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CGoGN
CGoGN
Commits
9bb78a4e
Commit
9bb78a4e
authored
Mar 11, 2015
by
Pierre Kraemer
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update shader version declaration for GL3
parent
ada7c5ba
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1
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1 changed file
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35 additions
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37 deletions
+35
-37
CGoGN/src/Utils/GLSLShader.cpp
CGoGN/src/Utils/GLSLShader.cpp
+35
-37
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CGoGN/src/Utils/GLSLShader.cpp
View file @
9bb78a4e
...
...
@@ -39,43 +39,41 @@ namespace CGoGN
namespace
Utils
{
//#ifdef CGOGN_USE_OGL_CORE_PROFILE
//unsigned int GLSLShader::CURRENT_OGL_VERSION = 3;
//unsigned int GLSLShader::MAJOR_OGL_CORE = 3;
//unsigned int GLSLShader::MINOR_OGL_CORE = 3;
//#else
//unsigned int GLSLShader::CURRENT_OGL_VERSION = 2;
//unsigned int GLSLShader::MAJOR_OGL_CORE = 2;
//unsigned int GLSLShader::MINOR_OGL_CORE = 1;
//#endif
//std::string GLSLShader::DEFINES_GL2=\
//"#version 110\n"
//"#define PRECISION float pipo_PRECISION\n"
//"#define ATTRIBUTE attribute\n"
//"#define VARYING_VERT varying\n"
//"#define VARYING_FRAG varying\n"
//"#define FRAG_OUT_DEF float pipo_FRAGDEF\n"
//"#define FRAG_OUT gl_FragColor\n"
//"#define INVARIANT_POS float pipo_INVARIANT\n"
//"#define TEXTURE2D texture2D\n";
//std::string GLSLShader::DEFINES_GL3=\
//"#version 150\n"
//"#define PRECISION precision highp float\n"
//"#define ATTRIBUTE in\n"
//"#define VARYING_VERT out\n"
//"#define VARYING_FRAG in\n"
//"#define FRAG_OUT_DEF out vec4 outFragColor\n"
//"#define FRAG_OUT outFragColor\n"
//"#define INVARIANT_POS invariant gl_Position\n"
//"#define TEXTURE2D texture\n";
//std::string* GLSLShader::DEFINES_GL = NULL;
#ifdef CGOGN_USE_OGL_CORE_PROFILE
unsigned
int
GLSLShader
::
CURRENT_OGL_VERSION
=
3
;
unsigned
int
GLSLShader
::
MAJOR_OGL_CORE
=
3
;
unsigned
int
GLSLShader
::
MINOR_OGL_CORE
=
3
;
#else
unsigned
int
GLSLShader
::
CURRENT_OGL_VERSION
=
2
;
unsigned
int
GLSLShader
::
MAJOR_OGL_CORE
=
2
;
unsigned
int
GLSLShader
::
MINOR_OGL_CORE
=
1
;
#endif
std
::
string
GLSLShader
::
DEFINES_GL2
=
\
"#version 110
\n
"
"#define PRECISION float pipo_PRECISION
\n
"
"#define ATTRIBUTE attribute
\n
"
"#define VARYING_VERT varying
\n
"
"#define VARYING_FRAG varying
\n
"
"#define FRAG_OUT_DEF float pipo_FRAGDEF
\n
"
"#define FRAG_OUT gl_FragColor
\n
"
"#define INVARIANT_POS float pipo_INVARIANT
\n
"
"#define TEXTURE2D texture2D
\n
"
;
std
::
string
GLSLShader
::
DEFINES_GL3
=
\
"#version 330
\n
"
"#define PRECISION precision highp float
\n
"
"#define ATTRIBUTE in
\n
"
"#define VARYING_VERT out
\n
"
"#define VARYING_FRAG in
\n
"
"#define FRAG_OUT_DEF out vec4 outFragColor
\n
"
"#define FRAG_OUT outFragColor
\n
"
"#define INVARIANT_POS invariant gl_Position
\n
"
"#define TEXTURE2D texture
\n
"
;
std
::
string
*
GLSLShader
::
DEFINES_GL
=
NULL
;
std
::
vector
<
std
::
string
>
GLSLShader
::
m_pathes
;
...
...
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