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Etienne Schmitt
CGoGN
Commits
f8e09e71
Commit
f8e09e71
authored
Feb 20, 2014
by
Sylvain Thery
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add test traversor2 small apps
parent
e63703fa
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Apps/SandBox/test_traversor2.cpp
Apps/SandBox/test_traversor2.cpp
+423
-0
Apps/SandBox/test_traversor2.h
Apps/SandBox/test_traversor2.h
+116
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Apps/SandBox/test_traversor2.ui
Apps/SandBox/test_traversor2.ui
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Apps/SandBox/test_traversor2.cpp
0 → 100644
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f8e09e71
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include "test_traversor2.h"
#include "Algo/Geometry/boundingbox.h"
#include "Algo/Tiling/Surface/square.h"
#include "Algo/Geometry/centroid.h"
#include "Algo/Import/import.h"
#include "Algo/Export/export.h"
using
namespace
CGoGN
;
int
main
(
int
argc
,
char
**
argv
)
{
// // interface
QApplication
app
(
argc
,
argv
);
MyQT
sqt
;
sqt
.
setDock
(
&
sqt
.
dock
);
sqt
.
setCallBack
(
sqt
.
dock
.
listTravers
,
SIGNAL
(
currentRowChanged
(
int
)),
SLOT
(
traversors
(
int
))
);
sqt
.
setCallBack
(
sqt
.
dock
.
withBoundary
,
SIGNAL
(
clicked
()),
SLOT
(
updateMap
())
);
sqt
.
setCallBack
(
sqt
.
dock
.
svg
,
SIGNAL
(
clicked
()),
SLOT
(
svg
())
);
sqt
.
setCallBack
(
sqt
.
dock
.
widthSlider
,
SIGNAL
(
valueChanged
(
int
)),
SLOT
(
width
(
int
))
);
int
n
=
3
;
if
(
argc
==
2
)
n
=
atoi
(
argv
[
1
]);
// example code itself
sqt
.
createMap
(
n
);
sqt
.
width
(
5
);
// set help message in menu
sqt
.
setHelpMsg
(
"First Tuto:
\n
Create two faces
\n
sew them
\n
and affect positions"
);
// final show for redraw
sqt
.
show
();
// and wait for the end
return
app
.
exec
();
}
void
MyQT
::
traversors
(
int
x
)
{
// update all color to grey
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setDartColor
(
d
,
0.5
f
,
0.5
f
,
0.5
f
);
}
switch
(
x
)
{
case
0
:
{
Traversor2VVaE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
1
:
{
Traversor2VVaF
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
2
:
{
Traversor2EEaV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
3
:
{
Traversor2EEaF
<
MAP
>
trav
(
myMap
,
m_selected
);
float
c
=
0.0
f
;
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
c
);
}
break
;
case
4
:
{
Traversor2FFaV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
5
:
{
Traversor2FFaE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
6
:
{
Traversor2FV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
7
:
{
Traversor2FE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
8
:
{
Traversor2EV
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
9
:
{
Traversor2EF
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
10
:
{
Traversor2VE
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
case
11
:
{
Traversor2VF
<
MAP
>
trav
(
myMap
,
m_selected
);
for
(
Dart
b
=
trav
.
begin
();
b
!=
trav
.
end
();
b
=
trav
.
next
())
m_render_topo
->
setDartColor
(
b
,
0.0
f
,
1.0
f
,
0.0
f
);
}
break
;
default:
break
;
}
updateGL
();
dock
.
listTravers
->
setCurrentRow
(
-
1
);
}
void
MyQT
::
createMap
(
int
n
)
{
position
=
myMap
.
addAttribute
<
VEC3
,
VERTEX
>
(
"position"
);
colorDarts
=
myMap
.
addAttribute
<
VEC3
,
DART
>
(
"color"
);
Algo
::
Surface
::
Tilings
::
Square
::
Grid
<
PFP
>
grid
(
myMap
,
n
,
n
,
true
);
grid
.
embedIntoGrid
(
position
,
1.
,
1.
,
0.
);
// bounding box of scene
Geom
::
BoundingBox
<
PFP
::
VEC3
>
bb
=
Algo
::
Geometry
::
computeBoundingBox
<
PFP
>
(
myMap
,
position
)
;
setParamObject
(
bb
.
maxSize
(),
bb
.
center
().
data
())
;
m_shift
=
bb
.
maxSize
()
/
200.0
f
;
// first show for be sure that GL context is binded
show
();
dm
.
markAll
();
m_render_topo
->
setDartWidth
(
4.0
f
);
m_render_topo
->
setInitialDartsColor
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setInitialBoundaryDartsColor
(
0.3
f
,
0.3
f
,
0.3
f
);
m_render_topo
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
,
dock
.
withBoundary
->
isChecked
());
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
dm
.
isMarked
(
d
)
&&
(
!
myMap
.
isBoundaryMarked2
(
d
)))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setDartColor
(
d
,
0.5
f
,
0.5
f
,
0.5
f
);
}
}
}
void
MyQT
::
updateMap
()
{
m_render_topo
->
setInitialBoundaryDartsColor
(
0.0
f
,
0.0
f
,
0.0
f
);
m_render_topo
->
updateData
<
PFP
>
(
myMap
,
position
,
0.9
f
,
0.9
f
,
dock
.
withBoundary
->
isChecked
());
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
dm
.
isMarked
(
d
)
&&
(
!
myMap
.
isBoundaryMarked2
(
d
)))
{
const
Geom
::
Vec3f
&
C
=
colorDarts
[
d
];
if
(
C
*
C
!=
0.0
f
)
m_render_topo
->
setDartColor
(
d
,
C
[
0
],
C
[
1
],
C
[
2
]);
}
}
updateGL
();
}
// initialization GL callback
void
MyQT
::
cb_initGL
()
{
glClearColor
(
1.0
f
,
1.0
f
,
1.0
f
,
1.0
f
);
m_render_topo
=
new
Algo
::
Render
::
GL2
::
TopoRender
(
0.01
f
)
;
}
// redraw GL callback (clear and swap already done)
void
MyQT
::
cb_redraw
()
{
glEnable
(
GL_POLYGON_OFFSET_FILL
);
glPolygonOffset
(
1.0
f
,
1.0
f
);
m_render_topo
->
drawTopo
();
glDisable
(
GL_POLYGON_OFFSET_FILL
);
if
(
m_selected
!=
NIL
)
m_render_topo
->
overdrawDart
(
m_selected
,
11
,
1.0
f
,
0.0
f
,
0.0
f
);
if
(
m_selected2
!=
NIL
)
m_render_topo
->
overdrawDart
(
m_selected2
,
11
,
0.0
f
,
1.0
f
,
0.0
f
);
}
void
MyQT
::
cb_mousePress
(
int
button
,
int
x
,
int
y
)
{
if
(
Shift
())
{
Dart
d
=
m_render_topo
->
picking
<
PFP
>
(
myMap
,
x
,
y
);
// nb
if
(
button
==
Qt
::
LeftButton
)
{
if
(
d
!=
Dart
::
nil
())
m_selected
=
d
;
if
(
d
!=
Dart
::
nil
())
std
::
cout
<<
"DART="
<<
d
.
index
<<
std
::
endl
;
}
if
(
button
==
Qt
::
RightButton
)
{
if
(
d
!=
Dart
::
nil
())
m_selected2
=
d
;
}
updateGL
();
}
}
void
MyQT
::
cb_keyPress
(
int
keycode
)
{
switch
(
keycode
)
{
case
'c'
:
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
!
myMap
.
isBoundaryMarked2
(
d
))
{
int
n
=
rand
();
float
r
=
float
(
n
&
0x7f
)
/
255.0
f
+
0.25
f
;
float
g
=
float
((
n
>>
8
)
&
0x7f
)
/
255.0
f
+
0.25
f
;
float
b
=
float
((
n
>>
16
)
&
0x7f
)
/
255.0
+
0.25
f
;
colorDarts
[
d
]
=
Geom
::
Vec3f
(
r
,
g
,
b
);
m_render_topo
->
setDartColor
(
d
,
r
,
g
,
b
);
}
}
break
;
case
'g'
:
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.5
f
,
0.5
f
,
0.5
f
);
m_render_topo
->
setDartColor
(
d
,
0.5
f
,
0.5
f
,
0.5
f
);
}
break
;
case
'h'
:
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
!
myMap
.
isBoundaryMarked2
(
d
))
{
colorDarts
[
d
]
=
Geom
::
Vec3f
(
0.0
f
,
0.0
f
,
0.0
f
);
m_render_topo
->
setDartColor
(
d
,
0.0
f
,
0.0
f
,
0.0
f
);
}
}
break
;
case
Qt
::
Key_Up
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
1
]
+=
m_shift
;
updateMap
();
updateGL
();
break
;
case
Qt
::
Key_Down
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
1
]
-=
m_shift
;
updateMap
();
updateGL
();
break
;
case
Qt
::
Key_Left
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
0
]
-=
m_shift
;
updateMap
();
updateGL
();
break
;
case
Qt
::
Key_Right
:
if
(
m_selected
!=
NIL
)
position
[
m_selected
][
0
]
+=
m_shift
;
updateMap
();
updateGL
();
break
;
default:
break
;
}
updateGL
();
}
void
MyQT
::
svg
()
{
if
(
m_selected
!=
NIL
)
m_render_topo
->
setDartColor
(
m_selected
,
0.8
f
,
0.0
f
,
0.0
f
);
if
(
m_selected2
!=
NIL
)
m_render_topo
->
setDartColor
(
m_selected2
,
0.0
f
,
0.8
f
,
0.0
f
);
std
::
string
filename
=
selectFileSave
(
"snapshot file"
,
"."
,
"(*.svg)"
);
m_render_topo
->
svgout2D
(
filename
,
modelViewMatrix
(),
projectionMatrix
());
}
void
MyQT
::
cb_Open
()
{
std
::
string
filters
(
"all (*.*);; trian (*.trian);; off (*.off);; ply (*.ply);; map (*.map)"
)
;
std
::
string
filename
=
selectFile
(
"Open Mesh"
,
""
,
filters
)
;
if
(
!
filename
.
empty
())
importMesh
(
filename
);
updateGL
();
}
void
MyQT
::
cb_Save
()
{
std
::
string
filename
=
selectFileSave
(
"Export Off file "
,
"."
,
"(*.off)"
);
Algo
::
Surface
::
Export
::
exportOFF
<
PFP
>
(
myMap
,
position
,
filename
.
c_str
());
//std::cout << "could not save file : " << filename << std::endl;
}
void
MyQT
::
importMesh
(
std
::
string
&
filename
)
{
myMap
.
clear
(
true
)
;
size_t
pos
=
filename
.
rfind
(
"."
);
// position of "." in filename
std
::
string
extension
=
filename
.
substr
(
pos
);
if
(
extension
==
std
::
string
(
".map"
))
{
myMap
.
loadMapBin
(
filename
);
position
=
myMap
.
getAttribute
<
VEC3
,
VERTEX
>
(
"position"
)
;
}
else
{
std
::
vector
<
std
::
string
>
attrNames
;
if
(
!
Algo
::
Surface
::
Import
::
importMesh
<
PFP
>
(
myMap
,
filename
.
c_str
(),
attrNames
))
{
CGoGNerr
<<
"could not import "
<<
filename
<<
CGoGNendl
;
return
;
}
position
=
myMap
.
getAttribute
<
VEC3
,
VERTEX
>
(
attrNames
[
0
])
;
}
colorDarts
=
myMap
.
getAttribute
<
VEC3
,
DART
>
(
"color"
);
if
(
!
colorDarts
.
isValid
())
{
colorDarts
=
myMap
.
addAttribute
<
VEC3
,
DART
>
(
"color"
);
for
(
Dart
d
=
myMap
.
begin
();
d
!=
myMap
.
end
();
myMap
.
next
(
d
))
{
if
(
dm
.
isMarked
(
d
)
&&
(
!
myMap
.
isBoundaryMarked2
(
d
)))
{
int
n
=
rand
();
float
r
=
float
(
n
&
0x7f
)
/
255.0
f
+
0.25
f
;
float
g
=
float
((
n
>>
8
)
&
0x7f
)
/
255.0
f
+
0.25
f
;
float
b
=
float
((
n
>>
16
)
&
0x7f
)
/
255.0
+
0.25
f
;
colorDarts
[
d
]
=
Geom
::
Vec3f
(
r
,
g
,
b
);
m_render_topo
->
setDartColor
(
d
,
r
,
g
,
b
);
}
}
}
m_selected
=
NIL
;
m_selected2
=
NIL
;
Geom
::
BoundingBox
<
PFP
::
VEC3
>
bb
=
Algo
::
Geometry
::
computeBoundingBox
<
PFP
>
(
myMap
,
position
)
;
setParamObject
(
bb
.
maxSize
(),
bb
.
center
().
data
())
;
m_shift
=
bb
.
maxSize
()
/
200.0
f
;
updateMap
();
updateGLMatrices
()
;
}
void
MyQT
::
width
(
int
w
)
{
m_render_topo
->
setDartWidth
(
w
);
m_render_topo
->
setRelationWidth
(
w
);
updateGL
();
}
Apps/SandBox/test_traversor2.h
0 → 100644
View file @
f8e09e71
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#ifndef _TEST_TRAVERSOR2_
#define _TEST_TRAVERSOR2_
//#define USE_GMAP
//#define PRIMAL_TOPO 1
#include "Topology/generic/parameters.h"
#include "Topology/gmap/embeddedGMap2.h"
#include "Topology/map/embeddedMap2.h"
#include "Algo/Render/GL2/topoRender.h"
#include "ui_test_traversor2.h"
#include "Utils/Qt/qtui.h"
#include "Utils/Qt/qtSimple.h"
#include "Utils/cgognStream.h"
using
namespace
CGoGN
;
/**
* Struct that contains some informations about the types of the manipulated objects
* Mainly here to be used by the algorithms that are parameterized by it
*/
struct
PFP
:
public
PFP_STANDARD
{
// definition of the type of the map
#ifdef USE_GMAP
typedef
EmbeddedGMap2
MAP
;
#else
typedef
EmbeddedMap2
MAP
;
#endif
};
typedef
PFP
::
MAP
MAP
;
typedef
PFP
::
VEC3
VEC3
;
class
MyQT
:
public
Utils
::
QT
::
SimpleQT
{
Q_OBJECT
public:
MyQT
()
:
m_render_topo
(
NULL
),
m_selected
(
NIL
),
m_selected2
(
NIL
),
dm
(
myMap
),
m_shift
(
0.01
f
)
{}
void
cb_redraw
();
void
cb_initGL
();
void
cb_mousePress
(
int
button
,
int
x
,
int
y
);
void
cb_keyPress
(
int
code
);
void
cb_Open
();
void
cb_Save
();
Utils
::
QT
::
uiDockInterface
dock
;
protected:
// declaration of the map
MAP
myMap
;
VertexAttribute
<
VEC3
>
position
;
DartAttribute
<
VEC3
>
colorDarts
;
// render (for the topo)
Algo
::
Render
::
GL2
::
TopoRender
*
m_render_topo
;
Dart
m_selected
;
Dart
m_selected2
;
DartMarker
dm
;
float
m_shift
;
// just for more compact writing
inline
Dart
PHI1
(
Dart
d
)
{
return
myMap
.
phi1
(
d
);}
inline
Dart
PHI_1
(
Dart
d
)
{
return
myMap
.
phi_1
(
d
);}
inline
Dart
PHI2
(
Dart
d
)
{
return
myMap
.
phi2
(
d
);}
template
<
int
X
>
Dart
PHI
(
Dart
d
)
{
return
myMap
.
phi
<
X
>
(
d
);}
public:
// example of simple map creation
void
createMap
(
int
n
);
// void updateMap();
void
importMesh
(
std
::
string
&
filename
);
public
slots
:
void
traversors
(
int
x
);
void
svg
();
void
updateMap
();
void
width
(
int
w
);
};
#endif
Apps/SandBox/test_traversor2.ui
0 → 100644
View file @
f8e09e71
<?xml version="1.0" encoding="UTF-8"?>
<ui
version=
"4.0"
>
<class>
DockWidget
</class>
<widget
class=
"QDockWidget"
name=
"DockWidget"
>
<property
name=
"geometry"
>
<rect>
<x>
0
</x>
<y>
0
</y>
<width>
209
</width>
<height>
418
</height>
</rect>
</property>
<property
name=
"minimumSize"
>
<size>
<width>
150
</width>
<height>
250
</height>
</size>
</property>
<property
name=
"windowTitle"
>
<string>
Interface
</string>
</property>
<widget
class=
"QWidget"
name=
"dockWidgetContents"
>
<property
name=
"enabled"
>
<bool>
true
</bool>
</property>
<property
name=
"sizePolicy"
>
<sizepolicy
hsizetype=
"Preferred"
vsizetype=
"Preferred"
>
<horstretch>
0
</horstretch>
<verstretch>
0
</verstretch>
</sizepolicy>
</property>
<property
name=
"minimumSize"
>
<size>
<width>
150
</width>
<height>
200
</height>
</size>
</property>
<layout
class=
"QGridLayout"
name=
"gridLayout"
>
<property
name=
"margin"
>
<number>
2
</number>
</property>
<property
name=
"spacing"
>
<number>
4
</number>
</property>
<item
row=
"0"
column=
"0"
>
<layout
class=
"QVBoxLayout"
name=
"verticalLayout"
>
<item>
<widget
class=
"QListWidget"
name=
"listTravers"
>
<property
name=
"focusPolicy"
>
<enum>
Qt::NoFocus
</enum>
</property>
<item>
<property
name=
"text"
>
<string>
Traversor2VVaE
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
Traversor2VVaF
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
Traversor2EEaV
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
Traversor2EEaF
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
Traversor2FFaV
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
Traversor2FFaE
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
Traversor2FV
</string>
</property>
</item>
<item>
<property
name=
"text"
>
<string>
Traverosr2FE
</string>
</property>
</item>
<item>