Commit f9e7dfe9 authored by Frédéric Larue's avatar Frédéric Larue

Bug fixed in the management of shaders' uniform arrays.

parent c4dd00fe
......@@ -153,10 +153,6 @@ void GPU::Shader::RecoverActiveUniforms()
std::string name( nameBuffer );
size_t arraySymbolPos = name.find( "[" );
if( arraySymbolPos != std::string::npos )
name = name.substr( 0, arraySymbolPos );
switch( type )
{
case GL_SAMPLER_1D:
......
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