Utilisation des CGoGNStream partout !
Utilisation possible (encore) de GL 1
... | ... | @@ -212,7 +212,7 @@ void MyGlutWin::myKeyboard(unsigned char keycode, int x, int y) |
break; | ||
} | ||
default : { | ||
std::cout << "not implemented" << std::endl; | ||
CGoGNout << "not implemented" << CGoGNendl; | ||
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