- 19 Nov, 2012 1 commit
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Thery Sylvain authored
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- 12 Nov, 2012 1 commit
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Sylvain Thery authored
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- 08 Nov, 2012 1 commit
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Sylvain Thery authored
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- 02 Nov, 2012 1 commit
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Sylvain Thery authored
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- 25 Oct, 2012 1 commit
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Sylvain Thery authored
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- 24 Oct, 2012 1 commit
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Sylvain Thery authored
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- 08 Oct, 2012 2 commits
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Sylvain Thery authored
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Sylvain Thery authored
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- 07 Oct, 2012 1 commit
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Sylvain authored
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- 26 Sep, 2012 1 commit
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Sylvain Thery authored
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- 17 Feb, 2012 2 commits
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Sylvain Thery authored
update flat shader color & colorPerFaceRender
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Sylvain Thery authored
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- 10 Feb, 2012 1 commit
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untereiner authored
subdivisionLoop des ihm3 fonctionne a nouveau
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- 06 Feb, 2012 1 commit
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Sylvain Thery authored
usage: constructor with true parameter
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- 02 Feb, 2012 1 commit
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Sylvain Thery authored
- color per vertex of face of volume -> can be used in per volume/face/vertex some minor bugs & modifs
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- 01 Feb, 2012 1 commit
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Sylvain Thery authored
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- 30 Jan, 2012 1 commit
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Sylvain Thery authored
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- 19 Jan, 2012 2 commits
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Sylvain Thery authored
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Sylvain Thery authored
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- 20 Dec, 2011 1 commit
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Sylvain Thery authored
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- 07 Dec, 2011 1 commit
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Sylvain Thery authored
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- 09 Sep, 2011 1 commit
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Pierre Kraemer authored
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- 02 Sep, 2011 1 commit
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Pierre Kraemer authored
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- 19 Aug, 2011 1 commit
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CGoGN GIT Supervisor authored
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- 09 Aug, 2011 2 commits
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untereiner authored
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untereiner authored
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- 29 Jul, 2011 1 commit
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Sylvain Thery authored
Ajout executable Tools/shader_to_h Modification de la compilation de utils pour generer les fichiers a inclure a la compilation
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- 27 Jul, 2011 1 commit
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Sylvain Thery authored
add some get function in Pickable add color & precision in LineDrawable add Texture class add texture example add 2 shader with texture add copy constructor from different type in Geom::Vector
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- 19 Jul, 2011 1 commit
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Maire Nicolas authored
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- 18 Jul, 2011 1 commit
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Sylvain Thery authored
Add pickable object for interface (try frame_manip example) Add frame manipulator Add GL matrices access from static GLSLShader
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- 29 Jun, 2011 1 commit
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Maire Nicolas authored
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- 20 Jun, 2011 1 commit
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Maire Nicolas authored
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- 16 Jun, 2011 1 commit
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Maire Nicolas authored
Ajout d'une classe intermédiaire à GLSLShader et aux différents shaders, qui permet de rajouter dynamiquement du clipping à n'importe quel shader n'utilisant pas de geometry shader. Intégration de la classe au shader shaderSimpleColor (pour l'instant).
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- 25 May, 2011 2 commits
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Kenneth Vanhoey authored
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Kenneth Vanhoey authored
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