libraries( VizVolumeD
# containerD topologyD utilsD algoD ${COMMON_LIBS} Zinri)
${
CGoGN_LIBS_D
}
${
COMMON_LIBS
}
${
QT_LIBRARIES
}
)
QT4_WRAP_UI
(
viewer_ui ../viewer.ui
)
QT4_WRAP_CPP
(
viewer_moc ../viewer.h
)
add_executable
(
viewerD ../viewer.cpp
${
viewer_moc
}
${
viewer_ui
}
)
target_link_libraries
(
viewerD
${
CGoGN_LIBS_D
}
${
NUMERICAL_LIBS
}
${
COMMON_LIBS
}
${
QT_LIBRARIES
}
)
Apps/Examples/Release/CMakeLists.txt
View file @
e74ca673
...
...
@@ -37,38 +37,6 @@ ENDIF(WIN32)
#define exec to compile
#add_executable( miniTest ../miniTest.cpp)
#target_link_libraries( miniTest
# container topology utils algo numerical lapack blas f2c ${COMMON_LIBS} )
#add_executable( Viewer ../Viewer.cpp)
#target_link_libraries( Viewer
# container topology utils algo ${COMMON_LIBS} )
#add_executable( simpleGMap2 ../simpleGMap2.cpp)
#target_link_libraries( simpleGMap2
# container topology utils algo ${COMMON_LIBS} Zinri)
# add_executable( hm_convexhull ../hm_convexhull.cpp)
# target_link_libraries( hm_convexhull
# topology utils algo ${COMMON_LIBS})
#add_executable( squelette3carte ../squelette3carte.cpp)
#target_link_libraries( squelette3carte
# container topology utils algo numerical lapack blas f2c ${COMMON_LIBS} )
#add_executable( decimationVolumique ../decimationVolumique.cpp)
#target_link_libraries( decimationVolumique
# container topology utils algo numerical lapack blas f2c ${COMMON_LIBS} )
#add_executable( triangulation ../triangulation.cpp)
#target_link_libraries( triangulation
# container topology utils algo ${COMMON_LIBS} )
#add_executable( ter_meshes ../ter_meshes.cpp)
#target_link_libraries( ter_meshes
# container topology utils algo ${COMMON_LIBS} )
QT4_WRAP_CPP
(
polyhedronsView_moc ../polyhedronsView.h
)
add_executable
(
polyhedronsView ../polyhedronsView.cpp
${
polyhedronsView_moc
}
)
target_link_libraries
(
polyhedronsView
...
...
@@ -78,7 +46,10 @@ QT4_WRAP_CPP(extrusionView_moc ../extrusionView.h)
add_executable
(
extrusionView ../extrusionView.cpp
${
extrusionView_moc
}
)
target_link_libraries
(
extrusionView
${
CGoGN_LIBS_R
}
${
COMMON_LIBS
}
${
QT_LIBRARIES
}
)
#add_executable( scene ../scene.cpp)
#target_link_libraries( scene
# container topology utils algo ${COMMON_LIBS} )
QT4_WRAP_UI
(
viewer_ui ../viewer.ui
)
QT4_WRAP_CPP
(
viewer_moc ../viewer.h
)
add_executable
(
viewer ../viewer.cpp
${
viewer_moc
}
${
viewer_ui
}
)
target_link_libraries
(
viewer
${
CGoGN_LIBS_R
}
${
NUMERICAL_LIBS
}
${
COMMON_LIBS
}
${
QT_LIBRARIES
}
)
Apps/Examples/viewer.cpp
0 → 100644
View file @
e74ca673
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include
"viewer.h"
Viewer
::
Viewer
()
:
m_renderStyle
(
FLAT
),
m_drawVertices
(
false
),
m_drawEdges
(
false
),
m_drawFaces
(
true
),
m_drawNormals
(
false
),
m_render
(
NULL
),
m_phongShader
(
NULL
),
m_flatShader
(
NULL
),
m_vectorShader
(
NULL
),
m_simpleColorShader
(
NULL
),
m_pointSprite
(
NULL
)
{
normalScaleFactor
=
1.0
f
;
vertexScaleFactor
=
1.0
f
;
faceShrinkage
=
1.0
f
;
colClear
=
Geom
::
Vec4f
(
0.2
f
,
0.2
f
,
0.2
f
,
0.1
f
)
;
colDif
=
Geom
::
Vec4f
(
0.8
f
,
0.9
f
,
0.7
f
,
1.0
f
)
;
colSpec
=
Geom
::
Vec4f
(
0.9
f
,
0.9
f
,
0.9
f
,
1.0
f
)
;
colNormal
=
Geom
::
Vec4f
(
1.0
f
,
0.0
f
,
0.0
f
,
1.0
f
)
;
shininess
=
80.0
f
;
}
void
Viewer
::
initGUI
()
{
setDock
(
&
dock
)
;
dock
.
check_drawVertices
->
setChecked
(
false
)
;
dock
.
check_drawEdges
->
setChecked
(
false
)
;
dock
.
check_drawFaces
->
setChecked
(
true
)
;
dock
.
check_drawNormals
->
setChecked
(
false
)
;
dock
.
slider_verticesSize
->
setVisible
(
false
)
;
dock
.
slider_normalsSize
->
setVisible
(
false
)
;
dock
.
slider_verticesSize
->
setSliderPosition
(
50
)
;
dock
.
slider_normalsSize
->
setSliderPosition
(
50
)
;
setCallBack
(
dock
.
check_drawVertices
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
slot_drawVertices
(
bool
))
)
;
setCallBack
(
dock
.
slider_verticesSize
,
SIGNAL
(
valueChanged
(
int
)),
SLOT
(
slot_verticesSize
(
int
))
)
;
setCallBack
(
dock
.
check_drawEdges
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
slot_drawEdges
(
bool
))
)
;
setCallBack
(
dock
.
check_drawFaces
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
slot_drawFaces
(
bool
))
)
;
setCallBack
(
dock
.
combo_faceLighting
,
SIGNAL
(
currentIndexChanged
(
int
)),
SLOT
(
slot_faceLighting
(
int
))
)
;
setCallBack
(
dock
.
check_drawNormals
,
SIGNAL
(
toggled
(
bool
)),
SLOT
(
slot_drawNormals
(
bool
))
)
;
setCallBack
(
dock
.
slider_normalsSize
,
SIGNAL
(
valueChanged
(
int
)),
SLOT
(
slot_normalsSize
(
int
))
)
;
}
void
Viewer
::
cb_initGL
()
{
Utils
::
GLSLShader
::
setCurrentOGLVersion
(
2
)
;
setFocal
(
5.0
f
)
;
m_render
=
new
Algo
::
Render
::
GL2
::
MapRender
()
;
m_positionVBO
=
new
Utils
::
VBO
()
;
m_normalVBO
=
new
Utils
::
VBO
()
;
m_phongShader
=
new
Utils
::
ShaderPhong
()
;
m_phongShader
->
setAttributePosition
(
m_positionVBO
)
;
m_phongShader
->
setAttributeNormal
(
m_normalVBO
)
;
m_phongShader
->
setAmbiant
(
colClear
)
;
m_phongShader
->
setDiffuse
(
colDif
)
;
m_phongShader
->
setSpecular
(
colSpec
)
;
m_phongShader
->
setShininess
(
shininess
)
;
m_flatShader
=
new
Utils
::
ShaderFlat
()
;
m_flatShader
->
setAttributePosition
(
m_positionVBO
)
;
m_flatShader
->
setAmbiant
(
colClear
)
;
m_flatShader
->
setDiffuse
(
colDif
)
;
m_flatShader
->
setExplode
(
faceShrinkage
)
;
m_vectorShader
=
new
Utils
::
ShaderVectorPerVertex
()
;
m_vectorShader
->
setAttributePosition
(
m_positionVBO
)
;
m_vectorShader
->
setAttributeVector
(
m_normalVBO
)
;
m_vectorShader
->
setColor
(
colNormal
)
;
m_simpleColorShader
=
new
Utils
::
ShaderSimpleColor
()
;
m_simpleColorShader
->
setAttributePosition
(
m_positionVBO
)
;
Geom
::
Vec4f
c
(
0.1
f
,
0.1
f
,
0.1
f
,
1.0
f
)
;
m_simpleColorShader
->
setColor
(
c
)
;
m_pointSprite
=
new
Utils
::
PointSprite
()
;
m_pointSprite
->
setAttributePosition
(
m_positionVBO
)
;
registerShader
(
m_phongShader
)
;
registerShader
(
m_flatShader
)
;
registerShader
(
m_vectorShader
)
;
registerShader
(
m_simpleColorShader
)
;
registerShader
(
m_pointSprite
)
;
}
void
Viewer
::
cb_redraw
()
{
if
(
m_drawVertices
)
{
float
size
=
vertexBaseSize
*
vertexScaleFactor
;
m_pointSprite
->
setSize
(
size
)
;
m_pointSprite
->
predraw
(
Geom
::
Vec3f
(
0.0
f
,
0.0
f
,
1.0
f
))
;
m_render
->
draw
(
m_pointSprite
,
Algo
::
Render
::
GL2
::
POINTS
)
;
m_pointSprite
->
postdraw
()
;
}
if
(
m_drawEdges
)
{
glLineWidth
(
1.0
f
)
;
m_render
->
draw
(
m_simpleColorShader
,
Algo
::
Render
::
GL2
::
LINES
)
;
}
if
(
m_drawNormals
)
{
float
size
=
normalBaseSize
*
normalScaleFactor
;
m_vectorShader
->
setScale
(
size
)
;
glLineWidth
(
1.0
f
)
;
m_render
->
draw
(
m_vectorShader
,
Algo
::
Render
::
GL2
::
POINTS
)
;
}
if
(
m_drawFaces
)
{
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
)
;
glEnable
(
GL_LIGHTING
)
;
glEnable
(
GL_POLYGON_OFFSET_FILL
)
;
glPolygonOffset
(
1.0
f
,
1.0
f
)
;
switch
(
m_renderStyle
)
{
case
FLAT
:
m_flatShader
->
setExplode
(
faceShrinkage
)
;
m_render
->
draw
(
m_flatShader
,
Algo
::
Render
::
GL2
::
TRIANGLES
)
;
break
;
case
PHONG
:
m_render
->
draw
(
m_phongShader
,
Algo
::
Render
::
GL2
::
TRIANGLES
)
;
break
;
}
glDisable
(
GL_POLYGON_OFFSET_FILL
)
;
}
}
void
Viewer
::
cb_Open
()
{
std
::
string
filters
(
"all (*.*);; trian (*.trian);; ctm (*.ctm);; off (*.off);; ply (*.ply)"
)
;
std
::
string
filename
=
selectFile
(
"Open Mesh"
,
""
,
filters
)
;
importMesh
(
filename
)
;
updateGL
()
;
}
void
Viewer
::
importMesh
(
std
::
string
&
filename
)
{
std
::
vector
<
std
::
string
>
attrNames
;
if
(
!
Algo
::
Import
::
importMesh
<
PFP
>
(
myMap
,
filename
.
c_str
(),
attrNames
))
{
CGoGNerr
<<
"could not import "
<<
filename
<<
CGoGNendl
;
return
;
}
position
=
myMap
.
getAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
attrNames
[
0
])
;
m_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
GL2
::
POINTS
)
;
m_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
GL2
::
LINES
)
;
m_render
->
initPrimitives
<
PFP
>
(
myMap
,
allDarts
,
Algo
::
Render
::
GL2
::
TRIANGLES
)
;
Geom
::
BoundingBox
<
PFP
::
VEC3
>
bb
=
Algo
::
Geometry
::
computeBoundingBox
<
PFP
>
(
myMap
,
position
)
;
gPosObj
=
bb
.
center
()
;
float
tailleX
=
bb
.
size
(
0
)
;
float
tailleY
=
bb
.
size
(
1
)
;
float
tailleZ
=
bb
.
size
(
2
)
;
gWidthObj
=
std
::
max
<
float
>
(
std
::
max
<
float
>
(
tailleX
,
tailleY
),
tailleZ
)
;
normalBaseSize
=
std
::
min
<
float
>
(
std
::
min
<
float
>
(
tailleX
,
tailleY
),
tailleZ
)
/
50.0
f
;
vertexBaseSize
=
normalBaseSize
*
2.0
f
;
if
(
!
normal
.
isValid
())
normal
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"normal"
)
;
Algo
::
Geometry
::
computeNormalVertices
<
PFP
>
(
myMap
,
position
,
normal
)
;
m_positionVBO
->
updateData
(
position
)
;
m_normalVBO
->
updateData
(
normal
)
;
setParamObject
(
gWidthObj
,
gPosObj
.
data
())
;
updateGLMatrices
()
;
}
void
Viewer
::
slot_drawVertices
(
bool
b
)
{
m_drawVertices
=
b
;
updateGL
()
;
}
void
Viewer
::
slot_verticesSize
(
int
i
)
{
vertexScaleFactor
=
i
/
50.0
f
;
updateGL
()
;
}
void
Viewer
::
slot_drawEdges
(
bool
b
)
{
m_drawEdges
=
b
;
updateGL
()
;
}
void
Viewer
::
slot_drawFaces
(
bool
b
)
{
m_drawFaces
=
b
;
updateGL
()
;
}
void
Viewer
::
slot_faceLighting
(
int
i
)
{
m_renderStyle
=
i
;
updateGL
()
;
}
void
Viewer
::
slot_drawNormals
(
bool
b
)
{
m_drawNormals
=
b
;
updateGL
()
;
}
void
Viewer
::
slot_normalsSize
(
int
i
)
{
normalScaleFactor
=
i
/
50.0
f
;
updateGL
()
;
}
/**********************************************************************************************
* MAIN FUNCTION *
**********************************************************************************************/
int
main
(
int
argc
,
char
**
argv
)
{
QApplication
app
(
argc
,
argv
)
;
Viewer
sqt
;
sqt
.
setGeometry
(
0
,
0
,
1000
,
800
)
;
sqt
.
show
()
;
if
(
argc
==
2
)
{
std
::
string
filename
(
argv
[
1
])
;
sqt
.
importMesh
(
filename
)
;
}
sqt
.
initGUI
()
;
return
app
.
exec
()
;
}
Apps/Examples/viewer.h
0 → 100644
View file @
e74ca673
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include
<iostream>
#include
"Utils/qtSimple.h"
#include
"ui_viewer.h"
#include
"Utils/qtui.h"
#include
"Topology/generic/parameters.h"
#include
"Topology/map/map2.h"
#include
"Topology/generic/embeddedMap2.h"
#include
"Geometry/vector_gen.h"
#include
"Geometry/matrix.h"
#include
"Algo/Import/import.h"
#include
"Algo/Render/GL2/mapRender.h"
#include
"Utils/shaderPhong.h"
#include
"Utils/shaderFlat.h"
#include
"Utils/shaderSimpleColor.h"
#include
"Utils/shaderVectorPerVertex.h"
#include
"Utils/pointSprite.h"
#include
"Algo/Geometry/boundingbox.h"
#include
"Algo/Geometry/normal.h"
using
namespace
CGoGN
;
struct
PFP
:
public
PFP_STANDARD
{
// definition of the map
typedef
EmbeddedMap2
<
Map2
>
MAP
;
};
typedef
PFP
::
MAP
MAP
;
class
Viewer
:
public
Utils
::
QT
::
SimpleQT
{
Q_OBJECT
public:
MAP
myMap
;
SelectorTrue
allDarts
;
Utils
::
QT
::
uiDockInterface
dock
;
enum
renderMode
{
FLAT
,
PHONG
}
;
Geom
::
Vec4f
colDif
;
Geom
::
Vec4f
colSpec
;
Geom
::
Vec4f
colClear
;
Geom
::
Vec4f
colNormal
;
float
shininess
;
Geom
::
Vec3f
gPosObj
;
float
gWidthObj
;
float
normalBaseSize
;
float
normalScaleFactor
;
float
vertexBaseSize
;
float
vertexScaleFactor
;
float
faceShrinkage
;
int
m_renderStyle
;
bool
m_drawVertices
;
bool
m_drawEdges
;
bool
m_drawFaces
;
bool
m_drawNormals
;
PFP
::
TVEC3
position
;
PFP
::
TVEC3
normal
;
Algo
::
Render
::
GL2
::
MapRender
*
m_render
;
Utils
::
VBO
*
m_positionVBO
;
Utils
::
VBO
*
m_normalVBO
;
Utils
::
ShaderPhong
*
m_phongShader
;
Utils
::
ShaderFlat
*
m_flatShader
;
Utils
::
ShaderVectorPerVertex
*
m_vectorShader
;
Utils
::
ShaderSimpleColor
*
m_simpleColorShader
;
Utils
::
PointSprite
*
m_pointSprite
;
Viewer
()
;
void
initGUI
()
;
void
cb_initGL
()
;
void
cb_redraw
()
;
void
cb_Open
()
;
void
importMesh
(
std
::
string
&
filename
)
;
public
slots
:
void
slot_drawVertices
(
bool
b
)
;
void
slot_verticesSize
(
int
i
)
;
void
slot_drawEdges
(
bool
b
)
;
void
slot_drawFaces
(
bool
b
)
;
void
slot_faceLighting
(
int
i
)
;
void
slot_drawNormals
(
bool
b
)
;
void
slot_normalsSize
(
int
i
)
;
};
Apps/Examples/viewer.ui
0 → 100644
View file @
e74ca673
<?xml version="1.0" encoding="UTF-8"?>
<ui
version=
"4.0"
>
<class>
DockWidget
</class>
<widget
class=
"QDockWidget"
name=
"DockWidget"
>
<property
name=
"geometry"
>
<rect>
<x>
0
</x>
<y>
0
</y>
<width>
174
</width>
<height>
393
</height>
</rect>
</property>
<property
name=
"minimumSize"
>
<size>
<width>
174
</width>
<height>
393
</height>
</size>
</property>
<property
name=
"windowTitle"
>
<string>
Commands
</string>
</property>
<widget
class=
"QWidget"
name=
"dockWidgetContents"
>
<layout
class=
"QVBoxLayout"
name=
"verticalLayout_3"
>
<item>
<widget
class=
"QTabWidget"
name=
"tabWidget"
>
<property
name=
"currentIndex"
>
<number>
0
</number>
</property>
<widget
class=
"QWidget"
name=
"tab"
>
<attribute
name=
"title"
>
<string>
Visu
</string>
</attribute>
<layout
class=
"QVBoxLayout"
name=
"verticalLayout"
>
<item>
<widget
class=
"QCheckBox"
name=
"check_drawVertices"
>
<property
name=
"text"
>
<string>
draw vertices
</string>
</property>
</widget>
</item>
<item>
<widget
class=
"QSlider"
name=
"slider_verticesSize"
>
<property
name=
"orientation"
>
<enum>
Qt::Horizontal
</enum>
</property>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"check_drawEdges"
>
<property
name=
"text"
>
<string>
draw edges
</string>
</property>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"check_drawFaces"
>
<property
name=
"text"
>
<string>
draw faces
</string>
</property>
</widget>
</item>
<item>
<widget
class=
"QComboBox"
name=
"combo_faceLighting"
>
<item>
<property
name=
"text"
>
<string>
FLAT
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
PHONG
</string>
</property>
</item>
</widget>
</item>
<item>
<widget
class=
"QCheckBox"
name=
"check_drawNormals"
>
<property
name=
"text"
>
<string>
draw normals
</string>