qtgl.cpp 6.51 KB
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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
* Copyright (C) 2009, IGG Team, LSIIT, University of Strasbourg                *
*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
* Web site: https://iggservis.u-strasbg.fr/CGoGN/                              *
* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/
#include <GL/glew.h>
#include <iostream>
#include "Utils/qtgl.h"
#include "Utils/trackball.h"

#include "Utils/qtSimple.h"

namespace CGoGN
{
namespace Utils
{
namespace QT
{


GLWidget::GLWidget(SimpleQT* cbs, QWidget *parent) :
		QGLWidget(QGLFormat(QGL::Rgba | QGL::DoubleBuffer| QGL::DepthBuffer), parent),
		m_cbs(cbs),
		m_state_modifier(0)
{
	makeCurrent();
	glewInit();

	newModel = 1;
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	m_cbs->trans_x()=0.;
	m_cbs->trans_y()=0.;
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	float f = FAR_PLANE;
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	m_cbs->trans_z()=-f/5.0f;
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	foc=2.0f;

	// init trackball
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	trackball(m_cbs->curquat(), 0.0f, 0.0f, 0.0f, 0.0f);
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}

GLWidget::~GLWidget()
{
}


void GLWidget::setParamObject(float width, float* pos)
{
	m_obj_sc = ((FAR_PLANE/5.0f)/foc) / width;
	m_obj_pos = glm::vec3(-pos[0],-pos[1],-pos[2]);
}

void  GLWidget::setFocal(float df)
{
	if (df>3.0f)
		df=3.0f;
	if (df<0.2f)
		df=0.2f;

	m_obj_sc *= foc/df;

	foc = df;
	resizeGL(W,H);
}


QSize GLWidget::minimumSizeHint() const
{
    return QSize(200, 200);
}

QSize GLWidget::sizeHint() const
{
    return QSize(500, 500);
}


void GLWidget::recalcModelView()
{
	glm::mat4 m;

	oglPopModelViewMatrix();
	oglPushModelViewMatrix();
	// positionne l'objet / mvt souris
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	oglTranslate(m_cbs->trans_x(),m_cbs->trans_y(),m_cbs->trans_z());
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	// tourne l'objet / mvt souris
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	build_rotmatrixgl3(m, m_cbs->curquat());
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	// update matrice
	m_cbs->modelViewMatrix() *= m;

	// transfo pour que l'objet soit centre et a la bonne taille
	oglScale(m_obj_sc,m_obj_sc,m_obj_sc);
	oglTranslate(m_obj_pos[0], m_obj_pos[1], m_obj_pos[2]);

	newModel = 0;

	if (m_cbs)
		m_cbs->cb_updateMatrix();
}


void GLWidget::initializeGL()
{
	glEnable(GL_DEPTH_TEST);

	if (m_cbs)
		m_cbs->cb_initGL();
}

void GLWidget::resizeGL(int w, int h)
{
	if (w>0) W = w;
	if (h>0) H = h;

	glViewport(0,0,W,H);
	float f = FAR_PLANE;
	m_cbs->projectionMatrix() = glm::frustum(-1.0f,1.0f,-1.0f*H/W,1.0f*H/W,foc,f);

	recalcModelView();
}

void GLWidget::paintGL()
{
	if (newModel)
	    recalcModelView();

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	if (m_cbs)
		m_cbs->cb_redraw();
}


void GLWidget::mousePressEvent(QMouseEvent* event)
{
	beginx = event->x();
	beginy = event->y();
	m_current_button = event->button();

	if (m_cbs)
		m_cbs->cb_mousePress(event->button(),event->x(),event->y());
}

void GLWidget::mouseReleaseEvent(QMouseEvent* event)
{
	if (m_cbs)
		m_cbs->cb_mouseRelease(event->button(),event->x(),event->y());
}

void GLWidget::mouseMoveEvent(QMouseEvent* event)
{

	int x = event->x();
	int y = event->y();

	switch (m_current_button)
	{
	case Qt::RightButton:
	{
		float wl;
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		if (m_cbs->trans_z() > -20.0f)
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			wl = 20.0f/foc;
		else
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			 wl = -2.0f*m_cbs->trans_z()/foc;
		m_cbs->trans_x() += wl/W*(x - beginx);
		m_cbs->trans_y() += wl/H*(beginy - y);
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	}
		break;
	case Qt::MidButton:
	{
		float wl = -0.2f*FAR_PLANE/foc;
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		m_cbs->trans_z() -= wl/W*(x - beginx);
		m_cbs->trans_z() -= wl/H*(y - beginy);
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	}
		break;
	case Qt::LeftButton:
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		trackball(m_cbs->lastquat(), (2.0f * beginx - W) / W,(H - 2.0f * beginy) / H,
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							(2.0f * x - W) / W,(H - 2.0f * y) / H );
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		add_quats(m_cbs->lastquat(), m_cbs->curquat(), m_cbs->curquat());
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		break;
	}
	beginx = x;
	beginy = y;
	newModel = 1;
	updateGL();

	if (m_cbs)
		m_cbs->cb_mouseMove(event->x(),event->y());
}

void GLWidget::wheelEvent ( QWheelEvent * event )
{
	float wl = -0.02f*FAR_PLANE/foc;

	if (event->delta() > 0)
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		m_cbs->trans_z() += wl;
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	else
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		m_cbs->trans_z() -= wl;
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	newModel = 1;
	updateGL();
}

void GLWidget:: keyPressEvent(QKeyEvent* event)
{
    if (event->key() == Qt::Key_Escape)
        close();
    else
        QWidget::keyPressEvent(event);

    m_state_modifier = event->modifiers();

    int k = event->key();
    if ( (k>=65) && (k<=91) && (event->modifiers() != Qt::ShiftModifier) )
    	k+=32;

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    if (m_cbs)
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		m_cbs->cb_keyPress(k);
}

void GLWidget::keyReleaseEvent(QKeyEvent *event)
{
	m_state_modifier = event->modifiers();

    int k = event->key();
    if ( (k>=65) && (k<=91) && (event->modifiers() != Qt::ShiftModifier) )
    	k+=32;

	if (m_cbs)
		m_cbs->cb_keyRelease(k);
}





void GLWidget::oglRotate(float angle, float x, float y, float z)
{
	m_cbs->modelViewMatrix() = glm::rotate(m_cbs->modelViewMatrix(), angle, glm::vec3(x,y,z));
}

void GLWidget::oglTranslate(float tx, float ty, float tz)
{
	m_cbs->modelViewMatrix() = glm::translate(m_cbs->modelViewMatrix(), glm::vec3(tx,ty,tz));
}

void GLWidget::oglScale(float sx, float sy, float sz)
{
	m_cbs->modelViewMatrix() = glm::scale(m_cbs->modelViewMatrix(), glm::vec3(sx,sy,sz));
}

void GLWidget::oglPushModelViewMatrix()
{
	m_stack_mv.push(m_cbs->modelViewMatrix());
}

bool GLWidget::oglPopModelViewMatrix()
{
	if (m_stack_mv.empty())
		return false;
	m_cbs->modelViewMatrix() = m_stack_mv.top();
	m_stack_mv.pop();
	return true;
}


}
}
}