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Etienne Schmitt
CGoGN
Commits
a3cf7324
Commit
a3cf7324
authored
Jun 17, 2014
by
Sylvain Thery
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a3cf7324
/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps *
* version 0.1 *
* Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your *
* option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
* *
* Web site: http://cgogn.unistra.fr/ *
* Contact information: cgogn@unistra.fr *
* *
*******************************************************************************/
#include "Topology/generic/parameters.h"
#include "Topology/map/embeddedMap2.h"
#include "Topology/map/embeddedMap3.h"
#include "Algo/Tiling/Surface/square.h"
#include "Algo/Geometry/volume.h"
using
namespace
CGoGN
;
/**
* Struct that contains some informations about the types of the manipulated objects
* Mainly here to be used by the algorithms that are parameterized by it
*/
struct
PFP2
:
public
PFP_STANDARD
{
// definition of the type of the map
typedef
EmbeddedMap2
MAP
;
};
struct
PFP3
:
public
PFP_STANDARD
{
// definition of the type of the map
typedef
EmbeddedMap3
MAP
;
};
typedef
PFP2
::
MAP
MAP2
;
typedef
PFP2
::
VEC3
VEC3
;
typedef
PFP3
::
MAP
MAP3
;
int
main
()
{
// declare a map to handle the mesh
MAP2
myMap
;
// add position attribute on vertices and get handler on it
VertexAttribute
<
VEC3
,
MAP2
>
position
=
myMap
.
addAttribute
<
VEC3
,
VERTEX
,
MAP2
>
(
"position"
);
Algo
::
Surface
::
Tilings
::
Square
::
Cube
<
PFP2
>
cube
(
myMap
,
2
,
2
,
2
);
cube
.
embedIntoCube
(
position
,
10.0
f
,
10.0
f
,
10.0
f
);
FaceAttribute
<
VEC3
,
MAP2
>
color
=
myMap
.
addAttribute
<
VEC3
,
FACE
,
MAP2
>
(
"color"
);
foreach_cell
<
FACE
>
(
myMap
,
[
&
](
Face
f
)
{
color
[
f
]
=
(
position
[
f
.
dart
])
*
0.1
f
;
});
CGoGNout
.
toStd
(
false
);
CGoGNout
.
toFile
(
"mf_map2.csv"
);
myMap
.
dumpCSV
();
std
::
cout
<<
"MAP2 dumped in mf_map2.csv"
<<
std
::
endl
;
MAP3
myMap2
;
VertexAttribute
<
VEC3
,
MAP3
>
position2
=
myMap2
.
addAttribute
<
VEC3
,
VERTEX
,
MAP3
>
(
"position"
);
myMap2
.
moveFrom
(
myMap
);
// DartMarker and CellMarker must be updated after copy
if
(
!
position2
.
isValid
())
{
std
::
cout
<<
"Attribute handlers are invalid after load, copy or move, get it agins"
<<
std
::
endl
;
// get it again (here attribute created in move)
position2
=
myMap2
.
getAttribute
<
VEC3
,
VERTEX
,
MAP3
>
(
"position"
);
}
CGoGNout
.
toFile
(
"mf_map3.csv"
);
myMap2
.
dumpCSV
();
std
::
cout
<<
"MAP3 dumped in mf_map3.csv"
<<
std
::
endl
;
// some computation to show that map is ok
std
::
cout
<<
" Volume Total ="
<<
Algo
::
Geometry
::
totalVolume
<
PFP3
>
(
myMap2
,
position2
)
<<
std
::
endl
;
// save maps
myMap2
.
saveMapBin
(
"mf_pipo.map"
);
return
0
;
}
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