Commit e00e38d9 authored by Sylvain Thery's avatar Sylvain Thery

gcc/linux compil pass

parent 04c40b6c
......@@ -24,9 +24,9 @@ struct PFP3 : public PFP_DOUBLE
// TODO implementation !!!
template Algo::Surface::Tilings::Hexagonal::Grid<PFP1>;
template Algo::Surface::Tilings::Hexagonal::Grid<PFP2>;
template Algo::Surface::Tilings::Hexagonal::Grid<PFP3>;
template class Algo::Surface::Tilings::Hexagonal::Grid<PFP1>;
template class Algo::Surface::Tilings::Hexagonal::Grid<PFP2>;
template class Algo::Surface::Tilings::Hexagonal::Grid<PFP3>;
......
......@@ -23,20 +23,20 @@ struct PFP3 : public PFP_DOUBLE
};
template Algo::Surface::Tilings::Square::Grid<PFP1>;
template Algo::Surface::Tilings::Square::Cylinder<PFP1>;
template Algo::Surface::Tilings::Square::Cube<PFP1>;
template Algo::Surface::Tilings::Square::Tore<PFP1>;
template Algo::Surface::Tilings::Square::Grid<PFP2>;
template Algo::Surface::Tilings::Square::Cylinder<PFP2>;
template Algo::Surface::Tilings::Square::Cube<PFP2>;
template Algo::Surface::Tilings::Square::Tore<PFP2>;
template Algo::Surface::Tilings::Square::Grid<PFP3>;
template Algo::Surface::Tilings::Square::Cylinder<PFP3>;
template Algo::Surface::Tilings::Square::Cube<PFP3>;
template Algo::Surface::Tilings::Square::Tore<PFP3>;
template class Algo::Surface::Tilings::Square::Grid<PFP1>;
template class Algo::Surface::Tilings::Square::Cylinder<PFP1>;
template class Algo::Surface::Tilings::Square::Cube<PFP1>;
template class Algo::Surface::Tilings::Square::Tore<PFP1>;
template class Algo::Surface::Tilings::Square::Grid<PFP2>;
template class Algo::Surface::Tilings::Square::Cylinder<PFP2>;
template class Algo::Surface::Tilings::Square::Cube<PFP2>;
template class Algo::Surface::Tilings::Square::Tore<PFP2>;
template class Algo::Surface::Tilings::Square::Grid<PFP3>;
template class Algo::Surface::Tilings::Square::Cylinder<PFP3>;
template class Algo::Surface::Tilings::Square::Cube<PFP3>;
template class Algo::Surface::Tilings::Square::Tore<PFP3>;
int test_square()
......
......@@ -22,21 +22,21 @@ struct PFP3 : public PFP_DOUBLE
typedef EmbeddedGMap2 MAP;
};
template Algo::Surface::Tilings::Triangular::Grid<PFP1>;
template Algo::Surface::Tilings::Triangular::Cylinder<PFP1>;
template Algo::Surface::Tilings::Triangular::Cube<PFP1>;
template Algo::Surface::Tilings::Triangular::Tore<PFP1>;
template class Algo::Surface::Tilings::Triangular::Grid<PFP1>;
template class Algo::Surface::Tilings::Triangular::Cylinder<PFP1>;
template class Algo::Surface::Tilings::Triangular::Cube<PFP1>;
template class Algo::Surface::Tilings::Triangular::Tore<PFP1>;
template Algo::Surface::Tilings::Triangular::Grid<PFP2>;
template Algo::Surface::Tilings::Triangular::Cylinder<PFP2>;
template Algo::Surface::Tilings::Triangular::Cube<PFP2>;
template Algo::Surface::Tilings::Triangular::Tore<PFP2>;
template class Algo::Surface::Tilings::Triangular::Grid<PFP2>;
template class Algo::Surface::Tilings::Triangular::Cylinder<PFP2>;
template class Algo::Surface::Tilings::Triangular::Cube<PFP2>;
template class Algo::Surface::Tilings::Triangular::Tore<PFP2>;
template Algo::Surface::Tilings::Triangular::Grid<PFP3>;
template Algo::Surface::Tilings::Triangular::Cylinder<PFP3>;
template Algo::Surface::Tilings::Triangular::Cube<PFP3>;
template Algo::Surface::Tilings::Triangular::Tore<PFP3>;
template class Algo::Surface::Tilings::Triangular::Grid<PFP3>;
template class Algo::Surface::Tilings::Triangular::Cylinder<PFP3>;
template class Algo::Surface::Tilings::Triangular::Cube<PFP3>;
template class Algo::Surface::Tilings::Triangular::Tore<PFP3>;
int test_triangular()
......
......@@ -17,8 +17,8 @@ struct PFP2 : public PFP_DOUBLE
};
template Algo::Volume::Tilings::Cubic::Grid<PFP1>;
template Algo::Volume::Tilings::Cubic::Grid<PFP2>;
template class Algo::Volume::Tilings::Cubic::Grid<PFP1>;
template class Algo::Volume::Tilings::Cubic::Grid<PFP2>;
int test_cubic()
......
......@@ -30,6 +30,8 @@
#include "Topology/generic/traversor/traversor2.h"
#include <algorithm>
/*****************************************
* Class hierarchy :
* Collector (virtual)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment