/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2011, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.u-strasbg.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #ifndef __TUTO5_ #define __TUTO5_ #include //#define WITH_GMAP 0 #include "Topology/generic/parameters.h" #ifdef WITH_GMAP #include "Topology/gmap/embeddedGMap3.h" #else #include "Topology/map/embeddedMap3.h" #endif #include "Geometry/vector_gen.h" #include "Algo/Geometry/boundingbox.h" #include "Algo/Render/GL2/mapRender.h" #include "Algo/Render/GL2/topo3Render.h" #include "Topology/generic/cellmarker.h" #include "Utils/text3d.h" #include "Utils/pointSprite.h" #include "Utils/Shaders/shaderSimpleColor.h" #include "Utils/Shaders/shaderVectorPerVertex.h" #include "Utils/cgognStream.h" #include "Utils/Qt/qtSimple.h" #include "ui_tuto5.h" // inclure qtui.h juste après le ui_xxx.h #include "Utils/Qt/qtui.h" using namespace CGoGN ; struct PFP: public PFP_STANDARD { // definition de la carte #ifdef WITH_GMAP typedef EmbeddedGMap3 MAP; #else typedef EmbeddedMap3 MAP; #endif }; using namespace CGoGN ; /** * Utilisation de designer-qt4: * Faire un DockWiget (laisser le nom par defaut * dans le Contents ajouter le layout choisi (vertical classiquement) * Ajouter les widgets necessaires, mettre des noms clairs pour * les utiliser dans le .cpp (pour les call back principalement) */ class MyQT: public Utils::QT::SimpleQT { Q_OBJECT bool render_text; bool render_balls; bool render_vectors; bool render_topo; Algo::Render::GL2::MapRender* m_render; Algo::Render::GL2::Topo3Render* m_render_topo; Utils::VBO* m_positionVBO; Utils::VBO* m_dataVBO; Utils::ShaderSimpleColor* m_shader; Utils::ShaderVectorPerVertex* m_lines; Utils::Strings3D* m_strings; Utils::PointSprite* m_sprite; QTimer *m_timer; public: MyQT(): render_text(true), render_balls(true), render_vectors(true), render_topo(true), m_render(NULL), m_render_topo(NULL), m_positionVBO(NULL), m_dataVBO(NULL), m_shader(NULL), m_lines(NULL), m_strings(NULL), m_sprite(NULL), m_timer(NULL) {} Dart m_selected; protected: void storeVerticesInfo(); void cb_redraw(); void cb_initGL(); void cb_mousePress(int button, int x, int y); void cb_keyPress(int code); // slots locaux public slots: void balls_onoff(bool x); void vectors_onoff(bool x); void text_onoff(bool x); void topo_onoff(bool x); void slider_balls(int x); void slider_vectors(int x); void slider_text(int x); void animate(); }; #endif