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CGoGN
CGoGN
Commits
1572c7ca
Commit
1572c7ca
authored
Feb 06, 2013
by
Thomas Jund
Browse files
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Plain Diff
namespace bugs
parent
1d0228be
Changes
6
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6 changed files
with
48 additions
and
45 deletions
+48
-45
include/Algo/BooleanOperator/mergeVertices.hpp
include/Algo/BooleanOperator/mergeVertices.hpp
+8
-5
include/Algo/Export/exportPov.h
include/Algo/Export/exportPov.h
+4
-4
include/Algo/Import/importSvg.hpp
include/Algo/Import/importSvg.hpp
+4
-4
include/Algo/MovingObjects/particle_cell_2D.h
include/Algo/MovingObjects/particle_cell_2D.h
+3
-3
include/Algo/MovingObjects/particle_cell_2D.hpp
include/Algo/MovingObjects/particle_cell_2D.hpp
+14
-14
include/Algo/MovingObjects/particle_cell_2D_memo.hpp
include/Algo/MovingObjects/particle_cell_2D_memo.hpp
+15
-15
No files found.
include/Algo/BooleanOperator/mergeVertices.hpp
View file @
1572c7ca
...
@@ -53,15 +53,16 @@ void mergeVertex(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>& po
...
@@ -53,15 +53,16 @@ void mergeVertex(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>& po
Dart
e1
=
map
.
alpha1
(
e
)
;
// e1 stores next dart of vertex of e
Dart
e1
=
map
.
alpha1
(
e
)
;
// e1 stores next dart of vertex of e
if
(
e1
==
e
)
if
(
e1
==
e
)
notempty
=
false
;
// last dart of vertex of e
notempty
=
false
;
// last dart of vertex of e
else
{
else
{
map
.
removeEdgeFromVertex
(
e
)
;
// detach e from its vertex
map
.
removeEdgeFromVertex
(
e
)
;
// detach e from its vertex
}
}
// Searchs where e may be inserted in the vertex of d
// Searchs where e may be inserted in the vertex of d
Dart
d1
=
d
;
Dart
d1
=
d
;
do
do
{
{
if
(
CGoGN
::
Algo
::
BooleanOperator
::
isBetween
<
PFP
>
(
map
,
positions
,
e
,
d
,
if
(
isBetween
<
PFP
>
(
map
,
positions
,
e
,
d
,
map
.
alpha1
(
d
)))
map
.
alpha1
(
d
)))
break
;
break
;
d
=
map
.
alpha1
(
d
)
;
d
=
map
.
alpha1
(
d
)
;
}
while
(
d
!=
d1
)
;
}
while
(
d
!=
d1
)
;
...
@@ -91,8 +92,10 @@ void mergeVertices(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>&
...
@@ -91,8 +92,10 @@ void mergeVertices(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>&
{
{
if
(
positions
[
d1
].
isNear
(
positions
[
d2
],
precision
))
if
(
positions
[
d1
].
isNear
(
positions
[
d2
],
precision
))
{
{
if
(
map
.
sameVertex
(
d1
,
d2
))
std
::
cout
<<
"fusion: sameVertex"
<<
std
::
endl
;
if
(
map
.
sameVertex
(
d1
,
d2
))
if
(
!
map
.
sameVertex
(
d1
,
d2
))
mergeVertex
<
PFP
>
(
map
,
positions
,
d1
,
d2
,
precision
);
std
::
cout
<<
"fusion: sameVertex"
<<
std
::
endl
;
if
(
!
map
.
sameVertex
(
d1
,
d2
))
mergeVertex
<
PFP
>
(
map
,
positions
,
d1
,
d2
,
precision
);
}
}
}
}
}
}
...
...
include/Algo/Export/exportPov.h
View file @
1572c7ca
...
@@ -51,7 +51,7 @@ void exportMeshPlain(std::ofstream& out, typename PFP::MAP& map, VertexAttribute
...
@@ -51,7 +51,7 @@ void exportMeshPlain(std::ofstream& out, typename PFP::MAP& map, VertexAttribute
unsigned
int
nb
=
map
.
faceDegree
(
d
);
unsigned
int
nb
=
map
.
faceDegree
(
d
);
if
(
nb
==
3
)
if
(
nb
==
3
)
Algo
::
ExportPov
::
exportTrianglePlain
<
PFP
>
(
out
,
position
[
d
],
position
[
map
.
phi1
(
d
)],
position
[
map
.
phi1
(
map
.
phi1
(
d
))]);
exportTrianglePlain
<
PFP
>
(
out
,
position
[
d
],
position
[
map
.
phi1
(
d
)],
position
[
map
.
phi1
(
map
.
phi1
(
d
))]);
else
else
{
{
out
<<
"polygon{ "
<<
nb
+
1
<<
std
::
endl
;
out
<<
"polygon{ "
<<
nb
+
1
<<
std
::
endl
;
...
@@ -115,7 +115,7 @@ void export3MeshPlainSmooth(std::ofstream& out, typename PFP::MAP& map, VertexAt
...
@@ -115,7 +115,7 @@ void export3MeshPlainSmooth(std::ofstream& out, typename PFP::MAP& map, VertexAt
if
(
!
markV
.
isMarked
(
dd
))
if
(
!
markV
.
isMarked
(
dd
))
{
{
markV
.
mark
(
dd
)
;
markV
.
mark
(
dd
)
;
VEC3
norm
=
Algo
::
Geometry
::
vertexBorderNormal
<
PFP
>
(
map
,
dd
,
position
);
VEC3
norm
=
Geometry
::
vertexBorderNormal
<
PFP
>
(
map
,
dd
,
position
);
vIndex
[
vNum
]
=
vCpt
++
;
vIndex
[
vNum
]
=
vCpt
++
;
vertices
.
push_back
(
vNum
)
;
vertices
.
push_back
(
vNum
)
;
...
@@ -222,7 +222,7 @@ bool exportScenePov(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>&
...
@@ -222,7 +222,7 @@ bool exportScenePov(typename PFP::MAP& map, VertexAttribute<typename PFP::VEC3>&
out
<<
"count 100 nearest_count 10 error_bound 0.15 recursion_limit 1 low_error_factor 0.2 gray_threshold 0.0 minimum_reuse 0.015 brightness 1 adc_bailout 0.01/2 normal off media off}"
<<
std
::
endl
;
out
<<
"count 100 nearest_count 10 error_bound 0.15 recursion_limit 1 low_error_factor 0.2 gray_threshold 0.0 minimum_reuse 0.015 brightness 1 adc_bailout 0.01/2 normal off media off}"
<<
std
::
endl
;
out
<<
"max_trace_level 255}"
<<
std
::
endl
;
out
<<
"max_trace_level 255}"
<<
std
::
endl
;
Algo
::
ExportPov
::
exportMeshPlain
<
PFP
>
(
out
,
map
,
position
,
"myMesh"
,
good
);
exportMeshPlain
<
PFP
>
(
out
,
map
,
position
,
"myMesh"
,
good
);
out
<<
"object {myMesh"
<<
std
::
endl
;
out
<<
"object {myMesh"
<<
std
::
endl
;
out
<<
"translate <"
<<
translate
[
0
]
<<
","
<<
translate
[
1
]
<<
","
<<
translate
[
2
]
<<
">"
<<
std
::
endl
;
out
<<
"translate <"
<<
translate
[
0
]
<<
","
<<
translate
[
1
]
<<
","
<<
translate
[
2
]
<<
">"
<<
std
::
endl
;
...
@@ -266,7 +266,7 @@ bool exportScenePovSmooth(typename PFP::MAP& map, VertexAttribute<typename PFP::
...
@@ -266,7 +266,7 @@ bool exportScenePovSmooth(typename PFP::MAP& map, VertexAttribute<typename PFP::
// out << "count 300 nearest_count 10 error_bound 0.15 recursion_limit 1 low_error_factor 0.2 gray_threshold 0.0 minimum_reuse 0.015 brightness 1 adc_bailout 0.01/2 normal off media off}" << std::endl;
// out << "count 300 nearest_count 10 error_bound 0.15 recursion_limit 1 low_error_factor 0.2 gray_threshold 0.0 minimum_reuse 0.015 brightness 1 adc_bailout 0.01/2 normal off media off}" << std::endl;
out
<<
"max_trace_level 60}"
<<
std
::
endl
;
out
<<
"max_trace_level 60}"
<<
std
::
endl
;
Algo
::
ExportPov
::
export3MeshPlainSmooth
<
PFP
>
(
out
,
map
,
position
,
"myMesh"
,
good
);
export3MeshPlainSmooth
<
PFP
>
(
out
,
map
,
position
,
"myMesh"
,
good
);
out
<<
"object {myMesh"
<<
std
::
endl
;
out
<<
"object {myMesh"
<<
std
::
endl
;
out
<<
"translate <"
<<
translate
[
0
]
<<
","
<<
translate
[
1
]
<<
","
<<
translate
[
2
]
<<
">"
<<
std
::
endl
;
out
<<
"translate <"
<<
translate
[
0
]
<<
","
<<
translate
[
1
]
<<
","
<<
translate
[
2
]
<<
">"
<<
std
::
endl
;
...
...
include/Algo/Import/importSvg.hpp
View file @
1572c7ca
...
@@ -350,7 +350,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
...
@@ -350,7 +350,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
// Merge near vertices
// Merge near vertices
Algo
::
BooleanOperator
::
mergeVertices
<
PFP
>
(
map
,
position
,
1
);
BooleanOperator
::
mergeVertices
<
PFP
>
(
map
,
position
,
1
);
std
::
cout
<<
"importSVG : Merging of vertices."
<<
std
::
endl
;
std
::
cout
<<
"importSVG : Merging of vertices."
<<
std
::
endl
;
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
...
@@ -521,7 +521,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
...
@@ -521,7 +521,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
{
{
for
(
Dart
d
=
map
.
begin
()
;
d
!=
map
.
end
()
;
map
.
next
(
d
))
for
(
Dart
d
=
map
.
begin
()
;
d
!=
map
.
end
()
;
map
.
next
(
d
))
{
{
if
(
map
.
isBoundaryMarked
(
d
))
if
(
map
.
isBoundaryMarked
2
(
d
))
{
{
map
.
fillHole
(
d
);
map
.
fillHole
(
d
);
}
}
...
@@ -557,7 +557,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
...
@@ -557,7 +557,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
for
(
Dart
d
=
map
.
begin
()
;
d
!=
map
.
end
()
;
map
.
next
(
d
))
for
(
Dart
d
=
map
.
begin
()
;
d
!=
map
.
end
()
;
map
.
next
(
d
))
{
{
if
(
!
map
.
isBoundaryMarked
(
d
)
&&
brokenL
.
isMarked
(
d
))
if
(
!
map
.
isBoundaryMarked
2
(
d
)
&&
brokenL
.
isMarked
(
d
))
{
{
map
.
deleteFace
(
d
,
false
);
map
.
deleteFace
(
d
,
false
);
}
}
...
@@ -567,7 +567,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
...
@@ -567,7 +567,7 @@ bool importSVG(typename PFP::MAP& map, const std::string& filename, VertexAttrib
for
(
Dart
d
=
map
.
begin
()
;
d
!=
map
.
end
()
;
map
.
next
(
d
))
for
(
Dart
d
=
map
.
begin
()
;
d
!=
map
.
end
()
;
map
.
next
(
d
))
{
{
if
(
map
.
isBoundaryMarked
(
d
))
if
(
map
.
isBoundaryMarked
2
(
d
))
buildingMark
.
mark
(
d
);
buildingMark
.
mark
(
d
);
}
}
...
...
include/Algo/MovingObjects/particle_cell_2D.h
View file @
1572c7ca
...
@@ -29,7 +29,7 @@ enum
...
@@ -29,7 +29,7 @@ enum
}
;
}
;
template
<
typename
PFP
>
template
<
typename
PFP
>
class
ParticleCell2D
:
public
MovingObjects
::
ParticleBase
<
PFP
>
class
ParticleCell2D
:
public
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>
{
{
public:
public:
typedef
typename
PFP
::
MAP
MAP
;
typedef
typename
PFP
::
MAP
MAP
;
...
@@ -46,7 +46,7 @@ public:
...
@@ -46,7 +46,7 @@ public:
unsigned
int
crossCell
;
unsigned
int
crossCell
;
ParticleCell2D
(
MAP
&
map
,
Dart
belonging_cell
,
const
VEC3
&
pos
,
const
TAB_POS
&
tabPos
)
:
ParticleCell2D
(
MAP
&
map
,
Dart
belonging_cell
,
const
VEC3
&
pos
,
const
TAB_POS
&
tabPos
)
:
ParticleBase
<
PFP
>
(
pos
),
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>
(
pos
),
m
(
map
),
m
(
map
),
positionAttribut
(
tabPos
),
positionAttribut
(
tabPos
),
d
(
belonging_cell
),
d
(
belonging_cell
),
...
@@ -105,7 +105,7 @@ public:
...
@@ -105,7 +105,7 @@ public:
else
else
{
{
// TODO Des petits pas répétés peuvent faire sortir de la cellule actuelle
// TODO Des petits pas répétés peuvent faire sortir de la cellule actuelle
this
->
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
goal
)
;
}
}
}
}
}
;
}
;
...
...
include/Algo/MovingObjects/particle_cell_2D.hpp
View file @
1572c7ca
...
@@ -104,7 +104,7 @@ void ParticleCell2D<PFP>::vertexState(const VEC3& goal)
...
@@ -104,7 +104,7 @@ void ParticleCell2D<PFP>::vertexState(const VEC3& goal)
if
(
Geometry
::
isPointOnVertex
<
PFP
>
(
m
,
d
,
positionAttribut
,
goal
))
if
(
Geometry
::
isPointOnVertex
<
PFP
>
(
m
,
d
,
positionAttribut
,
goal
))
{
{
this
->
setState
(
VERTEX
)
;
this
->
setState
(
VERTEX
)
;
this
->
ParticleBase
<
PFP
>
::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>
::
move
(
goal
)
;
return
;
return
;
}
}
else
else
...
@@ -147,7 +147,7 @@ void ParticleCell2D<PFP>::vertexState(const VEC3& goal)
...
@@ -147,7 +147,7 @@ void ParticleCell2D<PFP>::vertexState(const VEC3& goal)
this
->
setState
(
VERTEX
)
;
this
->
setState
(
VERTEX
)
;
this
->
ParticleBase
<
PFP
>
::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>
::
move
(
goal
)
;
return
;
return
;
}
}
}
}
...
@@ -212,19 +212,19 @@ void ParticleCell2D<PFP>::edgeState(const VEC3& goal, Geom::Orientation2D sideOf
...
@@ -212,19 +212,19 @@ void ParticleCell2D<PFP>::edgeState(const VEC3& goal, Geom::Orientation2D sideOf
if
(
!
Geometry
::
isPointOnHalfEdge
<
PFP
>
(
m
,
d
,
positionAttribut
,
goal
))
if
(
!
Geometry
::
isPointOnHalfEdge
<
PFP
>
(
m
,
d
,
positionAttribut
,
goal
))
{
{
this
->
ParticleBase
<
PFP
>
::
move
(
positionAttribut
[
d
])
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>
::
move
(
positionAttribut
[
d
])
;
vertexState
(
goal
)
;
vertexState
(
goal
)
;
return
;
return
;
}
}
else
if
(
!
Geometry
::
isPointOnHalfEdge
<
PFP
>
(
m
,
m
.
phi2
(
d
),
positionAttribut
,
goal
))
else
if
(
!
Geometry
::
isPointOnHalfEdge
<
PFP
>
(
m
,
m
.
phi2
(
d
),
positionAttribut
,
goal
))
{
{
d
=
m
.
phi2
(
d
)
;
d
=
m
.
phi2
(
d
)
;
this
->
ParticleBase
<
PFP
>
::
move
(
positionAttribut
[
d
])
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>
::
move
(
positionAttribut
[
d
])
;
vertexState
(
goal
)
;
vertexState
(
goal
)
;
return
;
return
;
}
}
this
->
ParticleBase
<
PFP
>
::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>
::
move
(
goal
)
;
}
}
template
<
typename
PFP
>
template
<
typename
PFP
>
...
@@ -341,16 +341,16 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
...
@@ -341,16 +341,16 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
d
=
m
.
phi1
(
d
)
;
d
=
m
.
phi1
(
d
)
;
break
;
break
;
case
Geom
::
ALIGNED
:
case
Geom
::
ALIGNED
:
this
->
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
goal
)
;
edgeState
(
goal
)
;
edgeState
(
goal
)
;
return
;
return
;
case
Geom
::
RIGHT
:
case
Geom
::
RIGHT
:
this
->
ParticleBase
<
PFP
>::
move
(
intersectLineEdge
(
goal
,
this
->
getPosition
(),
d
))
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
intersectLineEdge
(
goal
,
this
->
getPosition
(),
d
))
;
edgeState
(
goal
,
Geom
::
RIGHT
)
;
edgeState
(
goal
,
Geom
::
RIGHT
)
;
return
;
return
;
}
}
}
while
(
d
!=
dd
)
;
}
while
(
d
!=
dd
)
;
this
->
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
setState
(
FACE
)
;
this
->
setState
(
FACE
)
;
// m_position = Geometry::faceCentroid<PFP>(m,d,m_positions);
// m_position = Geometry::faceCentroid<PFP>(m,d,m_positions);
...
@@ -387,19 +387,19 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
...
@@ -387,19 +387,19 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
break
;
break
;
case
Geom
::
ALIGNED
:
case
Geom
::
ALIGNED
:
// CGoGNout << "pic" << CGoGNendl;
// CGoGNout << "pic" << CGoGNendl;
this
->
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
goal
)
;
edgeState
(
goal
)
;
edgeState
(
goal
)
;
return
;
return
;
case
Geom
::
RIGHT
:
case
Geom
::
RIGHT
:
// CGoGNout << "smthg went bad(2) " << m_position << CGoGNendl;
// CGoGNout << "smthg went bad(2) " << m_position << CGoGNendl;
this
->
ParticleBase
<
PFP
>::
move
(
intersectLineEdge
(
goal
,
this
->
getPosition
(),
d
))
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
intersectLineEdge
(
goal
,
this
->
getPosition
(),
d
))
;
// CGoGNout << " " << m_position << CGoGNendl;
// CGoGNout << " " << m_position << CGoGNendl;
edgeState
(
goal
,
Geom
::
RIGHT
)
;
edgeState
(
goal
,
Geom
::
RIGHT
)
;
return
;
return
;
}
}
}
while
(
d
!=
dd
)
;
}
while
(
d
!=
dd
)
;
this
->
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
setState
(
FACE
)
;
this
->
setState
(
FACE
)
;
return
;
return
;
}
}
...
@@ -409,7 +409,7 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
...
@@ -409,7 +409,7 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
switch
(
getOrientationEdge
(
goal
,
d
))
switch
(
getOrientationEdge
(
goal
,
d
))
{
{
case
Geom
::
LEFT
:
case
Geom
::
LEFT
:
this
->
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
setState
(
FACE
)
;
this
->
setState
(
FACE
)
;
;
;
break
;
break
;
...
@@ -428,12 +428,12 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
...
@@ -428,12 +428,12 @@ void ParticleCell2D<PFP>::faceState(const VEC3& goal)
if
(
wsoe
==
Geom
::
ALIGNED
)
if
(
wsoe
==
Geom
::
ALIGNED
)
{
{
d
=
m
.
phi1
(
d
)
;
//to check
d
=
m
.
phi1
(
d
)
;
//to check
this
->
ParticleBase
<
PFP
>::
move
(
positionAttribut
[
d
])
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
positionAttribut
[
d
])
;
vertexState
(
goal
)
;
vertexState
(
goal
)
;
}
}
else
else
{
{
this
->
ParticleBase
<
PFP
>::
move
(
intersectLineEdge
(
goal
,
this
->
getPosition
(),
d
))
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
intersectLineEdge
(
goal
,
this
->
getPosition
(),
d
))
;
edgeState
(
goal
,
Geom
::
RIGHT
)
;
edgeState
(
goal
,
Geom
::
RIGHT
)
;
}
}
break
;
break
;
...
...
include/Algo/MovingObjects/particle_cell_2D_memo.hpp
View file @
1572c7ca
...
@@ -59,7 +59,7 @@ std::vector<Dart> ParticleCell2DMemo<PFP>::move(const VEC3& goal)
...
@@ -59,7 +59,7 @@ std::vector<Dart> ParticleCell2DMemo<PFP>::move(const VEC3& goal)
return
memo_cross
.
get_markedCells
();
return
memo_cross
.
get_markedCells
();
}
}
else
else
this
->
ParticleBase
<
PFP
>::
move
(
goal
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
goal
)
;
std
::
vector
<
Dart
>
res
;
std
::
vector
<
Dart
>
res
;
res
.
push_back
(
this
->
d
);
res
.
push_back
(
this
->
d
);
...
@@ -87,7 +87,7 @@ void ParticleCell2DMemo<PFP>::vertexState(const VEC3& current, CellMarkerMemo<FA
...
@@ -87,7 +87,7 @@ void ParticleCell2DMemo<PFP>::vertexState(const VEC3& current, CellMarkerMemo<FA
if
(
Geometry
::
isPointOnVertex
<
PFP
>
(
this
->
m
,
this
->
d
,
this
->
positionAttribut
,
current
))
if
(
Geometry
::
isPointOnVertex
<
PFP
>
(
this
->
m
,
this
->
d
,
this
->
positionAttribut
,
current
))
{
{
this
->
setState
(
VERTEX
)
;
this
->
setState
(
VERTEX
)
;
this
->
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
)
;
return
;
return
;
}
}
else
else
...
@@ -130,7 +130,7 @@ void ParticleCell2DMemo<PFP>::vertexState(const VEC3& current, CellMarkerMemo<FA
...
@@ -130,7 +130,7 @@ void ParticleCell2DMemo<PFP>::vertexState(const VEC3& current, CellMarkerMemo<FA
this
->
d
=
this
->
m
.
phi2_1
(
this
->
d
)
;
this
->
d
=
this
->
m
.
phi2_1
(
this
->
d
)
;
}
while
(
this
->
getOrientationEdge
(
current
,
this
->
m
.
phi2_1
(
this
->
d
))
!=
Geom
::
RIGHT
&&
dd_vert
!=
this
->
d
)
;
}
while
(
this
->
getOrientationEdge
(
current
,
this
->
m
.
phi2_1
(
this
->
d
))
!=
Geom
::
RIGHT
&&
dd_vert
!=
this
->
d
)
;
this
->
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
setState
(
VERTEX
)
;
this
->
setState
(
VERTEX
)
;
return
;
return
;
}
}
...
@@ -199,7 +199,7 @@ void ParticleCell2DMemo<PFP>::edgeState(const VEC3& current, CellMarkerMemo<FACE
...
@@ -199,7 +199,7 @@ void ParticleCell2DMemo<PFP>::edgeState(const VEC3& current, CellMarkerMemo<FACE
if
(
!
Geometry
::
isPointOnHalfEdge
<
PFP
if
(
!
Geometry
::
isPointOnHalfEdge
<
PFP
>
(
this
->
m
,
this
->
d
,
this
->
positionAttribut
,
current
))
>
(
this
->
m
,
this
->
d
,
this
->
positionAttribut
,
current
))
{
{
this
->
ParticleBase
<
PFP
>::
move
(
this
->
positionAttribut
[
this
->
d
])
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
this
->
positionAttribut
[
this
->
d
])
;
vertexState
(
current
,
memo_cross
)
;
vertexState
(
current
,
memo_cross
)
;
return
;
return
;
}
}
...
@@ -207,12 +207,12 @@ void ParticleCell2DMemo<PFP>::edgeState(const VEC3& current, CellMarkerMemo<FACE
...
@@ -207,12 +207,12 @@ void ParticleCell2DMemo<PFP>::edgeState(const VEC3& current, CellMarkerMemo<FACE
>
(
this
->
m
,
this
->
m
.
phi2
(
this
->
d
),
this
->
positionAttribut
,
current
))
>
(
this
->
m
,
this
->
m
.
phi2
(
this
->
d
),
this
->
positionAttribut
,
current
))
{
{
this
->
d
=
this
->
m
.
phi2
(
this
->
d
)
;
this
->
d
=
this
->
m
.
phi2
(
this
->
d
)
;
this
->
ParticleBase
<
PFP
>::
move
(
this
->
positionAttribut
[
this
->
d
])
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
this
->
positionAttribut
[
this
->
d
])
;
vertexState
(
current
,
memo_cross
)
;
vertexState
(
current
,
memo_cross
)
;
return
;
return
;
}
}
this
->
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
)
;
}
}
template
<
typename
PFP
>
template
<
typename
PFP
>
...
@@ -253,20 +253,20 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
...
@@ -253,20 +253,20 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
this
->
d
=
this
->
m
.
phi1
(
this
->
d
)
;
this
->
d
=
this
->
m
.
phi1
(
this
->
d
)
;
break
;
break
;
case
Geom
::
ALIGNED
:
case
Geom
::
ALIGNED
:
this
->
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
)
;
edgeState
(
current
,
memo_cross
)
;
edgeState
(
current
,
memo_cross
)
;
return
;
return
;
case
Geom
::
RIGHT
:
case
Geom
::
RIGHT
:
// CGoGNout << "smthg went bad " << m_position << " " << current << CGoGNendl;
// CGoGNout << "smthg went bad " << m_position << " " << current << CGoGNendl;
// CGoGNout << "d1 " << m_positions[d] << " d2 " << m_positions[m.phi1(d)] << CGoGNendl;
// CGoGNout << "d1 " << m_positions[d] << " d2 " << m_positions[m.phi1(d)] << CGoGNendl;
this
->
ParticleBase
<
PFP
>::
move
(
this
->
intersectLineEdge
(
current
,
this
->
getPosition
(),
this
->
d
))
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
this
->
intersectLineEdge
(
current
,
this
->
getPosition
(),
this
->
d
))
;
// CGoGNout << " " << m_position << CGoGNendl;
// CGoGNout << " " << m_position << CGoGNendl;
edgeState
(
current
,
memo_cross
,
Geom
::
RIGHT
)
;
edgeState
(
current
,
memo_cross
,
Geom
::
RIGHT
)
;
return
;
return
;
}
}
}
while
(
this
->
d
!=
dd
)
;
}
while
(
this
->
d
!=
dd
)
;
this
->
ParticleBase
<
PFP
>::
move
(
current
);
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
);
this
->
setState
(
FACE
)
;
this
->
setState
(
FACE
)
;
// m_position = Geometry::faceCentroid<PFP>(m,d,m_positions);
// m_position = Geometry::faceCentroid<PFP>(m,d,m_positions);
...
@@ -303,19 +303,19 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
...
@@ -303,19 +303,19 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
break
;
break
;
case
Geom
::
ALIGNED
:
case
Geom
::
ALIGNED
:
// CGoGNout << "pic" << CGoGNendl;
// CGoGNout << "pic" << CGoGNendl;
this
->
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
)
;
edgeState
(
current
,
memo_cross
)
;
edgeState
(
current
,
memo_cross
)
;
return
;
return
;
case
Geom
::
RIGHT
:
case
Geom
::
RIGHT
:
// CGoGNout << "smthg went bad(2) " << m_position << CGoGNendl;
// CGoGNout << "smthg went bad(2) " << m_position << CGoGNendl;
this
->
ParticleBase
<
PFP
>::
move
(
this
->
intersectLineEdge
(
current
,
this
->
getPosition
(),
this
->
d
))
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
this
->
intersectLineEdge
(
current
,
this
->
getPosition
(),
this
->
d
))
;
// CGoGNout << " " << m_position << CGoGNendl;
// CGoGNout << " " << m_position << CGoGNendl;
edgeState
(
current
,
memo_cross
,
Geom
::
RIGHT
)
;
edgeState
(
current
,
memo_cross
,
Geom
::
RIGHT
)
;
return
;
return
;
}
}
}
while
(
this
->
d
!=
dd
)
;
}
while
(
this
->
d
!=
dd
)
;
this
->
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
setState
(
FACE
)
;
this
->
setState
(
FACE
)
;
return
;
return
;
}
}
...
@@ -325,7 +325,7 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
...
@@ -325,7 +325,7 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
switch
(
this
->
getOrientationEdge
(
current
,
this
->
d
))
switch
(
this
->
getOrientationEdge
(
current
,
this
->
d
))
{
{
case
Geom
::
LEFT
:
case
Geom
::
LEFT
:
this
->
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
current
)
;
this
->
setState
(
FACE
)
;
this
->
setState
(
FACE
)
;
;
;
break
;
break
;
...
@@ -345,12 +345,12 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
...
@@ -345,12 +345,12 @@ void ParticleCell2DMemo<PFP>::faceState(const VEC3& current, CellMarkerMemo<FACE
{
{
this
->
d
=
this
->
m
.
phi1
(
this
->
d
)
;
//to check
this
->
d
=
this
->
m
.
phi1
(
this
->
d
)
;
//to check
this
->
ParticleBase
<
PFP
>::
move
(
this
->
positionAttribut
[
this
->
d
])
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
this
->
positionAttribut
[
this
->
d
])
;
vertexState
(
current
,
memo_cross
)
;
vertexState
(
current
,
memo_cross
)
;
}
}
else
else
{
{
this
->
ParticleBase
<
PFP
>::
move
(
this
->
intersectLineEdge
(
current
,
this
->
getPosition
(),
this
->
d
))
;
this
->
Algo
::
MovingObjects
::
ParticleBase
<
PFP
>::
move
(
this
->
intersectLineEdge
(
current
,
this
->
getPosition
(),
this
->
d
))
;
edgeState
(
current
,
memo_cross
,
Geom
::
RIGHT
)
;
edgeState
(
current
,
memo_cross
,
Geom
::
RIGHT
)
;
}
}
}
}
...
...
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