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CGoGN
CGoGN
Commits
dcdcb3bb
Commit
dcdcb3bb
authored
Jan 28, 2011
by
Pierre Kraemer
Browse files
simpleGMap2 ok
parent
ae9a74fa
Changes
1
Hide whitespace changes
Inline
Side-by-side
Apps/Examples/simpleGMap2.cpp
View file @
dcdcb3bb
...
...
@@ -44,10 +44,13 @@ using namespace CGoGN;
// definition des parametres de la carte
struct
PFP
{
// definition of the map
typedef
EmbeddedMap2
<
GMap2
>
MAP
;
// definition
du
type
de
re
e
l
utilis
e
// definition
of the
type
of
re
a
l
valu
e
typedef
float
REAL
;
// other types definitions
typedef
Geom
::
Vector
<
3
,
REAL
>
VEC3
;
typedef
Geom
::
Vector
<
6
,
REAL
>
VEC6
;
typedef
Geom
::
Matrix
<
3
,
3
,
REAL
>
MATRIX33
;
...
...
@@ -56,12 +59,8 @@ struct PFP
typedef
AttributeHandler
<
VEC3
>
TVEC3
;
typedef
AttributeHandler
<
REAL
>
TREAL
;
typedef
AttributeHandler
<
MATRIX33
>
TFRAME
;
typedef
AttributeHandler
<
MATRIX36
>
TRGBFUNCS
;
};
INIT_STATICS_MAP
()
;
PFP
::
MAP
myMap
;
// interface
...
...
@@ -392,14 +391,13 @@ int main(int argc, char **argv)
char
*
filename
=
argv
[
1
]
;
mgw
.
position
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"position"
)
;
mgw
.
normal
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"normal"
)
;
PFP
::
VEC3
gMax
;
PFP
::
VEC3
gMin
;
if
(
argc
<
2
)
{
mgw
.
position
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"position"
)
;
Dart
d
=
myMap
.
newFace
(
4
);
Dart
e
=
myMap
.
newFace
(
3
);
...
...
@@ -423,14 +421,17 @@ int main(int argc, char **argv)
}
else
{
bool
success
=
Algo
::
Import
::
importMesh
<
PFP
>
(
myMap
,
filename
,
mgw
.
position
,
Algo
::
Import
::
ImportSurfacique
::
UNKNOWNSURFACE
)
;
if
(
!
succ
es
s
)
std
::
vector
<
std
::
string
>
attrNames
;
if
(
!
Algo
::
Import
::
importMesh
<
PFP
>
(
myMap
,
filename
,
attrNam
es
)
)
{
std
::
cerr
<<
"Import fail"
<<
std
::
endl
;
exit
(
1
);
}
mgw
.
position
=
myMap
.
getAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
attrNames
[
0
])
;
}
mgw
.
normal
=
myMap
.
addAttribute
<
PFP
::
VEC3
>
(
VERTEX_ORBIT
,
"normal"
)
;
// pour le rendu
Geom
::
BoundingBox
<
PFP
::
VEC3
>
bb
=
Algo
::
Geometry
::
computeBoundingBox
<
PFP
>
(
myMap
,
mgw
.
position
)
;
...
...
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