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mapSVGRender.h 3.21 KB
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/*******************************************************************************
* CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps  *
* version 0.1                                                                  *
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* Copyright (C) 2009-2011, IGG Team, LSIIT, University of Strasbourg           *
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*                                                                              *
* This library is free software; you can redistribute it and/or modify it      *
* under the terms of the GNU Lesser General Public License as published by the *
* Free Software Foundation; either version 2.1 of the License, or (at your     *
* option) any later version.                                                   *
*                                                                              *
* This library is distributed in the hope that it will be useful, but WITHOUT  *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or        *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License  *
* for more details.                                                            *
*                                                                              *
* You should have received a copy of the GNU Lesser General Public License     *
* along with this library; if not, write to the Free Software Foundation,      *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.           *
*                                                                              *
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* Web site: http://cgogn.u-strasbg.fr/                                         *
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* Contact information: cgogn@unistra.fr                                        *
*                                                                              *
*******************************************************************************/

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#ifndef _MAP_SVG_RENDER_
#define _MAP_SVG_RENDER_
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#include <vector>
#include <fstream>
#include <sstream>

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#include "Utils/svg.h"
#include "Topology/generic/traversorCell.h"
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namespace CGoGN
{
namespace Algo
{
namespace Render
{
namespace SVG
{
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/**
 * render vertices in a SVGOut
 * @warning no depth ordering
 */
template <typename PFP>
void renderVertices(Utils::SVG::SVGOut& svg, typename PFP::MAP& map, const typename PFP::TVEC3& position, const FunctorSelect& good=allDarts, unsigned int thread=0);
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/**
 * render colored vertices in a SVGOut
 * @warning no depth ordering
 */
template <typename PFP>
void renderVertices(Utils::SVG::SVGOut& svg, typename PFP::MAP& map, const typename PFP::TVEC3& position, const typename PFP::TVEC3& color, const FunctorSelect& good=allDarts, unsigned int thread=0);
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/**
 * render edges in a SVGOut
 * @warning no depth ordering
 */
template <typename PFP>
void renderEdges(Utils::SVG::SVGOut& svg, typename PFP::MAP& map, const typename PFP::TVEC3& position, const FunctorSelect& good=allDarts, unsigned int thread=0);
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/**
 * render colored edges in a SVGOut
 * @warning no depth ordering
 */
template <typename PFP>
void renderEdges(Utils::SVG::SVGOut& svg, typename PFP::MAP& map, const typename PFP::TVEC3& position, const typename PFP::TVEC3& color, const FunctorSelect& good=allDarts, unsigned int thread=0);
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}
}
}
}
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#include "Algo/Render/SVG/mapSVGRender.hpp"

#endif