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CGoGN
CGoGN
Commits
0ba4ba3f
Commit
0ba4ba3f
authored
May 07, 2015
by
Sylvain Thery
Browse files
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Plain Diff
update topo3render
parent
020f15a7
Changes
6
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Showing
6 changed files
with
65 additions
and
148 deletions
+65
-148
Apps/Tuto/Modelling/tuto_oper2.cpp
Apps/Tuto/Modelling/tuto_oper2.cpp
+3
-6
Apps/Tuto/Modelling/tuto_oper3.cpp
Apps/Tuto/Modelling/tuto_oper3.cpp
+10
-35
Apps/Tuto/Modelling/tuto_oper3.h
Apps/Tuto/Modelling/tuto_oper3.h
+0
-4
CGoGN/include/Algo/Render/GL2/topo3Render.h
CGoGN/include/Algo/Render/GL2/topo3Render.h
+15
-4
CGoGN/include/Algo/Render/GL2/topo3Render.hpp
CGoGN/include/Algo/Render/GL2/topo3Render.hpp
+31
-93
CGoGN/include/Utils/Shaders/shaderPointsLines.h
CGoGN/include/Utils/Shaders/shaderPointsLines.h
+6
-6
No files found.
Apps/Tuto/Modelling/tuto_oper2.cpp
View file @
0ba4ba3f
...
...
@@ -49,7 +49,7 @@ int main(int argc, char **argv)
// example code itself
sqt
.
createMap
(
n
);
sqt
.
width
(
5
);
sqt
.
width
(
4.0
);
// set help message in menu
sqt
.
setHelpMsg
(
"First Tuto:
\n
Create two faces
\n
sew them
\n
and affect positions"
);
...
...
@@ -236,14 +236,11 @@ void MyQT::cb_redraw()
glDepthFunc
(
GL_LESS
);
m_render_topo
->
drawTopo
();
glDepthFunc
(
GL_LEQUAL
);
m_render_topo
->
drawColoredDarts
<
MAP
>
(
myMap
);
if
(
m_selected
!=
NIL
)
m_render_topo
->
overdrawDart
(
myMap
,
m_selected
,
11
,
1.0
f
,
0.0
f
,
0.0
f
);
if
(
m_selected2
!=
NIL
)
m_render_topo
->
overdrawDart
(
myMap
,
m_selected2
,
11
,
0.0
f
,
1.0
f
,
0.0
f
);
if
(
!
m_selecteds
.
empty
())
{
...
...
@@ -251,7 +248,7 @@ void MyQT::cb_redraw()
m_render_topo
->
overdrawDart
(
myMap
,
*
it
,
11
,
0.0
f
,
0.0
f
,
1.0
f
);
}
m_render_topo
->
overdrawDart
(
myMap
,
m_selected2
,
11
,
0.0
f
,
1.0
f
,
0.0
f
);
}
...
...
Apps/Tuto/Modelling/tuto_oper3.cpp
View file @
0ba4ba3f
...
...
@@ -61,6 +61,7 @@ int main(int argc, char **argv)
// final show for redraw
sqt
.
show
();
// and wait for the end
sqt
.
clipping_onoff
(
true
);
return
app
.
exec
();
}
...
...
@@ -73,21 +74,14 @@ void MyQT::clipping_onoff(bool x)
Geom
::
Vec3f
pos
=
m_PlanePick
->
getPosition
();
float
pipo
;
Geom
::
Vec3f
normal
=
m_PlanePick
->
getAxisScale
(
2
,
pipo
);
// 2 = Z axis = plane normal
m_sh1
->
setClipPlaneParamsAll
(
clip_id1
,
normal
,
pos
);
m_sh2
->
setClipPlaneParamsAll
(
clip_id2
,
normal
,
pos
);
// m_sh3->setClipPlaneParamsAll(clip_id3, normal, pos
);
float
d
=
-
(
pos
*
normal
);
m_render_topo
->
setClippingPlane
(
Geom
::
Vec4f
(
normal
[
0
],
normal
[
1
],
normal
[
2
],
d
)
);
m_render_topo_boundary
->
setClippingPlane
(
Geom
::
Vec4f
(
normal
[
0
],
normal
[
1
],
normal
[
2
],
d
)
);
}
else
{
m_sh1
->
setClipPlaneParamsAll
(
clip_id1
,
Geom
::
Vec3f
(
0
,
0
,
1
),
Geom
::
Vec3f
(
0
,
0
,
999999.9
f
));
m_sh2
->
setClipPlaneParamsAll
(
clip_id2
,
Geom
::
Vec3f
(
0
,
0
,
1
),
Geom
::
Vec3f
(
0
,
0
,
999999.9
f
));
// m_sh3->setClipPlaneParamsAll(clip_id3, Geom::Vec3f(0,0,1), Geom::Vec3f(0,0,999999.9f));
m_sh1
->
setClipColorAttenuationFactorRelative
(
0.0
f
,
0.0
f
);
m_sh2
->
setClipColorAttenuationFactorRelative
(
0.0
f
,
0.0
f
);
// m_sh3->setClipColorAttenuationFactorRelative(0.0f,0.0f);
}
{
m_render_topo
->
setNoClippingPlane
();
}
updateMap
();
updateGL
();
}
...
...
@@ -377,23 +371,6 @@ void MyQT::cb_initGL()
m_PlanePick
=
new
Utils
::
Pickable
(
Utils
::
Pickable
::
GRID
,
1
);
m_frame
=
new
Utils
::
FrameManipulator
();
m_frame
->
setSize
(
bb
.
maxSize
());
m_sh1
=
static_cast
<
Utils
::
ClippingShader
*>
(
m_render_topo
->
shader1
());
m_sh2
=
static_cast
<
Utils
::
ClippingShader
*>
(
m_render_topo
->
shader2
());
// m_sh3 = static_cast<Utils::ClippingShader*>(m_render_topo_boundary->shader1());
m_sh1
->
insertClippingCode
();
m_sh2
->
insertClippingCode
();
// m_sh3->insertClippingCode();
clip_id1
=
m_sh1
->
addClipPlane
();
clip_id2
=
m_sh2
->
addClipPlane
();
// clip_id3 = m_sh3->addClipPlane();
m_sh1
->
setClipPlaneParamsAll
(
clip_id1
,
Geom
::
Vec3f
(
0
,
0
,
1
),
bb
.
center
());
m_sh2
->
setClipPlaneParamsAll
(
clip_id2
,
Geom
::
Vec3f
(
0
,
0
,
1
),
bb
.
center
());
// m_sh3->setClipPlaneParamsAll(clip_id3, Geom::Vec3f(0,0,1), bb.center());
}
// redraw GL callback (clear and swap already done)
...
...
@@ -554,11 +531,9 @@ void MyQT::cb_mouseMove(int buttons, int x, int y)
Geom
::
Vec3f
pos
=
m_PlanePick
->
getPosition
();
float
pipo
;
Geom
::
Vec3f
normal
=
m_PlanePick
->
getAxisScale
(
2
,
pipo
);
// 2 = Z axis = plane normal
m_sh1
->
setClipPlaneParamsAll
(
clip_id1
,
normal
,
pos
);
m_sh2
->
setClipPlaneParamsAll
(
clip_id2
,
normal
,
pos
);
// m_sh3->setClipPlaneParamsAll(clip_id3, normal, pos);
float
d
=
-
(
pos
*
normal
);
m_render_topo
->
setClippingPlane
(
Geom
::
Vec4f
(
normal
[
0
],
normal
[
1
],
normal
[
2
],
d
));
m_render_topo_boundary
->
setClippingPlane
(
Geom
::
Vec4f
(
normal
[
0
],
normal
[
1
],
normal
[
2
],
d
));
m_begX
=
x
;
m_begY
=
y
;
...
...
Apps/Tuto/Modelling/tuto_oper3.h
View file @
0ba4ba3f
...
...
@@ -133,10 +133,6 @@ protected:
int
clip_id2
;
int
clip_id3
;
Utils
::
ClippingShader
*
m_sh1
;
Utils
::
ClippingShader
*
m_sh2
;
Utils
::
ClippingShader
*
m_sh3
;
public:
// example of simple map creation
void
createMap
(
int
n
);
...
...
CGoGN/include/Algo/Render/GL2/topo3Render.h
View file @
0ba4ba3f
...
...
@@ -34,8 +34,11 @@
#include "Geometry/vector_gen.h"
#include "Utils/GLSLShader.h"
#include "Utils/Shaders/shaderSimpleColor.h"
#include "Utils/Shaders/shaderColorPerVertex.h"
//#include "Utils/Shaders/shaderSimpleColor.h"
//#include "Utils/Shaders/shaderColorPerVertex.h"
#include "Utils/Shaders/shaderBoldLines.h"
#include "Utils/Shaders/shaderColorDarts.h"
#include "Utils/Shaders/shaderDarts.h"
#include "Utils/vbo_base.h"
#include "Utils/svg.h"
...
...
@@ -75,8 +78,14 @@ protected:
unsigned
int
m_vaId
;
Utils
::
ShaderSimpleColor
*
m_shader1
;
Utils
::
ShaderColorPerVertex
*
m_shader2
;
//Utils::ShaderSimpleColor* m_shader1;
//Utils::ShaderColorPerVertex* m_shader2;
Utils
::
ShaderBoldLines
*
m_shader1
;
Utils
::
ShaderColorDarts
*
m_shader2
;
Utils
::
ShaderDarts
*
m_shader3
;
std
::
vector
<
Utils
::
GLSLShader
*>
m_shadersVector
;
/**
*number of darts to draw
...
...
@@ -157,6 +166,8 @@ public:
Utils
::
GLSLShader
*
shader1
()
{
return
static_cast
<
Utils
::
GLSLShader
*>
(
m_shader1
);
}
Utils
::
GLSLShader
*
shader2
()
{
return
static_cast
<
Utils
::
GLSLShader
*>
(
m_shader2
);
}
Utils
::
GLSLShader
*
shader3
()
{
return
static_cast
<
Utils
::
GLSLShader
*>
(
m_shader3
);
}
const
std
::
vector
<
Utils
::
GLSLShader
*>&
shaders
()
const
{
return
m_shadersVector
;
}
void
setClippingPlane
(
const
Geom
::
Vec4f
&
plane
);
...
...
CGoGN/include/Algo/Render/GL2/topo3Render.hpp
View file @
0ba4ba3f
...
...
@@ -71,8 +71,13 @@ Topo3Render<PFP>::Topo3Render():
m_vbo3
->
setDataSize
(
3
);
m_vbo4
->
setDataSize
(
3
);
m_shader1
=
new
Utils
::
ShaderSimpleColor
(
true
,
false
);
m_shader2
=
new
Utils
::
ShaderColorPerVertex
(
true
,
false
);
m_shader1
=
new
Utils
::
ShaderBoldLines
();
m_shader2
=
new
Utils
::
ShaderColorDarts
();
m_shader3
=
new
Utils
::
ShaderDarts
();
m_shadersVector
.
push_back
(
m_shader1
);
m_shadersVector
.
push_back
(
m_shader2
);
m_shadersVector
.
push_back
(
m_shader3
);
// binding VBO - VA
m_vaId
=
m_shader1
->
setAttributePosition
(
m_vbo1
);
...
...
@@ -80,17 +85,22 @@ Topo3Render<PFP>::Topo3Render():
m_shader2
->
setAttributePosition
(
m_vbo0
);
m_shader2
->
setAttributeColor
(
m_vbo4
);
m_shader3
->
setAttributePosition
(
m_vbo0
);
// registering for auto matrices update
Utils
::
GLSLShader
::
registerShader
(
NULL
,
m_shader1
);
Utils
::
GLSLShader
::
registerShader
(
NULL
,
m_shader2
);
Utils
::
GLSLShader
::
registerShader
(
NULL
,
m_shader3
);
}
template
<
typename
PFP
>
Topo3Render
<
PFP
>::~
Topo3Render
()
{
Utils
::
GLSLShader
::
unregisterShader
(
NULL
,
m_shader3
);
Utils
::
GLSLShader
::
unregisterShader
(
NULL
,
m_shader2
);
Utils
::
GLSLShader
::
unregisterShader
(
NULL
,
m_shader1
);
delete
m_shader3
;
delete
m_shader2
;
delete
m_shader1
;
delete
m_vbo4
;
...
...
@@ -115,6 +125,7 @@ void Topo3Render<PFP>::setClippingPlane(const Geom::Vec4f& plane)
{
m_shader1
->
setClippingPlane
(
plane
);
m_shader2
->
setClippingPlane
(
plane
);
m_shader3
->
setClippingPlane
(
plane
);
}
template
<
typename
PFP
>
...
...
@@ -175,42 +186,10 @@ void Topo3Render<PFP>::drawDarts()
if
(
m_nbDarts
==
0
)
return
;
m_shader2
->
setLineWidth
(
m_topo_dart_width
);
m_shader2
->
enableVertexAttribs
();
glLineWidth
(
m_topo_dart_width
);
glDrawArrays
(
GL_LINES
,
0
,
m_nbDarts
*
2
);
// change the stride to take 1/2 vertices
m_shader2
->
enableVertexAttribs
(
6
*
sizeof
(
GL_FLOAT
));
glPointSize
(
2.0
f
*
m_topo_dart_width
);
glDrawArrays
(
GL_POINTS
,
0
,
m_nbDarts
);
m_shader2
->
disableVertexAttribs
();
//
//// glColor3f(1.0f,1.0f,1.0f);
// glLineWidth(m_topo_dart_width);
// glPointSize(2.0f*m_topo_dart_width);
//
// glBindBuffer(GL_ARRAY_BUFFER, m_VBOBuffers[4]);
// glColorPointer(3, GL_FLOAT, 0, 0);
// glEnableClientState(GL_COLOR_ARRAY);
//
// glBindBuffer(GL_ARRAY_BUFFER, m_VBOBuffers[0]);
// glVertexPointer(3, GL_FLOAT, 0, 0);
// glEnableClientState(GL_VERTEX_ARRAY);
// glDrawArrays(GL_LINES, 0, m_nbDarts*2);
//
// glVertexPointer(3, GL_FLOAT, 6*sizeof(GL_FLOAT), 0);
//
// glBindBuffer(GL_ARRAY_BUFFER, m_VBOBuffers[4]);
// glColorPointer(3, GL_FLOAT, 6*sizeof(GL_FLOAT), 0);
// glDrawArrays(GL_POINTS, 0, m_nbDarts)
// ;
// glDisableClientState(GL_COLOR_ARRAY);
// glDisableClientState(GL_VERTEX_ARRAY);
}
template
<
typename
PFP
>
...
...
@@ -219,24 +198,12 @@ void Topo3Render<PFP>::drawRelation1()
if
(
m_nbDarts
==
0
)
return
;
glLineWidth
(
m_topo_relation_width
);
m_shader1
->
changeVA_VBO
(
m_vaId
,
m_vbo1
);
m_shader1
->
setColor
(
Geom
::
Vec4f
(
0.0
f
,
1.0
f
,
1.0
f
,
0.0
f
));
m_shader1
->
setLineWidth
(
m_topo_relation_width
);
m_shader1
->
enableVertexAttribs
();
glDrawArrays
(
GL_LINES
,
0
,
m_nbRel1
*
2
);
m_shader1
->
disableVertexAttribs
();
// glLineWidth(m_topo_relation_width);
// glColor3f(0.0f,1.0f,1.0f);
// glBindBuffer(GL_ARRAY_BUFFER, m_VBOBuffers[1]);
// glVertexPointer(3, GL_FLOAT, 0, 0);
//
// glEnableClientState(GL_VERTEX_ARRAY);
// glDrawArrays(GL_LINES, 0, m_nbDarts*2);
// glDisableClientState(GL_VERTEX_ARRAY);
}
template
<
typename
PFP
>
...
...
@@ -246,21 +213,11 @@ void Topo3Render<PFP>::drawRelation2()
return
;
m_shader1
->
changeVA_VBO
(
m_vaId
,
m_vbo2
);
m_shader1
->
setColor
(
Geom
::
Vec4f
(
1.0
f
,
0.0
f
,
0.0
f
,
0.0
f
));
m_shader1
->
setColor
(
Geom
::
Vec4f
(
1.0
f
,
0.0
f
,
0.0
f
,
0.0
f
));
m_shader1
->
setLineWidth
(
m_topo_relation_width
);
m_shader1
->
enableVertexAttribs
();
glDrawArrays
(
GL_QUADS
,
0
,
m_nbRel2
*
4
);
glDrawArrays
(
GL_LINES
,
0
,
m_nbRel1
*
2
);
m_shader1
->
disableVertexAttribs
();
// glLineWidth(m_topo_relation_width);
// glColor3f(1.0f,0.0f,0.0f);
// glBindBuffer(GL_ARRAY_BUFFER, m_VBOBuffers[2]);
// glVertexPointer(3, GL_FLOAT, 0, 0);
//
// glEnableClientState(GL_VERTEX_ARRAY);
// glDrawArrays(GL_QUADS, 0, m_nbRel2*4);
// glDisableClientState(GL_VERTEX_ARRAY);
}
template
<
typename
PFP
>
...
...
@@ -271,20 +228,10 @@ void Topo3Render<PFP>::drawRelation3(Geom::Vec4f c)
m_shader1
->
changeVA_VBO
(
m_vaId
,
m_vbo3
);
m_shader1
->
setColor
(
c
);
m_shader1
->
setLineWidth
(
m_topo_relation_width
);
m_shader1
->
enableVertexAttribs
();
glDrawArrays
(
GL_QUADS
,
0
,
m_nbRel3
*
4
);
glDrawArrays
(
GL_LINES
,
0
,
m_nbRel3
*
2
);
m_shader1
->
disableVertexAttribs
();
// glLineWidth(m_topo_relation_width);
// glColor3f(1.0f,1.0f,0.0f);
// glBindBuffer(GL_ARRAY_BUFFER, m_VBOBuffers[3]);
// glVertexPointer(3, GL_FLOAT, 0, 0);
//
// glEnableClientState(GL_VERTEX_ARRAY);
// glDrawArrays(GL_QUADS, 0, m_nbRel3*4);
// glDisableClientState(GL_VERTEX_ARRAY);
}
template
<
typename
PFP
>
...
...
@@ -301,17 +248,11 @@ void Topo3Render<PFP>::overdrawDart(Dart d, float width, float r, float g, float
{
unsigned
int
indexDart
=
m_attIndex
[
d
];
m_shader1
->
changeVA_VBO
(
m_vaId
,
m_vbo0
);
m_shader1
->
setColor
(
Geom
::
Vec4f
(
r
,
g
,
b
,
0.0
f
));
m_shader1
->
enableVertexAttribs
();
glLineWidth
(
width
);
m_shader3
->
setColor
(
Geom
::
Vec4f
(
r
,
g
,
b
,
0.0
f
));
m_shader3
->
setLineWidth
(
width
);
m_shader3
->
enableVertexAttribs
();
glDrawArrays
(
GL_LINES
,
indexDart
,
2
);
glPointSize
(
2.0
f
*
width
);
glDrawArrays
(
GL_POINTS
,
indexDart
,
1
);
m_shader2
->
disableVertexAttribs
();
m_shader3
->
disableVertexAttribs
();
}
template
<
typename
PFP
>
...
...
@@ -722,17 +663,17 @@ void Topo3RenderMap<PFP>::updateData(MAP& mapx, const VertexAttribute<VEC3, MAP>
if
((
d
<
e
))
{
*
positionF2
++
=
PFP
::
toVec3f
(
fv2
[
d
]);
*
positionF2
++
=
PFP
::
toVec3f
(
fv2x
[
e
]);
//
*positionF2++ = PFP::toVec3f(fv2x[e]);
*
positionF2
++
=
PFP
::
toVec3f
(
fv2
[
e
]);
*
positionF2
++
=
PFP
::
toVec3f
(
fv2x
[
d
]);
//
*positionF2++ = PFP::toVec3f(fv2x[d]);
this
->
m_nbRel2
++
;
}
e
=
mapx
.
phi3
(
d
);
if
(
!
mapx
.
template
isBoundaryMarked
<
3
>(
e
)
&&
(
d
<
e
)
)
{
*
positionF3
++
=
PFP
::
toVec3f
(
fv2
[
d
]);
//
*positionF3++ = PFP::toVec3f(fv2[d]);
*
positionF3
++
=
PFP
::
toVec3f
(
fv2x
[
e
]);
*
positionF3
++
=
PFP
::
toVec3f
(
fv2
[
e
]);
//
*positionF3++ = PFP::toVec3f(fv2[e]);
*
positionF3
++
=
PFP
::
toVec3f
(
fv2x
[
d
]);
this
->
m_nbRel3
++
;
}
...
...
@@ -746,10 +687,10 @@ void Topo3RenderMap<PFP>::updateData(MAP& mapx, const VertexAttribute<VEC3, MAP>
}
this
->
m_vbo3
->
bind
();
glBufferData
(
GL_ARRAY_BUFFER
,
4
*
this
->
m_nbRel3
*
sizeof
(
Geom
::
Vec3f
),
positioniF3
,
GL_STREAM_DRAW
);
glBufferData
(
GL_ARRAY_BUFFER
,
2
*
this
->
m_nbRel3
*
sizeof
(
Geom
::
Vec3f
),
positioniF3
,
GL_STREAM_DRAW
);
this
->
m_vbo2
->
bind
();
glBufferData
(
GL_ARRAY_BUFFER
,
4
*
this
->
m_nbRel2
*
sizeof
(
Geom
::
Vec3f
),
positioniF2
,
GL_STREAM_DRAW
);
glBufferData
(
GL_ARRAY_BUFFER
,
2
*
this
->
m_nbRel2
*
sizeof
(
Geom
::
Vec3f
),
positioniF2
,
GL_STREAM_DRAW
);
this
->
m_vbo1
->
bind
();
glBufferData
(
GL_ARRAY_BUFFER
,
2
*
this
->
m_nbRel1
*
sizeof
(
Geom
::
Vec3f
),
positioniF1
,
GL_STREAM_DRAW
);
...
...
@@ -801,10 +742,7 @@ void Topo3RenderGMap<PFP>::updateData(MAP& mapx, const VertexAttribute<VEC3, MAP
this
->
m_bufferDartPosition
=
new
Geom
::
Vec3f
[
2
*
this
->
m_nbDarts
];
Geom
::
Vec3f
*
positionDartBuf
=
reinterpret_cast
<
Geom
::
Vec3f
*>
(
this
->
m_bufferDartPosition
);
// m_vbo0->bind();
// glBufferData(GL_ARRAY_BUFFER, 2*m_nbDarts*sizeof(VEC3), 0, GL_STREAM_DRAW);
// GLvoid* PositionDartsBuffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
// VEC3* positionDartBuf = reinterpret_cast<VEC3*>(PositionDartsBuffer);
std
::
vector
<
Dart
>
vecDartFaces
;
vecDartFaces
.
reserve
(
this
->
m_nbDarts
/
6
);
...
...
CGoGN/include/Utils/Shaders/shaderPointsLines.h
View file @
0ba4ba3f
...
...
@@ -40,12 +40,12 @@ namespace Utils
class
CGoGN_UTILS_API
ShaderPointsLines
:
public
ClippingShader
{
public:
virtual
void
setLineWidth
(
float
pix
)
=
0
;
virtual
void
setOpacity
(
float
op
)
{}
virtual
unsigned
int
setAttributePosition
(
VBO
*
vbo
)
=
0
;
virtual
unsigned
int
setAttributeColor
(
VBO
*
vbo
)
{
return
0
;
}
virtual
void
setColor
(
const
Geom
::
Vec4f
&
color
)
{}
virtual
void
setClippingPlane
(
const
Geom
::
Vec4f
&
plane
)
=
0
;
virtual
void
setLineWidth
(
float
)
=
0
;
virtual
void
setOpacity
(
float
)
{}
virtual
unsigned
int
setAttributePosition
(
VBO
*
)
=
0
;
virtual
unsigned
int
setAttributeColor
(
VBO
*
)
{
return
0
;
}
virtual
void
setColor
(
const
Geom
::
Vec4f
&
)
{}
virtual
void
setClippingPlane
(
const
Geom
::
Vec4f
&
)
=
0
;
virtual
void
setNoClippingPlane
()
=
0
;
};
...
...
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