/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef __ALGO_GEOMETRY_DISTANCE_H__ #define __ALGO_GEOMETRY_DISTANCE_H__ namespace CGoGN { namespace Algo { namespace Geometry { /** * compute squared distance from point to the plane of a planar face * @param map the map * @param f a face * @param position the vertex attribute storing positions * @param P the point * @return the squared distance to the plane */ template typename PFP::REAL squaredDistancePoint2FacePlane(typename PFP::MAP& map, Face f, const VertexAttribute& position, const typename PFP::VEC3& P) ; /** * compute squared distance from point to face (assuming face is convex) * Algo: min distance of each subtriangle of face (not optimum ?) * @param map the map * @param f a face * @param position the vertex attribute storing positions * @param P the point * @return the squared distance */ template typename PFP::REAL squaredDistancePoint2Face(typename PFP::MAP& map, Face f, const VertexAttribute& position, const typename PFP::VEC3& P) ; /** * compute squared distance from point to an edge * @param map the map * @param e an edge * @param position the vertex attribute storing positions * @param P the point * @return the squared distance */ template typename PFP::REAL squaredDistancePoint2Edge(typename PFP::MAP& map, Edge e, const VertexAttribute& position, const typename PFP::VEC3& P) ; //template //void computeDistance(typename PFP::MAP& map1, const VertexAttribute& position1, VertexAttribute& distance1, // typename PFP::MAP& map2, const VertexAttribute& position2) ; } // namespace Geometry } // namespace Algo } // namespace CGoGN #include "Algo/Geometry/distances.hpp" #endif