- 09 Feb, 2019 2 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
- 08 Feb, 2019 2 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
- 31 Jan, 2019 2 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
- 28 Jan, 2019 1 commit
-
-
Frédéric Larue authored
-
- 26 Jan, 2019 1 commit
-
-
Frédéric Larue authored
When recovering texels in a SelectionProcessor, their ordering was flipped vertically.
-
- 15 Jan, 2019 3 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
Frédéric Larue authored
-
- 11 Jan, 2019 2 commits
-
-
Frédéric Larue authored
Bug related to the conflict between the deletions of UIData and GLViewer solved by the mean of Qt signal/slot mechanism.
-
Frédéric Larue authored
-
- 08 Jan, 2019 1 commit
-
-
Frédéric Larue authored
-
- 04 Jan, 2019 2 commits
-
-
Frédéric Larue authored
Performance counter activated when F12 is pressed.
-
Frédéric Larue authored
-
- 17 Dec, 2018 2 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
- 11 Dec, 2018 1 commit
-
-
Frédéric Larue authored
-
- 06 Dec, 2018 2 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
- 06 Nov, 2018 1 commit
-
-
Frédéric Larue authored
-
- 08 Oct, 2018 2 commits
-
-
Frédéric Larue authored
Bug fixed in the hotkey F1-12 / SHIFT+F1-12 for saving / reloading view parameters in the GLViewer in 3D mode.
-
Frédéric Larue authored
-
- 03 Oct, 2018 1 commit
-
-
Frédéric Larue authored
SelectionManagerMeshTexels modified so that the size of the managed texture can be changed on-the-fly.
-
- 28 Sep, 2018 1 commit
-
-
Frédéric Larue authored
-
- 25 Sep, 2018 2 commits
-
-
Frédéric Larue authored
RealTimeSelectionListener modified so as to add the possibility to update the selection z-buffer during the selection action, on mouse pressed/release/moved events, instead of just when entering the selection mode.
-
Frédéric Larue authored
RealTimeSelectionListener modified so as to add the possibility to update the selection z-buffer during the selection action, on mouse pressed/release/moved events, instead of just when entering the selection mode.
-
- 23 Sep, 2018 1 commit
-
-
Frédéric Larue authored
-
- 21 Sep, 2018 2 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
- 19 Sep, 2018 1 commit
-
-
Frédéric Larue authored
Classes related to the selection mechanism modified in order to enable real-time selection of mesh vertices.
-
- 18 Sep, 2018 1 commit
-
-
Frédéric Larue authored
-
- 13 Sep, 2018 1 commit
-
-
Frédéric Larue authored
-
- 11 Sep, 2018 5 commits
-
-
Frédéric Larue authored
-
Frédéric Larue authored
-
Frédéric Larue authored
Modification added to SelectionTools to give the possibility, in the case of the SelectionToolDisk, to recover the distance of the selected texels to the cursor trajectory.
-
Frédéric Larue authored
-
Frédéric Larue authored
During the creation of a SelectionManagerMeshFaces, the way the VBO must be drawn can now be specified (by array or by element).
-
- 10 Aug, 2018 1 commit
-
-
Frédéric Larue authored
-