/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg * * * * This library is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published by the * * Free Software Foundation; either version 2.1 of the License, or (at your * * option) any later version. * * * * This library is distributed in the hope that it will be useful, but WITHOUT * * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * * for more details. * * * * You should have received a copy of the GNU Lesser General Public License * * along with this library; if not, write to the Free Software Foundation, * * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * * * Web site: http://cgogn.unistra.fr/ * * Contact information: cgogn@unistra.fr * * * *******************************************************************************/ #include #include "Topology/generic/parameters.h" #include "Topology/map/embeddedMap2.h" #include "Geometry/vector_gen.h" #include "Algo/Import/import.h" #include "Algo/Export/export.h" #include "Algo/Modelisation/subdivision.h" using namespace CGoGN ; /** * Struct that contains some informations about the types of the manipulated objects * Mainly here to be used by the algorithms that are parameterized by it */ struct PFP: public PFP_STANDARD { // definition of the map typedef EmbeddedMap2 MAP; }; typedef PFP::MAP MAP ; typedef PFP::VEC3 VEC3 ; int main(int argc, char **argv) { if(argc != 2) { CGoGNout << "Usage : " << argv[0] << " filename" << CGoGNendl; return 0; } std::string filename(argv[1]); // declaration of the map MAP myMap; std::vector attrNames ; Algo::Surface::Import::importMesh(myMap, argv[1], attrNames); // get a handler to the 3D vector attribute created by the import VertexAttribute position = myMap.getAttribute(attrNames[0]); FaceAttribute positionF = myMap.getAttribute("position") ; if(!positionF.isValid()) positionF = myMap.addAttribute("position") ; Algo::Surface::Geometry::computeCentroidFaces(myMap, position, positionF) ; myMap.computeDual(); position = positionF ; Algo::Surface::Export::exportOFF(myMap, position, "result.off"); std::cout << "Exported" << std::endl; return 0; }